Archive for the ‘Metroplexity’ Category

Electronics Revamp

Monday, January 26th, 2009

I just finished a retool of the Electronics system. You will now remember recipes from upgrades as you do with Chemistry experiments. Thanks to Argeth and Twitch for the suggestion.

There is one slightly weird thing about the way this works with Electronics. There will often (and more so when Hacking goes in) be multiple paths to the same final upgrade result. As such, the final results take the basic components (non-electronics items and circuits) rather than the intermediate steps. Some also require more than one Energy (so it matches up with the cost upgrading manually).

The system doesn’t know what recipes you had struck upon previously, so everyone will start out blank. The list should populate as you upgrade items from now forward.

Cheers!
Kinak

Gang Message and Fixes

Sunday, January 25th, 2009

First off, a feature addition: gang leaders can now post a gang message (visible from the main gang page) for members only. This will stay up until it’s changed or deleted. Messages can be added from the leadership tab. Thanks to PaidPiedPiperPal for the suggestion.

Other updates:

  • The back room of Little Eddie’s will no longer unlock from the Docks. Special thanks to Dannzy for helping me nail this one down.
  • The vigilante encounter in the Sewers will now give it’s rewards instead of a unsightly error. Thanks to PaidPiedPiperPal for this one.
  • The Third Eye will no longer pay off the wrong people at the Docks, only those who helped them get there. Thanks to Argeth for pointing this one out.

Cheers!
Kinak

Daily Updates

Thursday, January 22nd, 2009

Alrighty, we’ve got some cleaning up of stuff that I was letting slide during the PvP rollout.

  • Hel’s conversations both after her rescue and on the sixth floor allow you some more options to maneuver without leaving the conversation.
  • The Quad Riot sidequest can now be completed at the front door of the Happy Hour rather than having to go in and find the bartender there. Thanks to Twitch for this one.
  • There are now links at the bottom of the screen you get talking about not having a gang. These work basically like the one’s on the gang screen, to help people find gangs they’re interested in. Thanks again to Twitch for noticing I missed the obvious here.
  • Andrea on the beach should now give a specific conversation option for Dr. Myers quest rather than having it rolled into the normal help. Thanks, Twitch, for the suggestion.

Also, there’s been a PvP bug fix because people were getting the area control special encounters without controlling the area. If you still see this, please drop me a line.

Cheers!
Kinak

Today’s Updates

Thursday, January 22nd, 2009

As you can imagine, most of today’s updates involve Gang Warfare. If you haven’t gotten into that yet, there is one update of note:

  • The Techniques page now orders by Chain number then alphabetically. This is purely a usability change, so if you feel this makes your life harder or easier, I’d love to hear feedback. Thanks to PaidPiedPiperPal for the push here.

On to the gang and gang warfare updates:

  • You should now receive mail messages when you win or lose defending an area. Love it? Hate it?
  • It now displays in the Gang Warfare screen within the Gangs options what areas your gang currently has a hold in. An item has appeared on the scene that also helps give this feedback.
  • There will now be a Gang link on the top pane for gang members. Thanks to PaidPiedPiperPal for pointing this one out.
  • Like profiles, gang pages now show a Previous, Random, and Next at the bottom. Should make looking for stuff a bit easier. Thanks to MoreUmlaut for the suggestion.
  • Your credits total in the character pane will now immediately update on creating a gang. Cheers to PaidPiedPiperPal for the bug report.
  • Performing gang actions (like whitelisting and blacklisting) from the profile screen will no longer temporarily make the target look like they’re part of your gang. Thanks to both MoreUmlaut and PaidPiedPiperPal for bringing this one to my attention.

Keep up the great work everybody! Keep the bug reports rolling in and have fun beating each other up a bit.

Cheers!
Kinak

Gang Warfare

Wednesday, January 21st, 2009

Gang Warfare (aka PvP) is in. I’m expecting a huge share of issues to crop up, so please keep an eye out. There’s enough to it that I’d like to explain a bit in advance.

Short version, if you don’t like long explanations: play it, try it out, see if you like it, give lots of feedback.

Gangs
To participate in Gang Warfare (or if you just want to form a group of likeminded characters), you need a Gang. Gangs can be created from a link in your character sheet (character link at the top of the page). Alternately, you can search for an existing gang. Creating a gang does cost some credits.

The gang leader (or leaders, you can name more than one) can elevate members to recruiter or beancounter. Recruiters can approve requests to join the gang, whitelist people (automatically let them join anytime), or blacklist people (permanently ignore them). Beancounters have to deal with the Gang Stash.

The Gang Stash
Once you join a gang, you can add items to the gang stash. These are packaged for sale by the gang’s beancounters. So any item you put in the gang stash is gone for good. Actual quest items (there aren’t that many) shouldn’t show up.

Shipments of items from the gang stash can be sold from the aptly “Gang Stash” link in the gang page. Only leaders and beancounters can do this. Normal members and recruiters can only add to the Gang Stash, which is done through a new link in the inventory page.

You can use those profits to buy hideouts in various areas (not Southside until you can move your house and not Inside the Slags because that’d be weird in game). These hideouts can be stocked with all sorts of stuff. For the most part these help while resting for the time being. More of these enhancements, like furniture, will be rolled out. Got some good juju here.

So… Warfare
Once you’ve joined a gang, there’s a Gang Warfare link at the top of the gang page. You can mark yourself as active in gang warfare here. It will take a few combats (note: not encounters, specifically combats) to start getting PvP encounters.

Four areas in Metroplex are active for PvP: Southside Park, The Docks, Dockside Sewers, and the Quad. As you adventure normally in those areas, you’ll run into PvP events. If another gang has a hold on the area, you’ll fight their members like a normal enemy. If you’ve eliminated all comers, your gang will start to build control.

When you build control, the game is basically copying your character for other people to fight. You don’t have to be online and it works like normal combat. Wounds are applied to this simulacrum, for example, not your actual hit points. The copy can be worn down over multiple combats, though, to prevent one strong player from gumming up the works.

Awards
Aside from the obvious satisfaction of beating up on other players and spreading your gang’s control over Metroplex? Actually quite a bit.

When you have enough control in an area, you will get special benefits related to that area. For example, controlling Southside Park unlocks the backroom of Little Eddie’s with a selection of interesting items.

Gang leaders can also set agendas for each area. These are listed on the Gang Warfare screen where you activate yourself for PvP. Once you have enough control, you’ll start getting adventures related to the agenda rather than the normal PvP encounters.

Here’s a quick overview:

  • Drive Demand – Increases the profits you get selling shipments from the gang stash.
  • Scavenge – Like dumpster diving on a cosmic gang-wide scale. Get lots of items from the area you’re lording over.
  • Security – Increases the number of combats you can queue in an area, making it harder to take back, to a certain limit. You can switch from this without losing the queued combats.
  • Shakedown – Shake down local businesses for credits
  • Vigilante Justice – Mete out justice on various more challenging opponents (often in groups). There’s a lot of potential for neat content here, but only one encounter for each area now.

There are also specific rewards for breaking into controlled areas, so don’t feel left out either way. A good back and forth should result in goodies for everyone.

Avatars
You can choose an Avatar in the Gang Warfare screen, basically so other people have an image when they’re trying to beat on you. There are two avatars that are available right away and rumors of more you can unlock. Rumors that I’m starting right now… because they’re true.

Other Stuff
If you have other questions, ask me in game or in the comments section here and I’ll add the answers to this post if they don’t make it unwieldy.

Cheers!
Kinak

Today’s Updates

Friday, January 16th, 2009

A couple of little updates today.

  • You will now gain an equal amount of Hit Points when your base Strength goes up. Thanks to PaidPiedPiperPal for the suggestion!
  • Boris now has an alternate reward for those who complete his quest after getting an ID card. Thank you Argeth for pointing out the opportunity here.
  • David now has some slightly more timely news between finishing the University and Slags quests. Thanks again to Argeth for this one.

Also got some good work done on Gang Warfare today. So all around good.

Cheers!
Kinak

State of the Game (January 15th)

Thursday, January 15th, 2009

Just wanted to give everyone an update about where the game is and where it’s going, since it’s been a while.

What I’m up to:

  • Getting Gang Warfare (PvP) in is my first priority. It’s basically all in except half the rewards, but I’d obviously like to get those in. I’ll put out a full post explaining it when it goes in, because there’s a fair bit too it.
  • Next up is a pair of side quests. One is the scavenging quest I’ve mentioned before as a way of turning unneeded equipment into crafting ingredients and the other is a larger side quest on the order of the Ghoul quest.
  • Then we get the Survivors Quest. It’s the next step in the main quest after the Slags and branches pretty notably based on who, well, made it out alive from the University quest. People dying isn’t bad, I’ll note, just different. Hacking will get slipped in here along certain branches.
  • There’ll probably be some more side quests here, including the follow-up in the buried asylum.
  • After that, the Old Town quest will be coming in, which carries the choices from the Survivors Quest forward. Cybernetics will probably slot in during this.

There will be some more crafting sprinkling in there as well. On the long front, the chat pane will start doing something with Gang Warfare and will be slowly expanded into actual chat functions as needs demand it.

Cheers!
Kinak

Today’s Updates

Thursday, January 15th, 2009

Here’s the list of mostly bug fixes for today:

  • Sell Multi will now work properly. Thanks Sildra!
  • Trauma Tech will now display properly with other First Aid items. Thank you for the bug report, Argeth.
  • Flying Eyes now carry wings instead of pants. Thanks for noting the weird, MoreUmlaut.
  • Third Eye Poseur shouldn’t be more difficult than the actual Third Eyes now. Because that was a little silly.

Cheers!
Kinak

Today’s Update Rampage

Tuesday, January 13th, 2009

Have a nice string of fixes and updates today.

Here’s the lowdown:

  • The Trauma Tech skills is now working properly (it also has the appropriate description.)
  • You can now view other players’ skills in their profiles. Thanks for the suggestion, PaidPiedPiperPal.
  • Effects (like Fae Blessing and Ocean Song) you receive from noncombat encounters will now begin counting after that encounter. Thanks to Argeth for the bug report.
  • Characters’ names in the messages screen now link to that character’s profile. Good suggestion, MoreUmlaut.
  • Choices should now redisplay their image (along with the introduction when you navigate away. Thanks to Argeth and everyone else who reported this.
  • And, lastly, moving between locations using Metros will now clear the location in your character pane properly. Thank you Twitch, for helping me notice this.

Cheers!
Kinak

Small Update

Monday, January 12th, 2009

It was brought to my attention (thanks Argeth) that there was only one available Chain 7 Technique before the Slags. There is a new Technique you should be able to get around the Docks quest or so, although how to get it is by no means a ‘gimme.’

Cheers!
Kinak