Posts Tagged ‘Valera’

Minor Updates and Fixes

Tuesday, May 12th, 2009

Just wanted to give a quick rundown of the updates over the last few days. Life was kind of busy over the weekend, but really got to crank some stuff out today.

The biggest change on my side that won’t affect people directly is another layer of potential customization with choices. Basically, it’ll be really streamlined for me to add options that only appear sometimes. Which, as you can imagine, allows for some cool stuff. Special thanks to Cryptodynamic and Man Mobile for helping work out some of the initial bugs with the change.

  • Players with a space in their user names should now be able to use the password reset form. Thanks for the bug report, Sir Cheddar.
  • The notification that you posted a gang message now won’t imply you put slashes everywhere. Thanks The Kitchen Sink.
  • Valera’s been poking around and helped me resolve some issues with trying to equip unequipple items and talk to contacts you don’t know. Thanks Valera!
  • Your credits listing on the left will now automatically update when you buy something from a store. Thanks for the note, RBK!
  • There is now a Rest More option at the bottom of the rest page. Thanks for the suggestion, Xkiv!
  • The chess book now only costs 1 Energy (down from 2).
  • Getting dunked in sewage now has a bit more effect than before.
  • And thanks for a bunch of typos fixes from The Kitchen Sink, PaidPiedPiperPal, Metro, and Lester.

That’s it for now. The Gang Warfare updates are coming along nicely. The main batch of content is done, but I still need to do some coding for the new hideout upgrades and new Techniques.

Cheers!
Kinak

Today’s Updates

Friday, May 8th, 2009

A couple more updates, actually spread out over the last few days.

  • Requesting a shipment from Dr. Thomas pre-reset won’t be delivered post-reset. Good catch, Lord Finisher.
  • Hitting enter in the multi-use fields will hopefully now work in IE6. Thanks for the bug report, A Naked Jew.
  • The caffeine IV energy gain now has a random component that’ll bring it’s energy/body more in line with other caffeine sources.
  • The Spectral Curse should go away properly at 0 Energy now. Thanks PaidPiedPiperPal.
  • Running and hiding (respectively) from the SD1 in the Midgard Warehouse shouldn’t cause hiding and running now. Thanks Valera.
  • And typos in from Cryptodynamic, A Naked Jew, and another couple batches from Metro. Thanks everyone!

I’ve been letting myself get side-tracked a bit with the PvP update and really fleshing things out. It’s taking a while, but I think the end product will be worth it.

Cheers!
Kinak