Archive for the ‘Metroplexity’ Category

Zack’s House of Coins

Monday, September 14th, 2009

It’s that time again! Zack has a new item available at the cost of two unearthly coins.

Like the first two coin item (the Mysterious Puzzle Box), this one has a lot of content. Unlike the box, it’s a bit more sprawling, tying in to the crafting system in a bunch of more and less subtle ways. Zack, as always, has some hints on where to start.

There is also a thread on the forum for discussion and a celebratory hint about the puzzle box.

Cheers!
Kinak

Updates! We got updates!

Wednesday, September 9th, 2009

Been working on the Survivors’ Quest and this month’s donation item, but have slipped in a few fixes.

  • Buffed Password Guesser so it can now take down multiple opponents. Good suggestion, Rykar.
  • Fixed a bug with that was giving Red Alert on random hacking sites. Thanks to Mag, Argeth, and Llamaman for helping me squash this one.
  • Overkilling an enemy in hacking will now show them as “dead” appropriately. Thanks Rykar!
  • Petrol Splash should now be working as intended. I promise :) Thanks to Pyren for and everyone else who’s helped with this one.
  • Added some new tidbits of information to the MBR Lab. Good idea, Argeth!
  • Also fixed up some typos from Mag, Man Mobile, dfmchfhf, Artie Effham,PaidPiedPiperPal, Pyren, and Fr00d! Thanks, everybody :)

Cheers!
Kinak

Hacking Updates

Thursday, September 3rd, 2009

A few updates, almost all hacking related. Because that is how I roll, apparently.

  • One of the ways hacked sites leave the system wasn’t implemented. It should be working now.
  • When fighting multiple defenders in hacking, one being destroyed should now show an appropriate void. Thanks to Starwed, Mag, and Nyther for the bug reports!
  • Sands of Time got a buff so it can now defeat the Firewall tool. Thanks Rykar, for getting me on this train of thought.
  • In a strangely non-hacking update, hopefully fixed a long standing issue where techniques that care what your opponent is doing didn’t care if your opponent was dead. If that didn’t make sense, just ignore it :) Thanks JTN2001!
  • And thanks to Nyther, Thrillhouse, and particularly Mag for some typo fixes.

Cheers!
Kinak

Hacking’s Tendrils

Wednesday, September 2nd, 2009

A couple updates today and a touch of new content.

  • Expanded and changed the computer system in Midgard Bioresearch (the lab outside the Slags).
  • You can now learn the Thorough Decompiler recipe. Thanks for the catch, Borkman.
  • And I’ve fixed up some typos thanks to Mag, dfmchfhf, and Polygon.

Cheers!
Kinak

Updates

Tuesday, September 1st, 2009

I probably mentioned getting sick after GenCon (because that’s how I roll). I’m almost useful again, just getting back into the swing of things.

  • The Omnimall now opens the first time you visit the net after completing the main quest. As far as experiments go, having it open with the Net was interesting, but ultimately not worth pursuing.
  • The “Unplug” links should work consistently now, not giving errors about not being connected. Thanks Dfmchfhf.
  • Fixed some weirdness with the interaction of multiple file scan programs. Good catch, Rykar!
  • The gallery visor should now give a more appropriate message if you are not part of a gang or your gang doesn’t have any target galleries. Thanks for checking that one, Harrakan.
  • And thanks to Dfmchfhf, Argeth, Happy Yeti, fr00d, and Sir Cheddar for help ferreting out some typos. :)

Cheers!
Kinak

Avatars and Others

Tuesday, August 25th, 2009

A pair of unrelated Avatar changes:

  • You can now change Avatar in the account preferences screen, whether or not you are in Gang Warfare.
  • There are two new avatars available.

And some bug fixes:

  • Crashing will now properly stop hackers and defenses from acting. Thanks Starwed!
  • Piercing is now described (in mouseover) where it shows up. Good suggestion, Wyrd.
  • Pressing Enter in the outfit text box should now save the outfit instead of changing to something random. Thanks to Valera, our dedicated “making sure Enter works in every text box” checker :)
  • For the trifecta of “strange things found in misdirected shipments,” cans are not sugar. Thanks Llamaman!
  • Using “Clear” in net combat shouldn’t result in an incorrect memory display anymore. Good catch Starwed.
  • Yellowed Maps no longer pretend to be multiusable. Good catch, Cryptodynamic.

And, of course, we have a bunch of typo fixes thanks to PaidPiedPiperPal, Rykar, Argeth, Slyspawn, and Valliant. Thanks everyone :)

Cheers!
Kinak

Outfits

Saturday, August 22nd, 2009

Outfits are in and they’re really, really simple.

In your equipment pane under Inventory, you can save outfits by entering the name and hitting “Save.” From then on, you can change to that outfit by selecting it from the dropdown and clicking “Change.”

Also a few other updates:

  • Rapid Testing should be working properly now. Thanks to Juntao, Wyrd, and Mag.
  • The link back from donating should be working again. Thanks Briguile!
  • Gleaming Barrier should be displaying when it blocks your attacks. Good find, Valera!
  • And thanks to Mag and Borkman for some typo hunting :)

Cheers!
Kinak

Post GenCon Wrap-Up

Wednesday, August 19th, 2009

So, between my long weekend and the beginning of this week I fixed a ton of bugs and typos. I apologize in advance if I miss something in the list, but it’s the most thorough accounting I have.

  • Fixed a bunch of early bugs within hacking. Thank you Rykar, Thrillhouse, Zelandoni, Nyther, Jick, Man Mobile, Blarghgh, and NX_Phoenix.
  • Folks shouldn’t be getting blank spaces in hacking tools anymore. Thanks to Mag and Man Mobile for reporting this one.
  • The special decompilers should work. Thank you RazielSonOfKain.
  • You can no longer get stuck on the second floor of the Slags tower. Thanks for the bug report, Llamaman.
  • Switching for a lower processor computer shouldn’t confuse the installation requirements screen anymore. Good catch, Harrakan!
  • The A student no longer decides he needs more Eclipse every time you talk about art. Thanks llamaman!
  • Made another stab at fixing Petrol Splash. Thanks Valera and JTN2002 for the testing!
  • Added some new dialogue options for Lo. Good call Serenity.
  • Dual Armored Vest is now function, thanks to RazielSonOfKain.
  • Fixed the grammar for equipping and unequipping items that start with ‘the.’ Thanks Shademaster00 and Rykar.
  • Added Data and Programs to the mall. Thanks Rykar!
  • Thanks to Cryptodynamic for doublechecking I’m not giving you those trashy drone hounds when you’re supposed to get lean, mean twisted hounds :)
  • Your X-Ray vision, although potent, no longer allows you to see Professor Evans through his door. Thanks Wyrd!
  • As it turns out, vats of acid are not filled with little dolls and dried fish are not made out of tarnished coins. Who knew? Besides Shademaster00 and Cryptodynamic, that is?
  • Also fixed a load of typos courtesy of Artie Effham, Edwahd, Sir Cheddar, Rykar, Thrillhouse, jetalynn, dfmchfhf, Mag, Zelandoni, Man Mobile, Jick, Wyrd, Borkman, and RazielSonOfKain. Thanks everyone!

Cheers!
Kinak

I return!

Monday, August 17th, 2009

Note: Be warned, this post is bloggier than usual. If you just want to hear about game updates, you can safely skip it.

I’m back from GenCon, which means things should be back up to speed shortly. Thanks to everyone who sent in bug reports, typos, and all that during my absence. I’m caught up with everything but the hard stuff :)

I talked to some folks about Metroplexity, passing around some cards. If donations keep up and we’re still making ends meet next year, we’re considering doing a booth at Origins or GenCon.

The star of the Con, as always, was True Dungeon. It just gets better and better every year. For those not familiar, True Dungeon is basically 3rd Edition D&D made flesh. You go from room to room in a dungeon doing the usual D&D things: defeating puzzles (some of which are pretty vicious), picking locks (think Operation), fighting monsters (in a system that weds D&D with shuffleboard for awesome results), and finding loot.

It’s not an easy event to get into, though, and Erik Scott de Bie slew that dragon for us for the third or forth year running now. Which officially makes him a wonderful human being. We missed out on a couple of slots due to registration glitches, but Lyz (rogue), myself (cleric), Erik (paladin), Jimmy (ranger), and Brian Cortijo (druid) all managed to make it through.

We also had some outside help to round out our group in the form of Bob, Rob, and Chris. As with most folks at GenCon, they were awesome. Similarly, despite having never met our roommates (Ari Marmell and Jess Hartley), they great to room with and awesome people all around.

Of course, I also spent more than would be advisable. Let’s see… I think Catalyst won the “get the most of our meager finances” award. We snagged two new Shadowrun books (Seattle 2072 and Running Wild) and the new CthulhuTech book Mortal Remains. I found out that Shadowrun Seattle also has a Metroplex Day, the day after Metroplex Day, which is kind of funny :) Oh, and they slipped us a copy of High School Drama, which looks hilarious.

The Pathfinder Core Rulebook is out now in all it’s glory, so I had to snag that for any future D&D 3ish needs. At just shy of 600 pages, it’s the kind of book that should contain stats for hitting someone with it. But it’s gorgeous and the rules are solid, fixing a lot of weirdness without deviating too far from D&D’s roots.

On the indie front I grabbed Death’s Door, which is a neat game predicated on the idea that your characters know at the beginning they’re going to die… soon and want to do all the things they meant to do (chosen randomly from lists of things the players want to do before they die).

For non-games, I picked up Modern Magic from Fantasist and a preview chapter (Lost Cog) from an upcoming manga/comic called Mother Hen. Modern Magic is a collection of rather dark short stories bringing old myths into modern times with some pretty solid twists. Mother Hen isn’t out in full form yet, but has some exceptional world and robot designs.

There’s also probably twice that many things that we lusted after but put off buying because they’ll be available at our local game store. Mostly board games actually: Dominion from Rio Grande, Revolution from SJ Games, Arkham Horror from Fantasy Flight, and Zombies!!! from Twilight Creations. Oh, and lots of costume pieces that Lyz and I can’t think about too hard or we’ll buy in our sleep.

Well, anyway, if you were wondering how my weekend went that was pretty much it: cool events, awesome people, and great new products. I’d suggest trying it (or your local convention) if you’re into non-computer gaming.

Cheers!
Kinak

Content! Get yer content!

Monday, August 10th, 2009

Well, we’ve got a heck of a content update today. This is the “groundwork for the Survivors’ Quest” I’ve been talking about.

I fully expect it to be buggy as all get out, so get those bug reporting fingers ready :)

Here are some high points:

  • An entirely new type of combat, Hacking. It’s… pretty intense. I’ll let you figure it out, but there are some mouseovers for the basics.
  • A new tab in the inventory screen for data and programs.
  • A new craft and the final culmination of what another craft was really intended to do in the first place.
  • A new adventuring area with some mini-quests and a contact and some links to other areas.
  • And a bunch of other stuff I’m probably forgetting.

Check out the University Bookstore to start. If you’re an old timer, this update has so much content it needs two items in the Bookstore :)

Also, there’s a new food item and a new drink item that have basically nothing to do with the rollout, but I’d been meaning to add.

Cheers!
Kinak