Archive for the ‘Metroplexity’ Category

Two new features! Thanksgiving! Awesome!

Wednesday, November 26th, 2008


First off, Happy Thanksgiving! Everyone can find some special Thanksgiving themed treats in their mailbox. Enjoy!

I also added two new major features in preparation for the Slags quest. They’re just frameworks now, but please hammer at them, give feedback, and see if you can shake out any bugs.

  • There are now furnishing items which can be placed in your house. There are two of these as of right now. The TV is implemented now and the Chemistry Kit… well, you’ll see in a sec.
  • Crafting is also in. For the moment there are only a few Chemistry recipes, but these include a powerful caffeine and a new Technique, so it might be worth your while. Experimentation isn’t in yet, but is the next step.

Like I said, feedback and weird bugs welcome. Both housing and crafting will be expanded dramatically, but these are the first tentative Beta feelers.

Cheers!
Kinak

Quest Log!

Tuesday, November 25th, 2008

Added in a fairly in depth quest log system. It is brand new and shiny, so if there are any problems, be sure to tell me.

The quest log can be accessed by clicking on the Quests link in the top pane.

Cheers!
Kinak

Congratulations, it’s a Wiki

Sunday, November 23rd, 2008

By popular demand, a wiki has been created at metroplexity.wikidot.com. Everyone’s free to register and add information. The wiki can also be accessed from wiki.metroplexity.com.

I’ve created the backbone structure and will keep an eye on things, but will keep myself out of the way as far as adding content goes. This both keeps me from ruining the fun of figuring things out and give me more time to work on the actual game.

If there are any problems with the wiki, feel free to contact me by the in-game bug report link.

Cheers!
Kinak

Midgard Warehouse

Friday, November 21st, 2008


New area opened on the Docks. Don’t want to call it a quest per se, but there is a decent chunk of content there. It’s difficulty is in line with the upcoming Slags quest, so expect a bit of pain if you go in unprepared.

That said, it’s available as soon as you finish the Docks quest.

Some highlights:

  • Five brand new Techniques!
  • A new Skill that, although not easy to get, is pretty handy.
  • A whole slew of new items including some Midgard prototypes (read: schwanky).
  • Your first chance to fight (or run very quickly away from) a Midgard drone.

In addition to some other stuff I probably forgot, I’ve fixed a bug that was preventing Will bonuses from displaying properly. They worked, but they didn’t display in the description pop-up.

Next up, in game in the Slags quest, but I’ll also be putting together the framework of a wiki per everyone’s suggestion. Good idea!

Cheers!
Kinak

Feedback and Fixes

Thursday, November 20th, 2008

Lots of awesome feedback today and a bunch of fixes to go along with it. Hopefully will have some time to get cracking on the Slags quest (quest 4 in the main chain) tomorrow.

List of some fixes:

  • PHP errors in attack.php should be resolved. If you get any more of these, copy/paste the full error into a bug report. Thanks Durgen for finding this one.
  • The chess encounter in Southside Park should now be working properly. Expect a revamp on this one in not terribly long, but it should be working for now.
  • Firefox users should now see less blue/purple in general and more images on the info page. Advise me of any other Firefox strangeness.
  • The description windows for items/skills/techniques should now be larger and allow scrolling if it needs it.

Bonus change: the Skill ‘Ghoultouched’ can now be turned on and off from the character pane. No more embarrassing accidental cannibalism.

Cheers!
Kinak

More Tweaks

Wednesday, November 19th, 2008

Some tweaks incoming today, but nothing huge.

  • Increased the Energy yield of a lot of foods and drinks, particularly those found in later areas.
  • In related news, the University bookstore has expanded its repertoire to include overpriced chocolate (to go with the overpriced books) and the pinata has learned a few new tricks.
  • Increased the chain number on Light of the Eye, Rain of Bullets (now called Short Burst), and Precise Shot. This should even things out between melee and ranged a bit more.
  • Decreased the difficulty on Third Eye Thugs substantially. Thanks to Durgen for letting himself get ruthlessly curbstomped in the name of testing.

Also, there are a new pair of Skills in post-quest Southside park if you have the right perspective on things. Like most Skills, there is a choice between the two, depending on how you resolve the situation.

Cheers!
Kinak

Changes in the Wind

Monday, November 17th, 2008

Lots of changes went in today. Most importantly, weapons have been upgraded noticeably, so unequip and reequip your weapons to get the new effect.

Bug fixes:

  • A bug was fixed where Contacts were not loading from map links properly. Thanks MoreUmlaut.
  • Effects are now cleared properly when you unequip the items that gave them.
  • The “Out of ” messages in combat are gone now. Finally tracked those down.

Other changes in no particular order:

  • There’s a new Technique available to be learned through exposure (and by “exposure” I mean, “getting beaten up by the Technique.”)
  • The way Eclipse works has been retooled with the new scripting function I talked about. Of note, the Eclipse-related Skills from the Docks now change the Buff you receive rather than adding another.
  • There are two new item effects in the game: Eclipse Duration and First Aid.
  • Buffs now display consistently with Items, Techniques, and Skills when you gain them.
  • The number of guards needed to get to the gang leader in the sewers has been dialed back. Thanks Puyo and Durgen for your feedback on this. I may also reduce the guards’ difficulty if the weapon buff doesn’t make it a non-issue.

Cheers!
Kinak

Dark New Side Quest!

Sunday, November 16th, 2008


So we’ve got some brand new content, a side quest of fairly epic proportions. Lots of choices to be made and some new content to explore. You could (in theory) complete this quest as soon as you get to the Docks, but it’s about the same difficulty as the University quest.

Four new Skills can be gained, each related to one way of completing the quest. One of these is a newfangled ‘usable’ skill (if you get this skill, you can use it from the Character link in the top pane).

There are also three different lead-ins for the quest. Each provides different material rewards, but you can in theory get all three. One of the rewards is a hacking preview item (it’ll be obvious which one if you get it).

Fair warning, the content of this quest is rather darker and more fantastic than the current main quest content. It shows much more of Eclipse’s full effects.

Some other new stuff:

  • Formatted using items a bit better, so it’s more obvious where the item effect begins and ends.
  • Added a Skills section on the info page.
  • There are now over hundred items in the item database.
  • Added some neat support for scripting. This will hopefully be transparent, but will make it easier for me to add complex items/encounters/skills in the future.

Cheers!
Kinak

Update Chain

Friday, November 14th, 2008

Corrected a few bugs and added some features today. Nothing mindbending, but if you think of anything that would improve your experience, use the bug report feature to get it up to me.

Bugs:

  • The link to rest from the apartment screen in Southside is now working. Thanks to Durgen for pointing this out.
  • Single Shot now displays properly in Firefox. Thanks again to Durgen on this one.

Features:

  • ‘Fight Again’ has been changed to the less confusing ‘Continue On.’ Thanks to Puyo for pointing out that was a little weird.
  • Added links in the messages you get from being out of energy to the info page.
  • The appropriate images now appear when you learn a Technique or Skill. The image and text are both clickable to get a description, as they are with items.
  • Skill images also appear in the character sheet now.
  • The Techniques link in the top pane is now highlighted when you have new Techniques. As a note, this isn’t persistent between sessions.

Cheers!
Kinak

Alternate University Quest

Tuesday, November 11th, 2008


There is now an alternate way to complete the University quest, along with unlocking a bunch of other content. Its a bit more puzzling than the main path, but even folks who have followed the main quest path should be able to unlock the additional content.

Some of the content includes three new subareas, three new contacts, and a number of encounters scattered through old content. Good luck!

Cheers!
Kinak