State of the Game (August 14th)

The word “Beta” gets thrown around a lot these days. To me, it just means that we’ve exited Alpha (in house testing, as it were), and are ready for open testing.

What that means for you is that you’ll get to help us build a great game as we roll out more features and content. If there’s anything you have problems with, or would like to see, feel free to bring it up here or use the bug report feature in game.

Here’s what’s in:

  • Combat, which is quite different from what you may be used to.
  • The contacts system.
  • Messaging for player to player communication.
  • Inventory, including a usable items and the effects of equipment. They’re not labeled yet, but I assure you they work behind the scenes.
  • Buffs from items.
  • Some fairly basic Skills and Techniques.
  • The entirety of the first quest, set in Southside Park and its environs. This includes two (2) different paths to completing it.
  • A whole lot of awesome art. (I can say its awesome because I didn’t make it so its not bragging.)

Here’s what’s not in:

  • Chat, at all. I’m not even faking chat yet.
  • Messages don’t allow players to attach credits or items.
  • Usable skills.
  • Cybernetics, Hacking, and Crafting.
  • And, the big one: the vast majority of the content.

What’s next:

The Docks quest is coming along nicely. Also, I plan to have items start proudly declaring their bonuses soon.

Cheers!
Kinak

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