Archive for the ‘Metroplexity’ Category
Thursday, August 26th, 2010
Going through a polishing some things, a mix of bug reports and things I mentioned during yesterday’s podcast.
Here’s the list:
- Chemistry papers work differently and give a somewhat different set of recipes. Thanks for the nudge from TeKRunneR.
- Basically every pearl and pearl-related item in the game works properly thanks to Cryptodynamic, Lord of Pearls and Master of the Depths.
- The Biotech and Student PDAs are now salvageable. Good suggestion, Llamaman.
- Capacitor Arrays are now consumed rather than produced out of the ether when using the Protein Analyzer. Thanks to Plus4 and Cryptodynamic.
- Corrected some weirdness in Dr. Amundsen’s conversations if you dove straight into the Survivors’ Quest. Good catch, TeKRunneR!
- Fixed up some weirdness with shark attacks (being, the attacks they use not when they attack… er, yeah). Thanks for the bug report, Argeth!
- In A Pit is now visually declared as a buff. Thanks, Al.
- And we’ve got an interesting range of typo fixes from Llamaman, Mag, xKiv, and Glass. Thanks!
Cheers!
Kinak
Tags: Al, Argeth, Cryptodynamic, Glass, Llamaman, Mag, Plus4, TekRunner, Xkiv
Posted in Updates
Tuesday, August 24th, 2010
Answering questions from the forum, retelling the Ballad of Wil Wheaton, and pontificating about “skill” in gaming. Lucky Podcast 13 is available here.
There are RSS and iTunes feeds for the podcasts.
Cheers!
Kinak
Tags: Podcasts
Posted in Podcasts
Thursday, August 19th, 2010
Have mostly been recovering from illness (curse you GenCon!) and the Survivors’ Quest (curse you Survivors!), but we’ve got some new fixes in place.
- Cover Fire is being given out properly (not a broken weird copy). Thanks TeKRunner!
- You can appropriately melt Achromatic Ingots back down with chemistry. Thanks for the chemistry madness, Vholes.
- Most of the pearls can probably be sold now, single-handedly thanks to Cryptodynamic, Metroplex’s resident Pearl Baron.
- Corrected a bug where you could switch gear and do all sorts of other stuff in the middle of a location-specific hacking encounter. Thanks Xerf, appreciate the report.
- The Extreme Fishing XIII board should display properly now when you’re mid-reset. Good catch, Mag!
- Halloween Spirit now works consistently with Christmas Cheer, thereby avoiding all-out war between the holidays. Thanks to Amasius on this one.
- Joytime Products will no longer try to ship you negative Fae Plushes. Thanks Happy Yeti!
- Also fixed up a bunch of typos thanks to Borkman, Happy Yeti, Glass, Mag, and Cryptodynamic. Yay for typo fixes!
Stay tuned for the podcast next week, in which I’ll reveal if I’m crazy enough to roll out some content before Halloween.
Cheers!
Kinak
Tags: Amasius, Borkman, Cryptodynamic, Glass, Happy Yeti, Mag, TekRunner, Vholes Piper, Xerf
Posted in Bug Fixes
Monday, August 9th, 2010
So, I’m back from the best four days in gaming and caught up on bug reports. Also sick as a dog, which is how this tends to work.
- One of the branches of David’s quest wasn’t completing properly. Thanks for the bug report, xKiv!
- The buffs from Cinematic Dodge had been broken for a while but should be working now. Good eyes, TeKRunner!
- The Cured Shark Hide is craftable. Good catch, Sir Cheddar!
- Burning Ectoplasm actually does damage like it’s supposed to. Thanks Cryptodynamic!
- On a totally unrelated note, you can no longer take negative damage from things like Burning Ectoplasm. Thanks Llamaman!
- Fixed some quirks resting in the lake. Thanks for the bug reports, Vholes and Der Magus!
Also, thanks to Mag, Argeth, Llamaman, Vholes Piper, Cryptodynamic, Nyther, Amasius, Happy Yeti, TeKRunner, borkman, and Al for help sorting out some Survivors’ typos. So… many… typos.
Cheers!
Kinak
Tags: Al, Amasius, Argeth, Borkman, Cryptodynamic, Der Magus, Happy Yeti, Llamaman, Mag, Nyther, Sir Cheddar, TekRunner, Vholes Piper, Xkiv
Posted in Bug Fixes
Wednesday, August 4th, 2010
I just wanted to give a hearty “thanks!” to everyone who provided feedback on the Survivors’ Quest and helped get things fixed up. My list is Sir Cheddar, Cryptodynamic, Valliant, Argeth, Mag, Happy Yeti, ThunderBird, TeKRunner, and Plus4. Sorry if I missed anyone.
Timing’s pretty good. As the bug reports are starting to slow down a touch, I’m heading to GenCon. I’ll be keeping an eye on things from there, but mostly just enjoying my vacation, so try not to request too many sweeping changes :)
Cheers!
Kinak
Tags: Argeth, Cryptodynamic, GenCon, Happy Yeti, Mag, Plus4, Sir Cheddar, TekRunner, Thunderbird, Valliant
Posted in Announcements
Friday, July 30th, 2010
The Survivors’ Quest is officially out!
It should be available now for everyone who’s completed the Slags Quest. Just talk to Hel.
You may also have a bit of a present in the mail if you have been participating in the Beta Reset contest. There’s a new contest (oh yes) that I’ll let everyone figure out as they get there.
The High Road/Low Road from the Slags Quest has been revamped. It’s both a lot more interactive and probably a little harsher until it’s figured out. Also, there’s a new recipe from old components that might be of interest.
With the good news out of the way, I’d like to ask for three things:
- Report bugs as you find them, because there will be bugs. Oh will there be bugs.
- Forgive me in advance for being slammed and not fixing said bugs in a very timely manner.
- Don’t worry too much about balance at first. Stuff will need to be tweaked, I’m sure, but we need to get all the fixing and discovering out of the way first.
Cheers!
Kinak
Tags: Beta Reset, Main Quest, New Content!, Survivors' Quest
Posted in Announcements
Wednesday, July 28th, 2010
There are a few updates I’d like to mention that are visible now. The main one is that there’s a new Melee Technique filling Kidney Punch’s old role and Kidney Punch now does something fairly different.
- Kidney Punch has been replaced by a new Technique better representing the teacher’s desire for fair play (and melee attacks). Kidney Punch now works differently and is learned separately.
- Higher number keys now work properly in Net Combat. Good catch Valliant.
- Corrected a bug where the last energy of lines and lures didn’t effect fishing. Good eyes, Argeth, good eyes.
- Living Sludge Hearts cap at 999/day. If you want more petrol than that… I have no idea what to suggest. Thanks to Sir Cheddar for pointing out this error.
- On a heart related note, the Industrial heart is craftable again. Thanks Al!
- Also thanks to Llamaman, Xerf, Mag, Vholes Piper, and Glass for uncovering some typos lurking in old content so we can build a strong grammatical base moving forward.
Tic toc.
Cheers!
Kinak
Tags: Al, Argeth, Glass, Llamaman, Mag, Sir Cheddar, Vallian, Vholes Piper, Xerf
Posted in Updates
Saturday, July 24th, 2010
Tick tock.
The Survivors’ Quest is complete but still needs to go through internal (read: me) testing.
Barring something totally bizarre happening, the quest will go live exactly a week from now. So July 31st server time.
So why am I warning everyone in advance?
Well, because I said I’d warn everyone in advance. And because, well, it’s the Survivors’ Quest and some people might want to see it with a certain set of survivor(s) or otherwise get their affairs in order.
Will their be a July Unearthly Item?
No promises. I’d rather this go smoothly than get out the Unearthly Item.
Any other changes going in?
There are a couple changes that I’ll be making to the Slags quest, hopefully before the Survivors’ Quest goes in. After that, I’m sure I’ll be spending enough time on bug reports that I won’t think about new content for a bit.
What about the Beta Reset contest?
The rewards will be going out when the Survivors’ Quest rolls. The contest to go along with the survivors will be a different sort of contest, but that will grow and change over the next few months.
Tick tock?
Tick tock.
Cheers!
Kinak
Tags: Countdown, Survivors' Quest
Posted in Announcements
Saturday, July 10th, 2010
Answering questions from the forum and covering an entire year’s worth of donations items. The dozeneth Metroplexity Podcast is available here.
There are RSS and iTunes feeds for the podcasts.
Cheers!
Kinak
Posted in Podcasts
Thursday, July 8th, 2010
Just a few small updates today.
- Added a section for personal notes in the quest log. It’s pretty straight-forward but I couldn’t find a way to make it fancier and more useful.
- Went back and added a crafting component I should have had a long time ago.
- Key commands now work in Gang Warfare encounters. Thanks, Llamaman!
- And, of course, we have some typo fixes from Mag. Thanks Mag!
Cheers!
Kinak
Tags: Llamaman, Mag
Posted in Updates