First off a couple of updates I mentioned on yesterday’s podcast:
- You should now be able to make it through the abandoned buildings in the Slags Quest without combat. You’ll notice I didn’t say it was easy or straightforward. Thanks for reminding me about this, Wyrd!
- Tweaked the difficulty of a few fights in the revamped Sewer Hideout to more closely match their old versions. Thanks for the feedback, TeKRunneR.
- There’s now a speargun Technique hidden in the most insidious place imaginable. Thanks for nudging me on this one, Mag.
And some more suggestions:
- The Charnel House (first time) should respond a little more cleanly to leaving and reentering the premises. Thanks, Llamaman!
- Errors when sending messages now returns your subject and text. Thanks for the suggestion, TeKRunneR and Wyrd.
- You can now see your day and energy count for your current reset on your character sheet until you choose your survivor. Good thought, Xerf!
- Aqua Regia now works on the Slags Lab doors. Good call, Llamaman.
And fixed some bugs:
- Corrected an error where you weren’t always flagged as knowing about Yggdrasil. Good catch, Llamaman. Added a bit more conversation since I was thinking about it, too.
- Fixed a script running twice on the gang boss fight. Thanks TeKRunneR!
- Corrected some errors with the mushroom folk in the sewers. Thanks Factitious.!
- Sorted out a long-standing bug with the scanners. Good catch, Xerf!
- Special underwater fights now properly stay underwater. Thanks for the bug report, Thunderbird!
We also have some typo fixes thanks to Al, Mag, GoldS, Wyrd, and Argeth! Wooooooo!
And, I’m spent.
Cheers!
Kinak
Tags: Al, Argeth, Durgen, Factitious, GoldS, Llamaman, Mag, TekRunner, Thunderbird, Wyrd, Xerf