Archive for the ‘Metroplexity’ Category

The Growing Net

Sunday, February 13th, 2011

While most hackers have chosen a side, either beating back the viral menace or building towards a viral renaissance, others have been applying the lessons of the battle against the virus to their normal goals of subverting as many sites as possible.

Meanwhile, Extract Data and Intercept Data got a bit of a facelift. They now provide better feedback if they’re overwriting data from a previous use. Thanks to Argeth and Elliotbay for the suggestions.

And the for The Tar Pit has been moved back to it’s status as learned from the wilds of the Net as a quest recipe, rather than by experimentation. Thanks to Al for pointing that out.

Also a huge thanks to Kieliszek, Thrillhouse, Mag, Cryptodynamic, Metro, Arkaim, Factitious, and Borkman for helping me hunt down some of my innumerable typos. Keep fighting the good fight!

Cheers!
Kinak

Little Fixes

Friday, January 21st, 2011

Just fixing a couple little things here and there. Don’t mind me.

  • Resuscitated the inventory screen after breaking it in what assuredly wasn’t an update. Thanks to Samael, Curtangel, and Vordrax for reporting that.
  • Also unbroke the Net, ironically enough. Thanks Factitious!
  • Fixed an issue where outfit messages about missing pieces were only showing up if you already had all the pieces you possess equipped. Thanks for diving into that confusion, Vholes!
  • Flipping your coin, if you know what I mean, should now work in the proper areas before you oust the Fangs, rather than the Sewers. Good catch Arkaim!
  • Cleared up some ancient javascript to increase compatibility. Thanks for bringing that up, Llamaman.
  • Shining Blade now salvages into its correct components. Good eyes, Amasius.

Also, in non-bug news, I raised the length limit on character descriptions. You can thank Francis Vixen for that.

And fixed up a bunch of typos thanks to Liasi, Rxzambrana, Mag, Arkaim, and Argeth.

Cheers!
Kinak

Part of a Netricious Breakfast

Wednesday, January 12th, 2011

First off, there are a couple of new options in the Net screen:

  • Targets can now be individually removed with the aptly named “Delete Link” option.
  • Target Search and Intrusive Search can now be run directly from the Net screen.

And some updates:

  • When modifying a deck to contain less than 15 Techniques, it will now tell you exactly how many you have. Good catch, Al.
  • Bonuses to Combat XP now apply even if you’re beating up poor defenseless creatures that don’t grant any XP on their own. Thanks Cank!
  • OmniMall will now appropriately interpret commas when you’re using it to launder fat sacks of cash. Good thought, Al!
  • In theme with our updates, you can no longer anti-hack the Prototype Trenchcoat into giving you negative energy of Sloppy Hacker. Thanks for the bug report, Al!

Also corrected some typos from Vordrax, Mag, Francis Vixen, Xerf, Cryptodynamic, DerMagus, and Arkaim. Thanks, everyone!

Cheers!
Kinak

New Year’s Cleaning

Wednesday, January 5th, 2011

Out with the old, in with the new, as they always say. In this case, the old are bugs and typos. And the new are probably more bugs and typos… but different bugs and typos so it works out.

  • Added additional feedback about status in the Lo’s Investigation quest. Thanks Kazimir and Jesse!
  • Learning deeper poetic truths now gives you a message mentioning the item upgrade. Good suggestion, mr_stark.
  • Corrected an error where seasonal reset prizes might get handed out early. Wooo! Go Factitious!
  • Roomsweeper now interacts with Shotgun Blast. And all is right with the world. Thanks, Mag!
  • Clarified the error message when you try to view an item from someone’s profile that isn’t wearing that item any longer. Don’t worry if that didn’t make sense, but thanks to Argeth for cleaning up that little corner of Metroplexity.
  • And fixed up a bug from trading for mushrooms that’s been hanging around since the Docks Quest update. Good catch, Wiegieman!

And thanks to Xerf, Metro, Striper, Argeth, elliotbay, Arkaim, Mag, rxzambrana, and especially Factitious for nailing down some typos.

Cheers!
Kinak

Metroplexity Podcast – New Year 2011

Saturday, January 1st, 2011

With a new year comes a new Metroplexity Podcast, covering Christmas, design goals, and reaching for a star in the new year. It’s available here.

There are RSS and iTunes feeds for the podcasts.

Cheers!
Kinak

Abominable Christmas Content

Sunday, December 19th, 2010

Along with a layer of freshly fallen snow (not pictured), Christmas celebrations have begun full blast.

The University’s Abominable Snowman contest has kicked off again with a little twist here and there. Don’t expect too many surprises, just plenty of good, clean, abominable fun on the Quad (assuming you’ve cleared out those bothersome protesters).

Rumor has it that Christmas trees are hung up on the Docks again. There might be some way to free them from their bonds, but I’d probably get ahold of a tree one way or another before Christmas.

Cheers!
Kinak

A Few Updates

Saturday, December 11th, 2010

Between resting and working on Christmas, I’ve squeezed in a few updates.

  • You can now retrieve items from Zack multiple times a run (for example, if it spans seasons). Thanks for pointing that out, Al.
  • Added conversation options to Zack regarding the seasonal reset rewards. Good call, Mag.
  • The OmniMall now sends messages to gift receivers explaining how to get their gifts if they don’t already have OmniMall access. Thanks for the suggestion, Sir Cheddar.
  • Fixed a few bugs preventing seasonal reset rewards from being handed out in a timely fashion. Thanks Mag and Factitious!
  • Corrected a bug where stuns weren’t consistently disrupting Techniques that depend on their predecessors (like Swordplay). Thanks Xerf!

Also thanks to Xerf, Suuljin, Cryptodynamic, Mag, Factitious, and GoldS for their continued effort typo-slaying.

*wanders off humming “Blessed is the OmniMall”*

Cheers!
Kinak

Feature Additions

Sunday, November 28th, 2010

Added a couple of heavily requested features today and fixed up a pile of bugs.

Features first!

  • Touched up the Techniques page. Lots of little changes, but the big one now is being able to delete the Default deck.
  • Simple recipes are now remembered between resets.
  • Added a ‘lieutenant’ rank within gangs that can modify the gang warfare agendas.
  • In a related note, the gang ranks now have clicky definitions like attributes do.
  • New resets now include a date when the reset completed and are sortable by time of completion.

And bugs!

  • Zack stopped giving out complimentary copies of the Emerald Gift scrapbook when you reset. Thanks for the bug report and the honest, Factitious!
  • Sewer Hideout encounters should react properly now if you kill half the guards, then sneak the rest of the way. Thanks Al!
  • Location is now properly included in gang warfare messages when you lose control. Thanks for the bug report, Cank!
  • Corrected an issue where the game thought all runs were completed on January 1st, 1970. Go Team Unix! Thanks for the bug report, Factitious.
  • Hopefully fixed an issue where Techniques based on your hit points weren’t updating midround. Good catch, Llamaman!

And typos!
Thanks to Elliotbay, Cryptodynamic, xKiv, Suuljin, Borkman, and Mag for helping make the game a little more legible for everyone :)

Cheers!
Kinak

November’s Unearthly Item

Friday, November 26th, 2010

A new book is available at Zack’s, working pretty similarly to Urban Legends Vol. 1 in that it grants a permanent skill that is run off Eclipse. They also share the same timer, so having both gives options rather than being absolutely necessary.

It gives a bit of a peek into what could have happened on Halloween and the stuff still lurking out there. It also has some neat stuff hidden in there (could I resist?), but is mostly intended as a straightforward item to add a little flavor to resets.

I think folks will like it :)

Anyway, Season 2 of the Seasonal Resets officially starts now.

The rewards for Season 1 will be handed out once any remaining competitive Season 1 runs are in. For reference, you’ll collect them by going to the Season 1 reset board after you’ve finished the Survivors’ quest.

Cheers!
Kinak

Week of Fixes

Wednesday, November 17th, 2010

Fair number of fixes and tweaks, but nothing that really jumps out and bites me. Maybe you’ll find something that excites you, though.

  • There are now warnings in combat when your deck is running down (or out and you’re on your last legs). Also, you can mouseover ‘Techniques’ there and get an exact count. Good suggestion, Llamaman.
  • Times in the Gang Log now display a date if you mouseover them. Thanks for the suggestion, Ganymed!
  • The Hoop Jump technique is now properly letting you weave closer and further from enemies. Thanks Mag!
  • Corrected some issues with the Storm Hawk’s and Masked Owl’s techniques. Good catches, Al!
  • There’s now an illuminating error when you try to craft without selecting a recipe. Thanks for the bug report, ne0x.
  • Optical needler now counts as a needler. Thanks for helping me keep things tautological, Razunar.
  • Using a chain with solely ‘Do Nothing’ now refreshes your hand like entering an empty chain. Thanks Al for pointing this out, although I know you won’t be excited to see this is the fix.

Also special thanks to Vholes Piper, Mag, ne0x, Al, suuljin, Llamaman, xKiv, Cryptodynamic, and Thrillhouse for rounding up some typos. We will see them driven before us!

Cheers!
Kinak