Archive for the ‘Metroplexity’ Category
Sunday, April 26th, 2009
Implimented a whole slew of player suggestions today, including a bunch from the Suggestion Thread on the Forums. Here’s the list of changes:
- The inventory now has two columns. If this gives anyone problems, be sure to send me a message. Thanks to Nytmare for the suggestion and to ACM for pointing out when I broke inventory trying to get this working.
- If you’re fighting multiple targets, your current target will say “(Targeted)” when you mouseover their portrait. You may need to clear your cache to see this change. Thanks to MoreUmlaut for the suggestion here.
- The skill Ghoultouched got a power boost. It now scales as you go through the game. Thanks to Lord Finisher for pointing out it wasn’t really up to snuff.
- When you go into the Techniques screen for the first time after receiving more Techniques, those Techniques will be bolded. Good suggestion, Nytmare!
- Larry will now clarify his somewhat cryptic comment about Purification, if you so desire. Argeth pointed out this opportunity.
- PaidPiedPiperPal suggested so many things they get their own section: Old Pill Bottles have a few new options, you can know bind defeated Twisted Hounds, the containment suit will protect you even falling in Lake Metroplex, Andrea will help you even if you go unconscious in her fight (but not if you run), and fortune cookies now give, ya know, fortunes. Extra thanks to PaidPiedPiperPal for all the good suggestions!
- Also cleared up a bunch of typos thanks to Argeth, The Kitchen Sink, Nosside, Metro, Mag, A Naked Jew, and ACM. Thanks everyone!
Keep an eye here and on the forum over the next couple days, because I’m going to be looking for input on features and what order people want stuff tackled.
Cheers!
Kinak
Tags: A Naked Jew, ACM, Argeth, Lord Finisher, Mag, Metro, MoreUmlaut, New Features, Nossidge, Nytmare, Skills, Techniques, The Kitchen Sink, Vholes Piper
Posted in New Features
Saturday, April 25th, 2009
Also have a bunch of bug fixes over the last few days. Let’s go straight to the list:
- Corrected a bug allowing massive over-donation to the gang stash. Thanks to Metro and Al for reporting this.
- Finessed some the second chess opponent in terms of verbiage and rewards. Thanks Argeth and The Kitchen Sink.
- You can no longer include negative numbers of a Technique in your deck. Thanks to Metro for hammering these out.
- In The Jungle is no longer a quest item to keep it in line with the books like Chess for Beginners and Quantum Mechanics. Thanks for the suggestion, PaidPiedPiperPal.
- Noncombats that damage you to the point you need to rest will now give better feedback. Thanks to Metro on this one.
- Also, lots of other typos corrected thanks to Mag, Man Mobile, A Naked Jew, Bete Noire, and the ongoing efforts of Metro.
Cheers!
Kinak
Tags: A Naked Jew, Al, Argeth, Bete Noire, Bug Fixes, Mag, Man Mobile, Metro, The Kitchen Sink, Vholes Piper
Posted in Bug Fixes
Saturday, April 25th, 2009
There is a brand new side quest in. It’s close kin to the Ghoul Quest, showing a little bit more of what Eclipse can do when it really gets rolling.
It also pulls in a lot of the more recent content updates like Fishing, Armory, and Scavenging, although it doesn’t technically require them. A bunch of items, recipes, and ten new skills depending on the choices you make. Some of which are pretty damned cool and one of which shows off a new combat mechanic.
Also, special thanks to Argeth for getting the idea-ball rolling on this side quest.
Cheers!
Kinak
Tags: Argeth, New Content!, Quest, Skills
Posted in New Content!
Tuesday, April 21st, 2009
I’ve been updating more or less constantly, but didn’t want to clutter the updates here. The changes since my last post include:
- Fixed some serious PHP problems related to me adding code for the new content. Thanks Nytmare!
- Corrected a Slags Beach encounter that’d been in for a while but no one had found before. Thanks and grats Wyrd.
- The second chess opponent should now be accepting challengers. Thanks for ferreting that out, Argeth!
- And a whole ton of typos. Thanks to Argeth, A Naked Jew, The Kitchen Sink, and especially Metro for pointing these out.
Cheers!
Kinak
Tags: A Naked Jew, Argeth, Bug Fixes, Metro, Nytmare, The Kitchen Sink, Typos, Wyrd
Posted in Bug Fixes
Sunday, April 19th, 2009
There has been a minor combat change that you’ll probably only notice on the Slags Beach, if at all. I’m being vague because its involved in the upcoming sidequest, but don’t like making unannounced changes.
Have been plugging away at bug fixes in the background too. Here’s a quick rundown:
- BeanCounters can now view the Gang Stash screen which helps with, you know, bean counting. Cheers to Ed for reporting this one.
- You should be allowed to log back in (without manually reloading) after changing networks. Thanks to ChickenFries for the bug report.
- Made some quick changes from the Suggestion Thread. Continue On and Back to the Streets should be in a consistent order (thanks, The Metro), Cruel Slash is slightly improved compared to Brutality (good point, Magnifico), and inhaling Eclipse smoke now does what one might expect (thanks, PaidPiedPiperPal).
- Also, thanks to Argeth and Swocky for reporting some typos.
Cheers!
Kinak
Tags: Argeth, Bug Fixes, ChickenFries, Ed, Magnifico, Swocky, The Metro, Vholes Piper
Posted in Updates
Tuesday, April 14th, 2009
First off, hello to everyone from Kingdom of Loathing! Nice to see all the new faces. If you run into any bugs, even seemingly trivial stuff, please send me a message or bug report.
I believe I’m caught up on all the messages and bug reports for now, so if I missed anything, feel free to resend it. I am actually still in the process of moving, but I’m supposed to be settled with internet access by Friday.
Here is a quick rundown of the bug reports that we’ve caught up with:
- Thanks to Man Mobile and Squarebob Fancy Pants for reporting problems with registering accounts containing a space. That should now work properly.
- Paid Pied Piper Pal managed to find (but not fall victim too) a bug that’d kill off Lo for no good reason. He’s also helped test out a lot of the weirdness with a dying man in the Slags.
- Everyone’s favorite Third Eye Lieutenant should respond to questions about the Lost Son in more situations. Thanks to Argeth for this one.
- Thanks to Jick for pointing out some problems in the quest log when selling the Squatter King’s crate of medicine.
- Expanded the explination of what’s going on when you open a crate of Eclipse. Thanks to Audesapere for pointing out the vagueness.
- Finally fixed the border around the map images (particularly between the two on the Docks) in Firefox. Thanks to Nytmare for the nudge on this one.
- Also cleared up a nice batch of typos from Argeth, Rikitikitavi, A Naked Jew, and Llamaman.
Cheers!
Kinak
Tags: A Naked Jew, Announcements, Argeth, Audesapere, Bug Fixes, Jick, Kingdom of Loathing, Llamaman, Man Mobile, Moving, Nytemare, Rikitikitavi, Squarebob Fancy Paths, Updates, Vholes Piper
Posted in Announcements, Bug Fixes, Updates
Wednesday, April 8th, 2009
Just wanted to give a quick status update. The good news is that the next sidequest is over half done, the bad news is that I’m about to move and will be only intermittently available for a week or so.
I’ll try to keep up with bug reports while I’m out, which hasn’t been a problem before. Just wanted to give a head’s up about the new content.
Preparing for the move is why I was out for a week and why updates have been a bit slow. Once I’m done moving and things have calmed down, I should be back to my normal update schedule.
Cheers!
Kinak
Tags: Announcements, Beta, Ramblings
Posted in Announcements
Saturday, March 14th, 2009
For the next week, I’m going to be out of town (looking for apartments in preparation for moving). I’ll try to keep up on Bug Reports and messages, but apologies in advance if I fall behind.
Cheers!
Kinak
Tags: Beta, Ramblings
Posted in Announcements
Tuesday, March 3rd, 2009
Just activated Armory today. It’s a new craft involving the creation of weapons and armor.
As you might expect, this one won’t show up in the bookstore. You might need to look somewhere a bit… seedier for the tools you need.
Also, there are vastly more items that can be salvaged now. These updates going in the same day aren’t exactly coincidental. Nor is it a coincidence that I dropped this in before the next subquest. Just sayin’.
Like chemistry and electronics, this is just a taste of what this will look like once it’s filled out. Some items might interest people now, though.
Cheers!
Kinak
Tags: Armory, Crafting, Items
Posted in New Features
Tuesday, February 24th, 2009
Added a bit of content today and a bunch of little options.
- Some difficulty balancing on the bosses in the University Quest. Shard is easier, although it may not be readily apparent how at first, and Sabre is more difficult, largely centered around his opening attack. Feel free to keep critiquing things on the forum thread as we get this hammered out.
- The process for getting the asylum key has also changed. Thanks to PaidPiedPiperPal for some of the inspiration.
- Two new skills have been added related to the most recent side quest. One of them is a potential choice after the side quest (like the others). The other is a free-for all, although I can’t promise it’ll be easy to find.
- Killing Trash Golems in the Midgard Warehouse will no longer cause crazy errors. Thanks Lord Finisher!
- If you have completed the Slags Antidote quest, Boris will offer you his alternate reward as an option when completing his quest. Thank you, PaidPiedPiperPal, for the suggestion.
- Indirect Fire has new, less rotated, art.
- There are now quest entries for the ‘Trouble on the Docks’ quest when you’re getting back to everyone for your rewards. Good suggestion from PaidPiedPiperPal over on the forums.
Cheers!
Kinak
Tags: Lord Finisher, Skills, University, Updates, Vholes Piper
Posted in Updates