I’m currently in the middle of revamping the combat code to pave the way for PvP. Once I’m done, as a pleasant side effect, we’ll have the more options to tweak enemies. For example, the living oil slick you might encounter outside the Slags will take more damage from fire.
Edit: The data revamps on enemies are done. You should now see the effects above. As another pleasant side effect, Defense against various types of Techniques should now be more effective.
As always, send in any problems I manage to cause or general commentary as Bug Reports or comments on this thread.
Cheers!
Kinak
Tags: Announcements, Combat, PvP