Posts Tagged ‘Mag’
Sunday, July 19th, 2009
Just wanted to post the updates from the last few days.
- There’s a new melee Technique snuck in. Thanks to PaidPiedPiperPal for the suggestion.
- Items with Neural Links (allowing you to play Neural Recordings) are now labeled in their effects. You can still use them from your inventory.
- Names on the Recruitment pane in the Gang Screen now link to people’s profiles. Good suggestion, Mag.
- Broke up a confusing choice between “rushing in to help” and “rushing in to kill people” on the pre-quest Docks. Thanks, Argeth!
- Buffed brass knuckles so starting melee would have a little more beatdown potential. Thanks for starting this conversation, Jick!
- Pressing enter in the gang stash sale fields doesn’t always sell arms. Thanks, Valera!
- Fixed some weirdness with the Prototype Coat use ability. Thanks, Zelandoni.
- Also, thanks to Zelandoni, Insanity Prawn Boy, Mag, and Queztatlapoca for help finding some typos.
Cheers!
Kinak
Tags: Argeth, insanity prawn boy, Jick, Mag, Queztatlapoca, Valera, Vholes Piper, Zelandoni
Posted in Updates
Monday, July 13th, 2009
- There is now more dialogue in the Slags quest to represent quite reasonable hesitations. Thanks for the suggestion, Wyrd!
- The Squatter’s Son quest will now give more feedback in the completed section of the quest log. Good suggestion, RazielSonOfKain.
- Fixed another interesting wrinkle in Petrol Splash. It should stun consistently against more complex Techniques now. Thanks for the quality bug report, Harrakan.
- Fixed a bug with the pitted thermos being replaced by a nonexistant item in drops. Good find, Llamaman.
- Removed the vestigal credits field from the replying mail form. Thanks, Harrakan.
- Corrected an issue with gang warfare messages not appearing after yesterday’s chat changes. Thanks for the bug report, Dudeathome.
- Also fixed up some typos from Borkman, Mag, and Man Mobile. Thanks!
Cheers!
Kinak
Tags: Borkman, dudeathome, Harrakan, Llamaman, Mag, Man Mobile, razielsonofkain, Wyrd
Posted in Updates
Friday, June 26th, 2009
Just wanted to post an update about the changes made over the last couple of days. I’ve been keeping up on Bug Reports and plugging away at Survivors’ quest stuff. Puyo’s here, cranking out good arts. Pretty productive week for how little I’ve been at the house.
Couple fixes to report:
- Fixed a bug that was overwriting your hand in combat with bad data. Huge thanks to Man Mobile and Starwed for helping figure this one out.
- There’s now a more obvious, but hopefully not too obtrusive, link to donate. Good suggestion, The Kitchen Sink.
- Dr. Thomas should now be a bit more coherent when talking about the Hammer. Thanks for the note Zeladoni.
- Gaining control in PvP no longer gives you a message talking about how you’re going to get control eventually. Good catch, the Kitchen Sink.
- Also thanks to PaidPiedPiperPal, Thrillhouse, Wyrd, and Mag for typokilling.
Cheers!
Kinak
Tags: Mag, Man Mobile, Starwed, The Kitchen Sink, thrillhouse, Updates, Vholes Piper, Wyrd, Zelandoni
Posted in Bug Fixes, Updates
Monday, June 22nd, 2009
Handful of updates, but a quick note before we get to those.
I’m heading to Origins for a large part of the week (Wednesday through Sunday) and doing preliminary work on the Survivors Quest until and through then. So my normal speed of responding to bug reports and posting updates may slow a little bit.
- The $end in award.php errors should hopefully be less common now. I’ve split it up into a whole range of different files, which should make updating it a bit more seemless.
- Return to Chat properly returns you to chat and the last used chat channel is set to your default when you return. Thanks Olaf and Mag for helping sort this out.
- TZR Chipdesks should now function properly as chipdecks. Thanks for the bug report, starspiritgeno.
- There is now a /whois feature in chat by name or player id. Thanks to Man Mobile for the suggestion.
- I finally put up the About the Devs page. Thanks to Wyrd for reminding me.
- Also thanks to Mag, Shademaster00, and RazielSonOfKain for reporting some typos
Cheers!
Kinak
Tags: Mag, Man Mobile, Olaf, razielsonofkain, Shademaster00, starspiritgeno, Updates, Wyrd
Posted in Updates
Wednesday, June 17th, 2009
Did some rescripting for combat.
- The most noticeable change is that evasion now displays the amount of damage you took rather than the amount you avoided, so you don’t have to do math to determine the final damage. Thanks to Mr. Green for the suggestion.
- Special Techniques are now run as they’re actually displayed, so you won’t have weird things like getting poisoned by an enemy that never actually stabbed you. Thanks to Mag for pointing out this one was being a bit weird.
- Dynamite now actually triggers at the end of the round as a totally separate thing rather than being cobbled on as an extra attack.
That’s it!
Cheers!
Kinak
Tags: Combat, Mag, Mr. Green, Techniques
Posted in Updates
Sunday, June 14th, 2009
So, mostly worked on chat today. Hopefully, the weirdness with it refreshing and losing what you’re typing or focus or both should be gone. Works like a charm for me, at least.
On a related note, you can now see the current time by mousing over “Who’s Here?” to go with the details on when messages came in by mousing over them.
Other Updates:
- Added some pretty cool functionality to contacts, where I can plug in floating conversation bits (like asking Hawk about your friends or the Squatter King’s son) separately and have them show up as needed. In the process, Lo started blabbing about some crazy puzzle box. Thanks to Justin and Thrillhouse for helping me get him back under control.
- The images in the Mall preview now link to their item descriptions. The text still links to the listings. Good suggestion, RazielSonOfKain.
- Log messages for Gang Warfare should be showing up consistently now. Thanks for the bug report, Mag.
- Beancounters should no longer get stealth-demoted everytime somebody leaves a gang. Thanks to PaidPiedPiperPal for helping sort this out and RazielSonOfKain for being the test subject.
- Also thanks to RazielSonOfKain for reminding me that I hadn’t turned off image borders everywhere. Shouldn’t have to worry about them again.
- Thanks to Cristiona for snagging a typo for us.
Cheers!
Kinak
Tags: Chat, Contacts, Cristiona, Justin, Mag, razielsonofkain, thrillhouse, Vholes Piper
Posted in Bug Fixes
Saturday, June 13th, 2009
Gang chat is in! It doesn’t really have bells or whistles at the moment, but we’ll burn those bridges when we come to them.
The gang warfare messages will get reworked to fit in a little better with today’s changes (both the Gang Warfare change and this). But for now, they’ll be their old selves.
As a side note, I don’t intend to interfere with gang internal politics, which includes moderating your chat.
Thanks to Mag and Lord Finisher for errors that occurred while chat was rolling out.
Cheers!
Kinak
Tags: Chat, Gangs, Lord Finisher, Mag, New Features
Posted in New Features
Thursday, June 11th, 2009
Whole bunch of updates from the last couple days.
- Thanks Jick for pointing a bug where Zack wasn’t redirecting to his shop properly.
- Combats will end appropriately even if you get Broken Bones in the last round. Thanks PaidPiedPiperPal.
- Multi using Castor Capsules will give energy appropriately. Good catch, Jimmythy.
- The close combat needler now has an image. Thanks, Jthizz.
- The smuggler will now give a hint about why custom weapons aren’t on the list if you don’t qualify for them. Good suggestion, PaidPiedPiperPal.
- The order for the areas you control should match their order in the agenda list. Thanks for the suggestion, The Kitchen Sink.
- Your lifetime Gang Warfare record will be reflected on your character sheet, just as it is on your profile page. Thanks for the note, RazielSonOfKain.
- Also, thanks for some typo fixes by Jick, Wyrd, The Kitchen Sink, Mag, Thrillhouse, Shademaster00, and PaidPiedPiperPal.
I also retooled the way entering and leaving gangs is handled from the back end. This has a couple results:
- When you leave a gang you are whitelisted to, it’ll remember your rank when you come back. Thanks to The Kitchen Sink for the suggestion here.
- Leaders can leave the gang if they are not the sole leader. Another The Kitchen Sink special.
- Getting kicked from a gang by its leaders removes whitelists.
- I’m pretty sure it’ll properly remove you from Gang Warfare now, so you probably can’t fight yourself anymore. Sorry about that.
Cheers!
Kinak
Tags: Jick, Jimmythy, Jthizz, Mag, razielsonofkain, Shademaster00, The Kitchen Sink, thrillhouse, Vholes Piper, Wyrd
Posted in Updates
Saturday, June 6th, 2009
The big update today is a revamp of how enemies are treated, both NPC enemies and other players in gang warfare. Basically, the game now keeps track of various special traits about each enemy, such as whether they’re a drone and whether they’re wearing a gas mask.
This nerfs some Techniques and buffs others, but is mostly there so things make more sense. No longer will Helicopter Drones have coughing fits!
This was a long standing request, so lots of folks have asked for it. Give yourselves a pat on the back :)
Other Changes:
- Internet Explorer users should be able to search in the Mall properly now across the board. Thanks to Happy Yeti for reporting this!
- You can now talk to your old friend Mikhail if you do to the Deli without reading his note, if you so desire. Good sugestion, Argeth.
- You can now talk to Dr. Amundsen about encryption even after you’ve freed Hel, although the text here will change with the Survivor’s quest. Good catch, Happy Yeti.
- Fixed a weird crafting error at zero Energy. Thanks, Mag.
- Also thanks to LlamaMan, Caradal, and Man Mobile for some typo catching :)
Cheers!
Kinak
Tags: Caradal, Combat, Durgen, Happy Yeti, Llamaman, Mag, Man Mobile, MoreUmlaut, New Features, Twitch, Vholes Piper
Posted in New Features
Wednesday, June 3rd, 2009
Along with the donations page, I’ve managed to sneak in some other changes and fixes.
- There is now a Completed pane of the Quest Log. Thanks to Metro and razielsonofkain for the suggestion.
- When loading the login page, the username field should get focus automatically. Thanks bonbon for the suggestion.
- Buffs granted at the end of combat shouldn’t decrement right away. Good catch, Argeth.
- On the Docks, the two choice encounters with dockhands (for coffee and armwrestling/fishing pole) have been combined into one. Thanks for pointing this out a while back, razielsonofkain.
- Gangs with quotation marks should now display correctly in player’s profiles. Thanks Olaf!
- The gang description preview should no long display the BRs to go along with your newlines. Thanks for the bug report, The Kitchen Sink.
- Also, thanks to Mag, The Kitchen Sink, Argeth, DanBob, and Wyrd for some typo catches! Yay Typos!
Also a couple fixes on the new University update:
- The quest log for the extended Hawk subquest shouldn’t jump ahead if you’ve calmed down the Quad. Thanks Wyrd!
- When defeating The Hammer, he will not display debug information, as appropriate as that may be for his character :) Thanks Lord Finisher and Olaf!
- Hawk will still be available to talk about your friends after the Trouble on the Docks quest. Good catch, Starwed.
Cheers!
Kinak
Tags: Argeth, bonbon, Bug Fixes, Lord Finisher, Mag, Metro, Olaf, razielsonofkain, Starwed, University, Updates, Wyrd
Posted in Updates