Archive for the ‘Announcements’ Category

Back in Action

Thursday, January 1st, 2009

Hope everyone had a great new year’s eve/day. I’m back and chugging through the backlog of bug reports. Actually have a whole stack, so it might take a bit. Thanks to everyone for reporting problems big and small.

The only notable change thus far is that Energy now hard caps at 100, so eating or caffeining past there won’t help. So you might want to change your routine to eat/caffeine closer to running out of Energy.

Edit: There are also some more sources for the Technique “Dive For Cover” (thanks Argeth!)

Cheers!
Kinak

Happy Holidays!

Friday, December 26th, 2008

Merry Christmas everyone! Be sure to check under your tree (or, you know, get a tree if you haven’t already).

I’m going to be out of town until New Years, so chances of updates are fairly minimal. If something needs my attention, I will still be watching bug reports.

Cheers!
Kinak

Combat Revamp

Friday, December 19th, 2008

I’m currently in the middle of revamping the combat code to pave the way for PvP. Once I’m done, as a pleasant side effect, we’ll have the more options to tweak enemies. For example, the living oil slick you might encounter outside the Slags will take more damage from fire.

Edit: The data revamps on enemies are done. You should now see the effects above. As another pleasant side effect, Defense against various types of Techniques should now be more effective.

As always, send in any problems I manage to cause or general commentary as Bug Reports or comments on this thread.

Cheers!
Kinak

Season’s Greetings!

Monday, December 15th, 2008

It’s holiday time. Snow and sleighbells and all that. I have dropped in a bit of holiday content if you’d like to play around with it.

  • Metroplex University is having its annual Abominable Snowman competition, assuming you’ve cleared out the rioters. It’s been going on for a while, but this is the first year since Eclipse started circling around campus.
  • Some thoughtful folks are handing out Christmas Trees in Southside park. And, after all, how do you get presents without a tree?

Oh, and participants in the former might just find something extra special under their tree.

Cheers!
Kinak

Congratulations, it’s a Wiki

Sunday, November 23rd, 2008

By popular demand, a wiki has been created at metroplexity.wikidot.com. Everyone’s free to register and add information. The wiki can also be accessed from wiki.metroplexity.com.

I’ve created the backbone structure and will keep an eye on things, but will keep myself out of the way as far as adding content goes. This both keeps me from ruining the fun of figuring things out and give me more time to work on the actual game.

If there are any problems with the wiki, feel free to contact me by the in-game bug report link.

Cheers!
Kinak

State of the Game – November 8th

Saturday, November 8th, 2008

Just wanted to give an update of where we’re at as of now. Its been a few weeks since the last update, mostly because I’ve been distracted by the election. Now that’s over and I can get back to developing.

As such, I wanted to go over what’s in and what’s upcoming.

What’s in now?

  • The first three quests in the main quest line, including three areas and a whole bunch of subareas.
  • Areas (and people) reflect the changes brought about by these quests.
  • A bunch of skills, some granted by sidequests.
  • A whole lot of different Techniques, allowing a wide variety of tactics in combat.
  • Messages now allow credit, but not item, attachments.

What isn’t in?

  • Chat is still backburnered until demand increases. Feel free to use the Bug Report feature to request this or any other feature.
  • Usable skills are held back until I need them. I’d say expect these around the time of The Four quest (after the Slags).
  • Crafting, Hacking, and Cybernetics fall in the same boat as usable skills. Some of the groundwork for crafting will be in with the next wave of content, but it will be a bit before the game needs it.

What’s next?

  • The big thing that’s next is an alternate way to complete the University quest. It ties up a few loose ends in other subplots as well.
  • Updates to areas affected by the University quest.
  • The Slags quest is the next step in the main chain, but I’ll probably be putting in a side quest or two before then.

Cheers!
Kinak

Gen*Con Indy

Thursday, August 14th, 2008

Tomorrow, or later today according to server time, I’m heading to Gen*Con Indy. It’ll be a fantastic time, as always.

If you see me there and you’re interested in the game, or you just want to talk about Gen*Con, feel free to give a shout out in the comments.

Cheers!
Kinak

State of the Game (August 14th)

Thursday, August 14th, 2008

The word “Beta” gets thrown around a lot these days. To me, it just means that we’ve exited Alpha (in house testing, as it were), and are ready for open testing.

What that means for you is that you’ll get to help us build a great game as we roll out more features and content. If there’s anything you have problems with, or would like to see, feel free to bring it up here or use the bug report feature in game.

Here’s what’s in:

  • Combat, which is quite different from what you may be used to.
  • The contacts system.
  • Messaging for player to player communication.
  • Inventory, including a usable items and the effects of equipment. They’re not labeled yet, but I assure you they work behind the scenes.
  • Buffs from items.
  • Some fairly basic Skills and Techniques.
  • The entirety of the first quest, set in Southside Park and its environs. This includes two (2) different paths to completing it.
  • A whole lot of awesome art. (I can say its awesome because I didn’t make it so its not bragging.)

Here’s what’s not in:

  • Chat, at all. I’m not even faking chat yet.
  • Messages don’t allow players to attach credits or items.
  • Usable skills.
  • Cybernetics, Hacking, and Crafting.
  • And, the big one: the vast majority of the content.

What’s next:

The Docks quest is coming along nicely. Also, I plan to have items start proudly declaring their bonuses soon.

Cheers!
Kinak

Welcome to the Metroplexity Devblog!

Thursday, August 14th, 2008

This is the development blog for Metroplexity, as you could probably imagine from the name. Feel free to register for an account. Comments and feedback on mechanics are just as much of the beta process as finding bugs.

If you’d like to ask questions about the game or even just introduce yourself, this post is a great one to respond to.

Cheers!
Kinak