Archive for the ‘Metroplexity’ Category

Devblog? Nooooooo!

Friday, October 11th, 2013

Okay, nobody probably misses the default WordPress theme. Humor me for a second. (more…)

September Bug Fixes

Thursday, September 26th, 2013

Well, September’s wrapping up and damned if it wasn’t a good month for bug fixes. This phase Novos rollout went surprisingly smoothly, by which I mean most of the reports were small issues or typos. (more…)

End of Summer Bug Fixes

Saturday, September 7th, 2013

With summer winding down to a close (or fighting us every step of the way, as the case may be), it’s probably time for another bug fix roundup. (more…)

Fifth Anniversary Podcast

Friday, August 23rd, 2013

Wow? Has it really been five years? That might seem insane, but here you have it. (more…)

Mid-August Bugs

Thursday, August 22nd, 2013

Lots of bug fixes, mostly from people delving into ancient secrets man was not meant to know. Which is nice. Those secrets aren’t going to uncover themselves, after all!

  • Changed how Dark Smoke is gained. Good suggestion, Mag.
  • Resolved an issue where gang warfare wasn’t properly enforcing locality. Good catch Arkaim and sorry about that.
  • Fixed some issues with a Metroplex Day dragon, thanks to Borkman, Cryptodynamic, and Arkaim. Ironically, it’s the old dragon acting up.
  • Call the Swarm misplaced its chain number for a while. Found it under the couch cushions. Thanks to Heriodule for pointing it out.
  • Ancient Blood now should work more consistently in PvP. Thanks to Al and Vholes Piper for beating each other up old school.

Also thanks to Vholes Piper, Argeth, Cryptodynamic, PenguinPyro, and Mag for helping me smash some typos.

Cheers!
Kinak

At August’s Dawn

Friday, August 2nd, 2013

As we all know, with more content comes more bugs. And I have actually be adding quite a bit of content lately, so the bugs have been keeping apace. Thanks to everyone for reporting the issues they come across and making suggestions!

  • The lab radio responds a bit more realistically now. Good point, Nyther.
  • Added a few more interactions to the Hollow Monstrosity. Nice suggestion, Vholes.
  • Enemies with swords now use them with Swordplay. Thanks, Al!
  • Corrected some issues with the rollout of the updated Southside Lab. Thanks to Cryptodynamic, Mag, and new bug reporter Acausal for helping get that sorted out.
  • Bonus Melee Power while Etheric is now working properly again. Good eyes, Arkaim!
  • Fixed a hall of mirrors error with the Hollow Monstrosity. Well played, GoldS, well played.
  • Corrected an error recording character traits for Gang Warfare. Thanks, WilliamC.
  • You now can’t report to Dr. Thomas that you failed a mission you never started. Good catch, Valmo.

Also thanks to Mag and Al for reporting some typos. Seriously only two? Either I forgot someone or my English skills are improving dramatically. Or I rolled a 20. I’m going with the last one. Critical Edit!

Cheers!
Kinak

July Bug Fixes

Thursday, July 18th, 2013

We’ve got a bumper-crop of bug fixes here in July. Thanks to everyone for letting me know when things get a little weird.

  • The new explosives should work properly with Engineer Explosives. Good catch, Al.
  • Eating enemies that are literally made of fire should now give more appropriate results. Thanks for the suggestion, Barton26.
  • Fixed some error text popping up on stealth techniques. Thanks to new reporter Taikei no Yuurei for pointing that out.
  • Made a few changes to define music a bit more consistently. Thanks to Vholes Piper for giving the nudge I needed there.
  • And fixed a whole bunch of little issues with the hologram techniques that Valmo was eagle-eyed enough to notice. Well played, Valmo.

And thanks to Valmo, Heriodule, Vholes Piper, Mag, and Thrillhouse for making the game a more readable place by reporting typos.

Cheers!
Kinak

Podcasts for a month? Don’t mind if I do

Friday, July 5th, 2013

Put an ear to the ground and listen to the 31st Metroplexity Podcast! Listen in awe as I ramble about Novos, pancakes, Novos, dark secrets, Novos, earworms, Novos, and Novos.

Warning: Everything I say about the Red Lensed Goggles is a lie. The technique is for something else. Sorry Valmo.

Check out the exciting RSS and iTunes feeds for the podcasts.

Cheers!
Kinak

June Bugs

Wednesday, June 26th, 2013

Work (on Novos and the next unearthly item) is proceeding apace, but it looks like it’s about time for another round of bug fixes.

  • Lo shouldn’t be confused about Dr. Amundsen’s fate when she’s sitting right next to him. Thanks Argeth!
  • Fishing in the Slags no longer costs double Energy. Another good catch from our resident fishing maestro Valmo.
  • Stronger than Steel runs are properly hidden when searching for Iron Man runs. Good eyes, Al!
  • Tweaked the salvage results for the buzzing TZR to make sense with the fiction. Thanks, Nyther.
  • Resolved an issue with Thrivaldi omega ordering multiple times in a round. You take away all my fun, Mag.
  • Behind the Mask now displays consistently when it blocks attacks. Thanks again, Al!

Also, thanks to Nyther, Mag, Arkaim, and Al for some typo fixes.

Cheers!
Kinak

May Bugs

Friday, May 31st, 2013

I suppose it’s about time to report on May’s bug reports. As you may have guessed, things on my end haven’t been perfect, but I’m back on track with some cool Novos stuff.

  • Hideouts should now remember the last furniture you used until you log out. Good suggestion, Nyther.
  • Corrected a bit of a storyline blip in the Mushroom path through the Survivor’s quest. Thanks, Argeth!
  • The “don’t have anything” message should now show up in Misc Items. Thanks for the first bug report, aospark!
  • Fixed a Novos site that was linking not only to the wrong site, but to the wrong OS. Good catch, Arkaim.
  • Various and sundry Novos bugs were also resolved, thanks to the keen eyes of Thrillhouse, Barton26, Argeth, Cryptodynamic, and Al.

Also, thanks to Al, Mag, Thrillhouse, and Argeth for help tracking down some typos.

Cheers!
Kinak