Posts Tagged ‘Mag’
Wednesday, September 16th, 2009
Added another way that choices matter, which is always awesome, and sorted out a little weirdness today.
- Experience gained in combat is now weighted based on your Techniques used. You should still get some experience towards all four, just more towards the ones you’re actively using. Thank you, Al, for reminding me about this.
- Special messages from the unearthly coin shouldn’t fall under the “Continue On” options anymore. Thanks, Pyren!
- The experimental coat will no longer count the buffs it just removed towards the new buff it hands out. Good catch, Cryptodynamic!
- Corrected the fused sword description to actually describe the fused sword. :) Thanks Mag!
- Fixed a serious Metros breakdown. Thanks for the bug report, RazielSonofKain.
Cheers!
Kinak
Tags: Al, Cryptodynamic, Mag, Pyren, razielsonofkain, XP
Posted in Updates
Tuesday, September 15th, 2009
OmniMall has gone through some upgrades and will now remember any item that has been listed there for future searches, even if that item isn’t currently listed or in your inventory. The data began recording today, so items not currently in OmniMall should show permanently the next time they are listed.
There are some other updates as well:
- Resolves some issues with today’s new donation item. Many thanks to Al, Zelandoni, and PaidPiedPiperPal for helping me sort this out.
- Corrected some strange issues that occurred when trying to target destroyed hacking defenses. Thanks, Mag!
- Fixed the link back from the donations page. Good catch, Ricket!
- Vigilante encounters in the Sewers shouldn’t refer to Fangs’ setbacks that haven’t occurred. Thanks for keeping me honest, Thrillhouse :)
- Network Scan and Eavesdropping Tools now allow you to see alerts like the Network Interpreter does. Good suggestion, Llamaman and Argeth!
- Also fixed some typos thanks to Dfmchfhf, PaidPiedPiperPal, and particularly Mag.
Cheers!
Kinak
Tags: Al, Argeth, dfmchfhf, Donation Items, Llamaman, Mag, OmniMall, Ricket, Vholes Piper, Zelandoni
Posted in New Features
Wednesday, September 9th, 2009
Been working on the Survivors’ Quest and this month’s donation item, but have slipped in a few fixes.
- Buffed Password Guesser so it can now take down multiple opponents. Good suggestion, Rykar.
- Fixed a bug with that was giving Red Alert on random hacking sites. Thanks to Mag, Argeth, and Llamaman for helping me squash this one.
- Overkilling an enemy in hacking will now show them as “dead” appropriately. Thanks Rykar!
- Petrol Splash should now be working as intended. I promise :) Thanks to Pyren for and everyone else who’s helped with this one.
- Added some new tidbits of information to the MBR Lab. Good idea, Argeth!
- Also fixed up some typos from Mag, Man Mobile, dfmchfhf, Artie Effham,PaidPiedPiperPal, Pyren, and Fr00d! Thanks, everybody :)
Cheers!
Kinak
Tags: Argeth, Artie Effham, dfmchfhf, fr00d, Llamaman, Mag, Man Mobile, Pyren, Rykar, Vholes Piper
Posted in Bug Fixes
Thursday, September 3rd, 2009
A few updates, almost all hacking related. Because that is how I roll, apparently.
- One of the ways hacked sites leave the system wasn’t implemented. It should be working now.
- When fighting multiple defenders in hacking, one being destroyed should now show an appropriate void. Thanks to Starwed, Mag, and Nyther for the bug reports!
- Sands of Time got a buff so it can now defeat the Firewall tool. Thanks Rykar, for getting me on this train of thought.
- In a strangely non-hacking update, hopefully fixed a long standing issue where techniques that care what your opponent is doing didn’t care if your opponent was dead. If that didn’t make sense, just ignore it :) Thanks JTN2001!
- And thanks to Nyther, Thrillhouse, and particularly Mag for some typo fixes.
Cheers!
Kinak
Tags: Hacking, JTN2002, Mag, Nyther, Rykar, Starwed, thrillhouse
Posted in Bug Fixes
Wednesday, September 2nd, 2009
A couple updates today and a touch of new content.
- Expanded and changed the computer system in Midgard Bioresearch (the lab outside the Slags).
- You can now learn the Thorough Decompiler recipe. Thanks for the catch, Borkman.
- And I’ve fixed up some typos thanks to Mag, dfmchfhf, and Polygon.
Cheers!
Kinak
Tags: Borkman, dfmchfhf, Hacking, Mag, Polygon
Posted in Updates
Saturday, August 22nd, 2009
Outfits are in and they’re really, really simple.
In your equipment pane under Inventory, you can save outfits by entering the name and hitting “Save.” From then on, you can change to that outfit by selecting it from the dropdown and clicking “Change.”
Also a few other updates:
- Rapid Testing should be working properly now. Thanks to Juntao, Wyrd, and Mag.
- The link back from donating should be working again. Thanks Briguile!
- Gleaming Barrier should be displaying when it blocks your attacks. Good find, Valera!
- And thanks to Mag and Borkman for some typo hunting :)
Cheers!
Kinak
Tags: Borkman, Briguile, Inventory, Juntao, Mag, New Features, Outfits, Valera, Wyrd
Posted in New Features
Wednesday, August 19th, 2009
So, between my long weekend and the beginning of this week I fixed a ton of bugs and typos. I apologize in advance if I miss something in the list, but it’s the most thorough accounting I have.
- Fixed a bunch of early bugs within hacking. Thank you Rykar, Thrillhouse, Zelandoni, Nyther, Jick, Man Mobile, Blarghgh, and NX_Phoenix.
- Folks shouldn’t be getting blank spaces in hacking tools anymore. Thanks to Mag and Man Mobile for reporting this one.
- The special decompilers should work. Thank you RazielSonOfKain.
- You can no longer get stuck on the second floor of the Slags tower. Thanks for the bug report, Llamaman.
- Switching for a lower processor computer shouldn’t confuse the installation requirements screen anymore. Good catch, Harrakan!
- The A student no longer decides he needs more Eclipse every time you talk about art. Thanks llamaman!
- Made another stab at fixing Petrol Splash. Thanks Valera and JTN2002 for the testing!
- Added some new dialogue options for Lo. Good call Serenity.
- Dual Armored Vest is now function, thanks to RazielSonOfKain.
- Fixed the grammar for equipping and unequipping items that start with ‘the.’ Thanks Shademaster00 and Rykar.
- Added Data and Programs to the mall. Thanks Rykar!
- Thanks to Cryptodynamic for doublechecking I’m not giving you those trashy drone hounds when you’re supposed to get lean, mean twisted hounds :)
- Your X-Ray vision, although potent, no longer allows you to see Professor Evans through his door. Thanks Wyrd!
- As it turns out, vats of acid are not filled with little dolls and dried fish are not made out of tarnished coins. Who knew? Besides Shademaster00 and Cryptodynamic, that is?
- Also fixed a load of typos courtesy of Artie Effham, Edwahd, Sir Cheddar, Rykar, Thrillhouse, jetalynn, dfmchfhf, Mag, Zelandoni, Man Mobile, Jick, Wyrd, Borkman, and RazielSonOfKain. Thanks everyone!
Cheers!
Kinak
Tags: Artie Effham, Blarghgh, Borkman, Bug Fixes, Cryptodynamic, dfmchfhf, Edwahd, Harrakan, Jetalynn, Jick, JTN2002, Llamaman, Mag, Man Mobile, NX_Phoenix, Nyther, razielsonofkain, Rykar, Serenity, Shademaster00, Sir Cheddar, thrillhouse, Valera, Wyrd
Posted in Bug Fixes
Tuesday, August 4th, 2009
Just a couple updates over the last few days, mostly bug fixes.
- The Gang Warfare subscreen shouldn’t get confused between offense and defense anymore (it was displaying control of the area after successful offense). Excellent catch, Mag!
- The Southside Park quest should prevent you from getting Carlos and the bum on your side at the same time now. Thanks for finding this one, Wyrd.
- Fixed a bug with certain stranded sailors counting twice in the Ghost Ship quest. Thanks for the excellent bug report, Juntao.
- Corrected some problems with watching Television healing more than just chillin. Thanks Rykar and The Kitchen Sink!
- Your character pane should now refresh after getting beaten up by Shard, rather than showing you as having hit points. Thanks for the bug report, Mr. Green!
- And, last but not least, corrected some typos from Rykar, Borkman, and Thrillhouse. Thanks!
Also, the Living Sludge enemy, from the shoreline, now… interacts with the containment suit. Good suggestion, Argeth.
Cheers!
Kinak
Tags: Argeth, Borkman, Bug Fixes, Mag, Mr. Green, Rykar, The Kitchen Sink, thrillhouse, Wyrd
Posted in Bug Fixes
Tuesday, July 28th, 2009
It’s time for another round of updates reports. Just a load of small stuff, for the most part.
- Everyone’s favorite bum now gives more Techniques when you train with him.
- Changing avatars now works properly in Opera and IE. Thanks for the bug report, fr00d.
- Sending profits to your smuggler now works properly when hitting enter. Good note, Valera!
- If you’re using the “Metros in Header” option under account options, it’ll now be hidden while you’re inside the Slags. Good suggestion, Lord Finisher.
- The classic handgun recipe now displays properly. Good catch, Juntao!
- The inventory screen will say when you have nothing equipped, rather than skipping straight into the list. Good suggestion, ManMobile.
- Corrected an issue where multiple puzzle box moves would do the same thing. Thanks PaidPiedPiperPal!
- The ordering of hideout upgrades on the hideout screen should be consistent across areas, regardless of what order you bought them in. Good call, Olaf.
- Fixed a bug where area of effect attacks can cause too much damage under special situations. Thanks, Valera!
- Also, thanks to Mag, PaidPiedPiperPal, and Wyrd for helping me squash some typos.
Status wise: I’m in crunch mode trying to get the first block of Survivors’ Quest content out before Gen Con rolls around. If it ends up being a trade between time and quality, though, I’ll put it off until after the Con.
Cheers!
Kinak
Tags: fr00d, Juntao, Lord Finisher, Mag, Man Mobile, Olaf, Survivors' Quest, Valera, Vholes Piper, Wyrd
Posted in Updates
Thursday, July 23rd, 2009
There’ve been a couple updates recently, just want to post them so we be all up to date.
- Completely revamped the luxury foods smuggling. You get more foods as your smugglers build up connections with the upper crust. New foods have also been added and existing foods have had their Energy decreased.
- Corrected a major mall bug where old orders weren’t copied over properly when you reclaimed your items with reset. Big thank you to PaidPiedPiperPal for being the guinea pig on this one!
- Skill levels on other people’s skills now show their level, not yours. Thanks Mag and others for harassing me until I implemented this :)
- Joining chat while you’re in a gang now defaults to being in both Open and Gang, rather than just Gang. Thanks Llamaman, RazielSonOfKain, and Mag for brining this one up.
- The quest log entry for helping out Angela should now appear after you help her out. Thanks for the bug report, Zelandoni!
- We also have some typo fixes from Thrillhouse, Arcturas, PaidPiedPiperPal, and Rykar.
Cheers!
Kinak
Tags: Arcturas, Bug Fixes, Llamaman, Mag, razielsonofkain, Rykar, thrillhouse, Vholes Piper, Zelandoni
Posted in Bug Fixes