Archive for the ‘Metroplexity’ Category
Sunday, May 2nd, 2010
Answering questions from the forum about shirts, books, feathers, boxes, scripts, and sexism. May’s podcast is available here.
There are RSS and iTunes feeds for the podcasts.
Cheers!
Kinak
Posted in Podcasts
Wednesday, April 21st, 2010
Wanted to mention some of the updates that have gone in recently. Mostly I’ve been working on the Survivor’s Quest pre-content, which is coming along now.
- In the inventory, empty equipment slots are listed if you have some of that item type available. Thanks to Mag for the suggestion.
- Corrected an error where Vigilante fights weren’t costing Energy consistently. Good catch, NeonGrey!
- Fixed up the dates on the Updates pane to say 2010… you know, the year we’ve been in for a while. Thanks for catching that, DanBob!
- Corrected how stuns (mostly Petrol Splash) are displayed so you shouldn’t run into situations where a stun is displayed after a round where they did nothing. This was the topic of enough bug reports, I figured it counts as broken.
- Percentage Penalties are now displayed properly.
- And some good ol’ fashioned typo fixes from Llamaman, Vholes Piper, Mag, NeonGrey, and Cryptodynamic.
Cheers!
Kinak
Tags: Cryptodynamic, DanBob, Llamaman, Mag, NeonGrey, Vholes Piper
Posted in Bug Fixes
Thursday, April 1st, 2010
- Deactivating alarm in Midgard Bioresearch should work properly. Thanks Llamaman!
- Fighting Shard is no longer a free action. Good catch Factitious.
- Poetry notes now only work on the noted document. Thanks for the bug report, Mag.
- The Golden Chip links back to the net rather than the streets. Good suggestion, Plus4!
- The bauble items (from the Lost Son quest) are gadgets rather than offhand now, to match the switch for Slags IDs. Thanks to Vholes Piper for this one.
- And some typo fixes from Mag, Vholes Piper, Thrillhouse, Plus4, and Borkman.
There are probably some other changes that I missed. If anything leaps to mind, drop me a line and I’ll make sure it gets added.
Cheers!
Kinak
Tags: Borkman, Factitious, Llamaman, Mag, Plus4, thrillhouse, Vholes Piper
Posted in Updates
Tuesday, March 30th, 2010
A little festive, a little Midgard, and two coins worth of crazy.
There’s a lot going on with it. Like, lots and lots. It’s probably my favorite since the puzzle box and might take just as long to figure out entirely. But don’t quote me on it :)
Zack, as always, has the details.
Cheers!
Kinak
Tags: Donation Items
Posted in Updates
Sunday, March 28th, 2010
Coming back to life through illness, fire, and jobs (not actually fire) to answer questions from the forum. March’s podcast is available here.
There are RSS and iTunes feeds for the podcasts.
Cheers!
Kinak
Tags: Not Fire, Podcast
Posted in Podcasts
Friday, February 26th, 2010
I just got back from my vacation in Florida (Clearwater, if you’re curious). Bug reports and the like should be caught up, so if you have any outstanding bugs, feel free to pester me again.
As it turns out, all the bugs I remember fixing over vacation are hacking/net combat related. Well that and a lot of typos :)
- Unplugging from a net combat should now replenish net stats properly. Thanks Nyther!
- Javascript should no longer go utterly berserk heading from a net combat to the meatspace kind (well… net-meatspace rather than net-net… yeah) while in Firefox. Thanks for the bug report, Cryptodynamic!
- Intercept Code and Extract Code should now play together properly rather than getting into a fight and breaking all their toys. Good catch, Mag!
- Also, thanks to Llamaman, Al, Xerf, Plus4, Mag, and Thrillhouse for reporting some typos and grammatical weirding.
Cheers!
Kinak
Tags: Al, Cryptodynamic, Llamaman, Mag, Nyther, Plus4, thrillhouse, Xerf
Posted in Bug Fixes
Saturday, February 20th, 2010
What do you get when you mix experimental chemicals, cutting edge microbiotics, a pet rock, and random items from your inventory? Probably something like this month’s donation item.
It’s a one coin item, so not too much going on. Okay, there’s a lot going on, but not as much as if I’d let myself go nuts. More nuts.
Oh and, before anyone asks, there’s no special benefit from having the whole set. It’ll make more sense when you see the item. Tempting from a design stand-point, but jerky from a donation standpoint, so I avoided it.
Cheers!
Kinak
Tags: Donation Items, Zack
Posted in Updates
Thursday, February 18th, 2010
Covering where I’ve been, where I’m going, foreshadowing, and questions from the forum, February’s podcast is available here.
There are RSS and iTunes feeds for the podcasts.
Cheers!
Kinak
Tags: Podcast
Posted in Podcasts
Thursday, February 18th, 2010
The Midgard Laboratory in the Slags has had some security updates, centering around their shiny new computer system. Some encounters in the lab have been changed and there are ripples elsewhere.
There’s a lot of cool there I don’t want to spoil, but folks will note that the security on the locker room (such as it was) has changed. So you’re not just imagining things.
Other recent changes include:
- Intercept data now appropriately drops some code. Thanks for the suggestion, bonbon.
- Hawk’s request regarding his errant member in the Slags should now show up in your quest log. Thanks Steaming for getting me on this track.
- Also, we have a ton of typo fixes thanks to Mag, Hotpho, Sir Cheddar, Cristiona, Dennis, Vholes Piper, Factitious, Nyther, and Thrillhouse. Not kidding. There were a lot of typos.
P.S.: There will probably be a bit more Slags-quest related touching up as the Survivors’ Quest looms closer. Nothing huge, mostly just implementing suggestions I’ve let pile up.
Cheers!
Kinak
Tags: bonbon, Cristiona, Dennis, Factitious, Hacking, Hotpho, Mag, Nyther, Sir Cheddar, Slags, Steaming, thrillhouse
Posted in New Content!
Wednesday, January 20th, 2010
For those of you who don’t check the forums, I’m been out with the mother of all cold/flu badness for the last week or so. I should be caught up on all the bug reports and messages now. If there’s anything I missed, feel free to re-hassle me.
- Losing processor in net combat shouldn’t confuse Javascript quite as much. Thanks for the testing, JTN2002!
- Contacts should now be highlighted more consistently in the top pane. Thanks for the bug report, Plus4.
- Defending Techniques special abilities should be triggering consistently. Good catch, TeKRunneR.
- Corrected some items from the Survivors’ Quest that were dropping early. Thanks Mag and Jenkins!
- Little Eddie’s training tickets shouldn’t sap energy when you’re beaten up anymore. Thanks for the bug report, Plus4.
- Some chitinous items have new art. Thanks for the suggestion, Vholes, although it’s been a while coming.
- And a heaping helping of typo fixes to top it off from Steaming, Vholes Piper, Stark, Polygon, Al, Dennis, Valera, Wyrd, and Mag.
Cheers!
Kinak
Tags: Al, Dennis, Jenkins, JTN2002, Mag, Plus4, Polygon, Stark, Steaming, TekRunner, Valera, Wyrd
Posted in Updates