Archive for the ‘Bug Fixes’ Category

Post GenCon Wrap-Up

Wednesday, August 19th, 2009

So, between my long weekend and the beginning of this week I fixed a ton of bugs and typos. I apologize in advance if I miss something in the list, but it’s the most thorough accounting I have.

  • Fixed a bunch of early bugs within hacking. Thank you Rykar, Thrillhouse, Zelandoni, Nyther, Jick, Man Mobile, Blarghgh, and NX_Phoenix.
  • Folks shouldn’t be getting blank spaces in hacking tools anymore. Thanks to Mag and Man Mobile for reporting this one.
  • The special decompilers should work. Thank you RazielSonOfKain.
  • You can no longer get stuck on the second floor of the Slags tower. Thanks for the bug report, Llamaman.
  • Switching for a lower processor computer shouldn’t confuse the installation requirements screen anymore. Good catch, Harrakan!
  • The A student no longer decides he needs more Eclipse every time you talk about art. Thanks llamaman!
  • Made another stab at fixing Petrol Splash. Thanks Valera and JTN2002 for the testing!
  • Added some new dialogue options for Lo. Good call Serenity.
  • Dual Armored Vest is now function, thanks to RazielSonOfKain.
  • Fixed the grammar for equipping and unequipping items that start with ‘the.’ Thanks Shademaster00 and Rykar.
  • Added Data and Programs to the mall. Thanks Rykar!
  • Thanks to Cryptodynamic for doublechecking I’m not giving you those trashy drone hounds when you’re supposed to get lean, mean twisted hounds :)
  • Your X-Ray vision, although potent, no longer allows you to see Professor Evans through his door. Thanks Wyrd!
  • As it turns out, vats of acid are not filled with little dolls and dried fish are not made out of tarnished coins. Who knew? Besides Shademaster00 and Cryptodynamic, that is?
  • Also fixed a load of typos courtesy of Artie Effham, Edwahd, Sir Cheddar, Rykar, Thrillhouse, jetalynn, dfmchfhf, Mag, Zelandoni, Man Mobile, Jick, Wyrd, Borkman, and RazielSonOfKain. Thanks everyone!

Cheers!
Kinak

The bugs, they are fixed

Tuesday, August 4th, 2009

Just a couple updates over the last few days, mostly bug fixes.

  • The Gang Warfare subscreen shouldn’t get confused between offense and defense anymore (it was displaying control of the area after successful offense). Excellent catch, Mag!
  • The Southside Park quest should prevent you from getting Carlos and the bum on your side at the same time now. Thanks for finding this one, Wyrd.
  • Fixed a bug with certain stranded sailors counting twice in the Ghost Ship quest. Thanks for the excellent bug report, Juntao.
  • Corrected some problems with watching Television healing more than just chillin. Thanks Rykar and The Kitchen Sink!
  • Your character pane should now refresh after getting beaten up by Shard, rather than showing you as having hit points. Thanks for the bug report, Mr. Green!
  • And, last but not least, corrected some typos from Rykar, Borkman, and Thrillhouse. Thanks!

Also, the Living Sludge enemy, from the shoreline, now… interacts with the containment suit. Good suggestion, Argeth.

Cheers!
Kinak

Quick Updates

Thursday, July 23rd, 2009

There’ve been a couple updates recently, just want to post them so we be all up to date.

  • Completely revamped the luxury foods smuggling. You get more foods as your smugglers build up connections with the upper crust. New foods have also been added and existing foods have had their Energy decreased.
  • Corrected a major mall bug where old orders weren’t copied over properly when you reclaimed your items with reset. Big thank you to PaidPiedPiperPal for being the guinea pig on this one!
  • Skill levels on other people’s skills now show their level, not yours. Thanks Mag and others for harassing me until I implemented this :)
  • Joining chat while you’re in a gang now defaults to being in both Open and Gang, rather than just Gang. Thanks Llamaman, RazielSonOfKain, and Mag for brining this one up.
  • The quest log entry for helping out Angela should now appear after you help her out. Thanks for the bug report, Zelandoni!
  • We also have some typo fixes from Thrillhouse, Arcturas, PaidPiedPiperPal, and Rykar.

Cheers!
Kinak

Updates

Friday, July 10th, 2009

Bunch of little updates today. Mostly been working on the Survivors’ Quest and exciting server issues, but found time for some updates.

  • There’s now better information for the Gang Log about your members finally getting control of areas. Thanks to Mr. Green for making me realize I hadn’t done this already.
  • Totally rewrote how Petrol Splash works. It should function as advertised now. Thanks to Harrakan and The Kitchen Sink for their good, detailed bug reports.
  • There’s now a ‘Modify Checked’ at the top of your inbox too. Good suggestion, Mr. Green.
  • Usable skills will now work properly even if you’re in the middle of changing capitalization or setting your gender. Thanks Sir Cheddar!
  • Going through Beta Reset shouldn’t kick you out of Chat anymore. Thanks for the report Mr. Green!
  • Typos hunted and eliminated thanks to Thrillhouse, Man Mobile, The Kitchen Sink, Valera, and PaidPiedPiperPal.

Also, in the department of vague patch notes:

  • Unearthly coins trigger text was occasionally missing some text, which should be fixed now.
  • Quantum Mechanics should now be giving headaches properly.
  • There’s now another use for Cups of Joe. Thanks for the suggestion Argeth!

In the background, I’m working on the Survivors’ Quest. There are two big blocks that I can push separately, so I’ve been hard at work on the first.

Also, I was just looking at the old blog posts and it’s been almost a year since Metroplexity launched. August 13th, mark your calendars :)

Cheers!
Kinak

Today’s Updates

Tuesday, July 7th, 2009

Little round of updates today, then back to work on the Survivors’ Quest.

  • How item use is handled on the back end was changed. Huge thank you to Sir Cheddar for reporting a major bug I introduced doing this. If you see anything else strange with item use, drop me a line.
  • The refresh on chat has been dropped down to 10 seconds. If need be, it can go lower, I’m just inching down so I don’t use the server more than we need to. Thanks to Genesis Rhapsodos and The Kitchen Sink for bringing this one to me.
  • The quest log is now more discriminating about how you ticked off the Squatter King. Thanks Wyrd!
  • Also thanks to Sir Cheddar for unveiling some typos.

Also, I got distracted and *bam* there’s about a dozen new crafting combinations. Hope nobody minds :)

Cheers!
Kinak

Catch Up Caught Up

Tuesday, June 30th, 2009

Done with Origins and caught up on all the bug reports and typos from over the Con. I’ve got a pile of drop-dead awesome art from Puyo and am looking forward to filling the Survivor’s quest with it.

  • Evasion Power is now working properly. Great catch, Starwed!
  • Descriptions in the Mall should now come up consistently. Thanks to Man Mobile and Zelandoni for helping me sort this one out.
  • Asking the bartender “What’s the News?” no longer costs Energy. Thanks to Jick for the suggestion.
  • Extra warehouse security badges are now salvagable. Thanks to Man Mobile for the suggestion here.
  • Added some more University-relevant melee weapons, related to armory. Thanks to Argeth for the idea.
  • Added a pair of new avatars for the gang warriors out there.
  • Also fixed a bunch of typos. Thank you Valera, Happy Yeti, Man Mobile, PaidPiedPiperPal, The Kitchen Sink, and Shademaster00 for the help.

Also, rumors that Midgard was forced to return to its pre-Incident designs for the SD1 drones are completely without merit. Nothing to see here.

Cheers!
Kinak

Mid-Origins Update

Friday, June 26th, 2009

Just wanted to post an update about the changes made over the last couple of days. I’ve been keeping up on Bug Reports and plugging away at Survivors’ quest stuff. Puyo’s here, cranking out good arts. Pretty productive week for how little I’ve been at the house.

Couple fixes to report:

  • Fixed a bug that was overwriting your hand in combat with bad data. Huge thanks to Man Mobile and Starwed for helping figure this one out.
  • There’s now a more obvious, but hopefully not too obtrusive, link to donate. Good suggestion, The Kitchen Sink.
  • Dr. Thomas should now be a bit more coherent when talking about the Hammer. Thanks for the note Zeladoni.
  • Gaining control in PvP no longer gives you a message talking about how you’re going to get control eventually. Good catch, the Kitchen Sink.
  • Also thanks to PaidPiedPiperPal, Thrillhouse, Wyrd, and Mag for typokilling.

Cheers!
Kinak

Chat Again

Wednesday, June 17th, 2009

I rewrote chat again, it appears to be doing pretty well now. If you have any problems with it, go ahead and send them in. If it stays quiet for a bit, I’ll start sneaking in the general chat features.

Other fixes:

  • The requirement for Pugilism has gone down a bit. Thanks for the feedback and analysis, Argeth.
  • Loosing connection (due to timeout or rollover) shouldn’t do the cool nesting thing in the chat pane anymore. Thanks for the bug report PaidPiedPiperPal.
  • The Vigilante encounters on The Quad should follow the Quad’s plot line now. Thanks, The Kitchen Sink and Man Mobile!
  • Despite rumors to the contrary, shining gang jackets are not fortified coffee grounds. Strange but true. Good catch, PaidPiedPiperPal.

And typos reported by Mag, Argeth, Wyrd, Harrakan, Zelandoni, Lord Finisher, and Pyren. Thanks everyone!

Cheers!
Kinak

Chat Chatty Chat

Sunday, June 14th, 2009

So, mostly worked on chat today. Hopefully, the weirdness with it refreshing and losing what you’re typing or focus or both should be gone. Works like a charm for me, at least.

On a related note, you can now see the current time by mousing over “Who’s Here?” to go with the details on when messages came in by mousing over them.

Other Updates:

  • Added some pretty cool functionality to contacts, where I can plug in floating conversation bits (like asking Hawk about your friends or the Squatter King’s son) separately and have them show up as needed. In the process, Lo started blabbing about some crazy puzzle box. Thanks to Justin and Thrillhouse for helping me get him back under control.
  • The images in the Mall preview now link to their item descriptions. The text still links to the listings. Good suggestion, RazielSonOfKain.
  • Log messages for Gang Warfare should be showing up consistently now. Thanks for the bug report, Mag.
  • Beancounters should no longer get stealth-demoted everytime somebody leaves a gang. Thanks to PaidPiedPiperPal for helping sort this out and RazielSonOfKain for being the test subject.
  • Also thanks to RazielSonOfKain for reminding me that I hadn’t turned off image borders everywhere. Shouldn’t have to worry about them again.
  • Thanks to Cristiona for snagging a typo for us.

Cheers!
Kinak

Today’s Updates

Friday, May 22nd, 2009

Also had a bunch of updates. Just want to get them posted before the list swallows my soul.

  • Your own name should be bold in the gang log, although this might be applied a bit inconsistently to old entries. If it’s still missing anywhere in 24 hours, be sure to tell me. Thanks to The Kitchen Sink for the suggestion.
  • The equipment titles in your inventory (where it says ‘Hat:’ then has your hat, the ‘Hat:’) now link down to the appropriate sections. Also, the section titles link back up to the top of the inventory. Thanks to Valliant for the suggestion.
  • For all you Gang Leaders out there, the Gang’s current description should now populate in the field you use to change it, making minor changes easier. Good suggestion Olaf!
  • The Arms Dealer’s personal stash now shouldn’t duplicate items you brought in from another reset or give you his favorite book if you’ve already read it. He’s awesome like that. Thanks to PaidPiedPiperPal for bringing this up.
  • As much as I love time capsules, you now can’t send mail to player ids that don’t exist yet. Good catch, Mr. Green.
  • The links in the header pane should load in the correct frame in Firefox 3. Thanks for the bug report, Lambchop.
  • On a related note, I think we got login working with Javascript enabled on the new Firefox build. No promises, though. Thanks to xKiv for bringing this up.
  • The constrict attack that Masses of Tentacles use is now a melee attack, so Shotgun Blast away. Unlike Valliant, I would never have noticed that. Thank you.
  • Added a bunch of form validation that wasn’t there before. Big thank you to Olaf for poking around.
  • Enemies now heal to full overnight just like you. Thanks to The 3 for making “three day marathon” not the optimal combat type.
  • Also a hearty round of applause to The Kitchen Sink, Pyren, Mag, and CanadaMan for reporting typos. Hip hip huzzah!

Cheers!
Kinak