Archive for the ‘Updates’ Category

Subversion Testing v0.2

Tuesday, August 16th, 2011

The Golden Chip has released a new version of their Relay Code and Subversion Testing.

There are several major changes:

  • More complex and powerful sites now provide more signal.
  • Sites are now more closely linked. When you subvert a site in someone else’s network, you will be able to pick up links to other sites in their network.
  • Relay Code now scrubs any previous holder’s access to the site.
  • If you have Gang Warfare messages on, you will also receive messages when sites are removed from your network.
  • Character profiles now list your Personal Signal.
  • The Golden Chip has created another piece of software which relates into this system, which they’re staying pretty closemouthed about at the moment…

Cheers!
Kinak

Cyberbugs

Friday, August 12th, 2011

Most of these bugs weren’t actually with cybernetics, which had a shockingly smooth launch one the lab opens its doors *pats back*

I just really wanted to say “cyberbugs.” Like who wouldn’t want a beetle with cyberlegs? If nothing else, so you could say “What sort of maniac would put cyberlegs on a beetle?”

  • Fixed a bug making cybernetics grant their bonuses properly. Good (cyber)eyes, Viscerator!
  • Your white list status (or lack thereof) is mentioned in the Leave Gang section of your Gang screen. Good suggestion, Sir Cheddar.
  • Marked some items as equippable properly, thanks to GoldS.
  • You can now redirect shipments if you’re hacking while looking at a mirror or reading a book. Good catch, Mag.
  • Watching ice freeze now properly results in frozen ice. Thanks, Francis Vixen!
  • And some typo fixes from Cryptodynamic, Mag, Factitious, Liasi, Cank, Sir Cheddar, Vholes Piper, and Thrillhouse. Wooo! Go team!

Note that this update is completely unrelated to Metroplex Day, which is tomorrow. You can’t combine the metaphorical cyberbug with a firework to make some sort of giant beetle firework.

Although if you find a way to enter metaphors in the crafting system, you should probably let me know.

Cheers!
Kinak

Cybernetics!

Sunday, July 31st, 2011

Cybernetics is in. And it’s out a good month before I expected I’d be able to get everything pieced together, so I’m really happy with that.

Just so everyone’s on the same page:
Cybernetic enhancements are commercially available in Oldtown, where the next step of the main quest line will take place.

However, with the right choices you can get access to a cyberclinic early and there a few places you might pick up some cyberware. These early, sneaky things are what went in today. Mainstream cyberware will come in with Oldtown.

Cheers!
Kinak

Through the Looking Glass

Saturday, July 23rd, 2011

The Mirror seems to have gone out pretty smoothly, in the grand scheme of things. I think we’ve got most of the bugs hammered out. I apologize if I miss anyone’s contribution, those first few days are always quite hectic.

Mirror Fixes

  • Fixed several bugs with climbing the reflected tower, then rebalanced the difficulty. Thanks for the masochism, Al and Mag!
  • Bonus Choice XP is now displaying properly. Good catch, The Fop!
  • Apple Rotgut is usable properly. Thanks, Mag!
  • The maiden will no longer stonewall questions with “SQL Error.” It’s unladylike, after all. Thanks, Lord Finisher, DoctrZombie, Argeth, GoldS, and DerMagus!

Other Changes

  • New item labels should now appear in their descriptions. For the moment this includes Music, Fishing Lure, Fishing Line, and some others you don’t have to worry about for a while. Before anyone asks, it’s not my intention to include many of these beyond what I already mentioned.
  • High Test Line and the Training Hook effects now interact. Good suggestion, The Fop.

Typos!
We’ve also got a whole swarm of typos from amysaysyes, The Fop, Mag, Sir Cheddar, Lord Finisher, Factitious, Liasi, Al, borkman, Francis Vixen, and Argeth. Thanks, everyone!

Cheers!
Kinak

Quick Fixes

Monday, July 11th, 2011

A few updates and fixes consolidated from the last few weeks.

First, Updates!

  • Defenders in gang warfare should now receive a blow-by-blow description of the battle in their notification message. Wooo!
  • Icons for all Conducts you’ve followed in Seasonal Reset runs now appear in your Profile.
  • Added some shield-related content.

Then, Fixes!

  • Corrected an issue where the Gang Warfare messages said you were fighting yourself. Thanks to Liasi, Viscerator, and The Fop for reporting that.
  • Fixed an issue with Jab not properly taking Strength into account for damage. Good eyes, Al! Good eyes!
  • Eclipse Purist should now be showing up in Profiles properly. Thanks, Mag!
  • And resolved an issue where the HKGames Helmet was interfering with sleeping. No fixes yet for the issue of Metroplexity interfering with sleeping. Good catch, The Fop.

Also resolved some typos thanks to DoctrZombie, Dennis, Mag, and Cryptodynamic. Thanks!

For those keeping track (and not reading this from the future, I’m aiming to release the next unearthly item the week of the 15th. So, the 15th to 22nd, sometime in there, hopefully.

As always, take my schedules with the daily recommended allowance of salt.

Cheers!
Kinak

Sushi, pistols, and bites, oh my!

Monday, June 13th, 2011

The last view updates and some bug fixes: digest edition.

  • Added a bit of bite to broken bottles. Thanks for the suggestion, Francis Vixen.
  • Mouth-based attacks now interact properly with hats that cover your mouth. Thanks for the push, BigBellyJarelli.
  • Added some new pistol crafting recipes.
  • Eating sushi should no longer throw in_array() errors. Thanks Cryptodynamic, The Fop, and Liasi.
  • Resolved an issue that made Zack’s unavailable. Thanks GoldS!
  • Fixed an issue making the shiny new restored pistol unequippable. Thanks again, BigBellyJarelli!
  • Also sorted out some typos thanks to rxzambrana, xerf, and Mag.

    Cheers!
    Kinak

Intercontinental Bugfixes

Saturday, May 14th, 2011

So, here’s the list of bugs from slightly before I left through now. I should be caught up now, so if there’s anything you sent in that dropped through the cracks, let me know. Also sorry if I missed anyone that reporting a bug, my records are a bit scattered.

  • Cleaned up some issues with 05Cleaner and killing sites at the end of the virus event. Thanks to Al, GoldS, Cryptodynamic, Thrillhouse, Dead_Eye, and Francis Vixen for the bug reports.
  • Corrected a pair of bugs allowing free access node searches, thanks to Factitious and Cryptodynamic.
  • Sorted out a serious bug related to multi-using items. Thanks GoldS!
  • Then fixed multi-selling blackmail material, which I broke there. Good catch, Dennis!
  • Made the personal comm dish properly craftable thanks to Liasi.
  • Also made the Crystallized Octopus Eye craftable under normal circumstances. Thanks for the dark magic, GoldS.
  • Removed a few more hanging Docks references. Good eyes, Heriodule.

And a couple changes:

  • I might be opening a can of worms here, but the Gang Boss now responds to ties, driving home a bit more of your character’s nature. Thanks to Liasi for this one.
  • The Jitters are now a touch more controllable. Thanks to Francis Vixen for the suggestion.

Also fixed up some typos thanks to Cryptodynamic, Al, Francis Vixen, and Mag.

Cheers!
Kinak

March Bug Fixes

Thursday, March 31st, 2011

It occurs to me that I haven’t done a master bugfix post in a while. How do I know? Because I have a giant pile of them to post. Enjoy!

  • Corrected an infinite items bug, thanks to GoldS. If GoldS was a country, I’d be waving a little GoldS flag right now.
  • Fixed a bug that made Gang Warfare unavailable. Thanks for catching that, cudgelist and DerMagus!
  • Undestroyed the Metroplex University Computer Lab. Thanks for the bug reports Argeth, Liasi, and Mosquito.
  • Fixed a funny issue where the links on the Golden Chip leaderboard were going to random gangs. Good eyes Mag and Francis Vixen.
  • Corrected a bug preventing the Signal Tracker from being sold, back when it was sellable… which it isn’t anymore… Thanks for unbreaking the event, Happy Yeti and DoctrZombie.
  • The mouseover for the Waterfront now appropriately says The Waterfront rather than The Docks. Thanks for the new eyes on that Heriodule!
  • I have a note here that says “Broke the news to 05Cleaner (Argeth)” Not sure time I meant, but Argeth’s reported a lot of issue’s with 05Cleaner’s dialogue. Thanks!

Also thanks to Mag, BigBellyJarelli, Thrillhouse, Cank, Factitious, Elliotbay, OgremanSam, Cryptodynamic, Al, Sir Cheddar, and GoldS for catching some typos. That… is a lot of typos. Seriously, thanks :)

Cheers!
Kinak

Metabughunt

Wednesday, February 23rd, 2011

We’ve got a lot of bug fixes this time. Perhaps unsurprisingly, most of them reflect the new battlefields out in the Net.

  • Corrected a bug allowing use of arbitrary tools in Net Combat. Big thanks to Al for this one.
  • The Viral Reformatter is properly closing access to the reformatted site. Thanks Cryptodynamic and Argeth!
  • Enemy information should be immediately updated on successful use of the Viral Reformat tool. Good catch, DerMagus!
  • Zack now has a conversation option for the Zalian Defense Tool. Thanks for pointing that out, Arkaim.
  • The arms dealer in the VIP Room will no longer sometimes give away free crates of goodies. Thanks Smokestack!
  • Using Cover Fire underwater will no longer result in uncontrollable urges to gnaw the flesh of one’s enemies. Thanks for the bug report, BigBellyJarelli!

Also thanks to Cryptodynamic, elliotbay, Argeth, and rxzambrana for pointing out some typos.

Cheers!
Kinak

The Growing Net

Sunday, February 13th, 2011

While most hackers have chosen a side, either beating back the viral menace or building towards a viral renaissance, others have been applying the lessons of the battle against the virus to their normal goals of subverting as many sites as possible.

Meanwhile, Extract Data and Intercept Data got a bit of a facelift. They now provide better feedback if they’re overwriting data from a previous use. Thanks to Argeth and Elliotbay for the suggestions.

And the for The Tar Pit has been moved back to it’s status as learned from the wilds of the Net as a quest recipe, rather than by experimentation. Thanks to Al for pointing that out.

Also a huge thanks to Kieliszek, Thrillhouse, Mag, Cryptodynamic, Metro, Arkaim, Factitious, and Borkman for helping me hunt down some of my innumerable typos. Keep fighting the good fight!

Cheers!
Kinak