Archive for the ‘New Features’ Category
Wednesday, January 7th, 2009
Made quite a few changes today, some are function and others are cosmetic changes that I want in place before the PvP rollout.
- The left hand pane should load less often. This should help with some of the ‘flickering’. If you catch it not reloading when it has new information to display, let me know.
- Striking with an empty Chain now gives you a new hand of five Techniques. I think this might give open up some interesting options, but give feedback if you have an opinion either way. Consider it an experiment.
- The character sheet (the screen accessed from the Character link in the top pane) got an overhaul. Notably, Equipment has been moved solely to the Inventory page to make room for the Gang/PvP information.
- You can now change the capitalization of your character’s name. No more all-lower-case for you! Click on your name in the character sheet to make any changes.
- Moved gender into the character sheet from the initial sign-up form. If you care what gender your character is, you can set that in your character sheet as well. This is mostly for avatars and pronouns in descriptions for the upcoming PvP stuff.
Cheers!
Kinak
Tags: New Features, PvP, Techniques
Posted in New Features
Sunday, December 14th, 2008
So, there’s finally something more to do with your electrical kits than electrocute gangers. The bare bones of Electronics is in, there are a few notable things missing which I’ll get to in a bit.
Here’s how it works:
- Get some electrical components. These drop (primarily from Drones) when you have your electrical kit equipped.
- Learn something about electronics. If all else fails, there are always books… where you’d expect to find books.
- Go to the crafting screen from your inventory or click over from chemistry if you’re already into that.
- The ‘recipes’ up top are circuits. This works totally differently from chemistry. Circuits won’t generally be learned from experimentation, more from books or other knowledge.
- Down at the bottom you can upgrade devices using the circuits you’ve created.
Here’s what’s missing:
- Computer stuff. As we don’t have hacking in yet, Electronics will grow in leaps and bounds once we get it in.
- Cybernetics stuff. Same with hacking. You’ll see a lot more of this once we have cyberwear.
So, keep in mind Electronics is a growth industry. As of now, there are thirteen items that can be created through upgrades and some of the circuits are useful on their own.
Cheers!
Kinak
Tags: Crafting, Electronics, Items
Posted in New Features
Saturday, December 13th, 2008
To improve loading times and organization (as well as make space for a crafting link) I’ve split up the Inventory page into three pages. Seems to be working okay but, as always, report if you have any problems.
Cheers!
Kinak
Tags: Items, New Features
Posted in New Features
Thursday, December 11th, 2008
Area of Effect Techniques are officially in now. For the moment there’s only one, hiding among the Chemistry content with the Slags rollout.
Sometime soon, the current Rain of Bullets will be renamed Indirect Fire and a shiny new Rain of Bullets (with more rainy art) will be introduced that does Area of Effect damage.
Also, there are two new encounters. One is a new resident of the Sewers, a scout from strange and far-off places. The other is a chance to hone your Chess skills on an opponent more challenging than the bum.
Cheers!
Kinak
Tags: Rexque, Techniques
Posted in New Features
Tuesday, December 2nd, 2008
Lots of little updates today, mostly requested by the Beta Testers. Yay! Go Beta Testers!
Here’s what we’ve got:
- There is a ‘Continue On’ link in the Rest page now. You always could do this, it just wasn’t very obvious. Thanks to IPwnN00bs and Puyo for this one.
- Body and Hunger now accumulate as Energy does (up to 4 days’ worth). Thanks for the suggestion Szodrin.
- There are now far more detailed descriptions of the Techniques. This one is thanks to Durgen.
- On a related note, you can now see Technique descriptions in battle by double-clicking the Technique.
- Third Eye Drunks are no longer super powered compared to the rest of the Third Eye. Thanks again to Durgen for pointing this out.
- ‘Multi’ links are now hidden when you only have one of a given item.
- Lo will now respond correctly if Dr. Amundsen is killed.
And that’s it. Thanks for everyone’s help! I’ve also been hard at work on the Slags, so look forward to that.
Cheers!
Kinak
Tags: Beta, Body, Durgen, Hunger, IPwnN00bs, New Features, Puyo, Szodrin, Techniques
Posted in New Features, Updates
Wednesday, November 26th, 2008



First off, Happy Thanksgiving! Everyone can find some special Thanksgiving themed treats in their mailbox. Enjoy!
I also added two new major features in preparation for the Slags quest. They’re just frameworks now, but please hammer at them, give feedback, and see if you can shake out any bugs.
- There are now furnishing items which can be placed in your house. There are two of these as of right now. The TV is implemented now and the Chemistry Kit… well, you’ll see in a sec.
- Crafting is also in. For the moment there are only a few Chemistry recipes, but these include a powerful caffeine and a new Technique, so it might be worth your while. Experimentation isn’t in yet, but is the next step.
Like I said, feedback and weird bugs welcome. Both housing and crafting will be expanded dramatically, but these are the first tentative Beta feelers.
Cheers!
Kinak
Tags: Crafting, Holiday, Housing, Items, New Features, Slags, Thanksgiving
Posted in New Features
Tuesday, November 25th, 2008
Added in a fairly in depth quest log system. It is brand new and shiny, so if there are any problems, be sure to tell me.
The quest log can be accessed by clicking on the Quests link in the top pane.
Cheers!
Kinak
Tags: Durgen, New Features, Quests
Posted in New Features
Monday, November 17th, 2008
Lots of changes went in today. Most importantly, weapons have been upgraded noticeably, so unequip and reequip your weapons to get the new effect.
Bug fixes:
- A bug was fixed where Contacts were not loading from map links properly. Thanks MoreUmlaut.
- Effects are now cleared properly when you unequip the items that gave them.
- The “Out of ” messages in combat are gone now. Finally tracked those down.
Other changes in no particular order:
- There’s a new Technique available to be learned through exposure (and by “exposure” I mean, “getting beaten up by the Technique.”)
- The way Eclipse works has been retooled with the new scripting function I talked about. Of note, the Eclipse-related Skills from the Docks now change the Buff you receive rather than adding another.
- There are two new item effects in the game: Eclipse Duration and First Aid.
- Buffs now display consistently with Items, Techniques, and Skills when you gain them.
- The number of guards needed to get to the gang leader in the sewers has been dialed back. Thanks Puyo and Durgen for your feedback on this. I may also reduce the guards’ difficulty if the weapon buff doesn’t make it a non-issue.
Cheers!
Kinak
Tags: Bug Fixes, Contacts, Docks, Durgen, Items, MoreUmlaut, New Features, Puyo, Skills, Techniques
Posted in Bug Fixes, New Features
Friday, November 14th, 2008
Corrected a few bugs and added some features today. Nothing mindbending, but if you think of anything that would improve your experience, use the bug report feature to get it up to me.
Bugs:
- The link to rest from the apartment screen in Southside is now working. Thanks to Durgen for pointing this out.
- Single Shot now displays properly in Firefox. Thanks again to Durgen on this one.
Features:
- ‘Fight Again’ has been changed to the less confusing ‘Continue On.’ Thanks to Puyo for pointing out that was a little weird.
- Added links in the messages you get from being out of energy to the info page.
- The appropriate images now appear when you learn a Technique or Skill. The image and text are both clickable to get a description, as they are with items.
- Skill images also appear in the character sheet now.
- The Techniques link in the top pane is now highlighted when you have new Techniques. As a note, this isn’t persistent between sessions.
Cheers!
Kinak
Tags: Bug Fixes, Durgen, New Features, Puyo, Skills, Southside, Techniques
Posted in Bug Fixes, New Features