October’s been a busy month, so we have another round of improvements and bug fixes. (more…)
Posts Tagged ‘Al’
All Hallow’s Fixes
Monday, October 28th, 2013Mid-August Bugs
Thursday, August 22nd, 2013Lots of bug fixes, mostly from people delving into ancient secrets man was not meant to know. Which is nice. Those secrets aren’t going to uncover themselves, after all!
- Changed how Dark Smoke is gained. Good suggestion, Mag.
- Resolved an issue where gang warfare wasn’t properly enforcing locality. Good catch Arkaim and sorry about that.
- Fixed some issues with a Metroplex Day dragon, thanks to Borkman, Cryptodynamic, and Arkaim. Ironically, it’s the old dragon acting up.
- Call the Swarm misplaced its chain number for a while. Found it under the couch cushions. Thanks to Heriodule for pointing it out.
- Ancient Blood now should work more consistently in PvP. Thanks to Al and Vholes Piper for beating each other up old school.
Also thanks to Vholes Piper, Argeth, Cryptodynamic, PenguinPyro, and Mag for helping me smash some typos.
Cheers!
Kinak
At August’s Dawn
Friday, August 2nd, 2013As we all know, with more content comes more bugs. And I have actually be adding quite a bit of content lately, so the bugs have been keeping apace. Thanks to everyone for reporting the issues they come across and making suggestions!
- The lab radio responds a bit more realistically now. Good point, Nyther.
- Added a few more interactions to the Hollow Monstrosity. Nice suggestion, Vholes.
- Enemies with swords now use them with Swordplay. Thanks, Al!
- Corrected some issues with the rollout of the updated Southside Lab. Thanks to Cryptodynamic, Mag, and new bug reporter Acausal for helping get that sorted out.
- Bonus Melee Power while Etheric is now working properly again. Good eyes, Arkaim!
- Fixed a hall of mirrors error with the Hollow Monstrosity. Well played, GoldS, well played.
- Corrected an error recording character traits for Gang Warfare. Thanks, WilliamC.
- You now can’t report to Dr. Thomas that you failed a mission you never started. Good catch, Valmo.
Also thanks to Mag and Al for reporting some typos. Seriously only two? Either I forgot someone or my English skills are improving dramatically. Or I rolled a 20. I’m going with the last one. Critical Edit!
Cheers!
Kinak
June Bugs
Wednesday, June 26th, 2013Work (on Novos and the next unearthly item) is proceeding apace, but it looks like it’s about time for another round of bug fixes.
- Lo shouldn’t be confused about Dr. Amundsen’s fate when she’s sitting right next to him. Thanks Argeth!
- Fishing in the Slags no longer costs double Energy. Another good catch from our resident fishing maestro Valmo.
- Stronger than Steel runs are properly hidden when searching for Iron Man runs. Good eyes, Al!
- Tweaked the salvage results for the buzzing TZR to make sense with the fiction. Thanks, Nyther.
- Resolved an issue with Thrivaldi omega ordering multiple times in a round. You take away all my fun, Mag.
- Behind the Mask now displays consistently when it blocks attacks. Thanks again, Al!
Also, thanks to Nyther, Mag, Arkaim, and Al for some typo fixes.
Cheers!
Kinak
April Bugs Bring May Flowers
Wednesday, April 3rd, 2013Novos continues to be our big source of bugs. It’s probably not irony, but meta-bugs do amuse me.
- Fixed some Novos crash bugs thanks to Factitious and Happy Yeti.
- Also corrected the case of the disappearing pointer in Novos. Thanks for the bug report, xKiv.
- Gang warfare messages should report victory or failure regardless of why the battle ended. Good eyes, PenguinPyro.
- Various results of designer vine crafting are now properly usable thanks to Al, GoldS, and Valmo. Thanks!
Also, thanks to Dennis, Mag, Happy Yeti, Factitious, Al, Arkaim, Cryptodynamic, GoldS, and DoctrZombie for some help fixing typos.
Cheers!
Kinak