Posts Tagged ‘Argeth’

Through the Looking Glass

Saturday, July 23rd, 2011

The Mirror seems to have gone out pretty smoothly, in the grand scheme of things. I think we’ve got most of the bugs hammered out. I apologize if I miss anyone’s contribution, those first few days are always quite hectic.

Mirror Fixes

  • Fixed several bugs with climbing the reflected tower, then rebalanced the difficulty. Thanks for the masochism, Al and Mag!
  • Bonus Choice XP is now displaying properly. Good catch, The Fop!
  • Apple Rotgut is usable properly. Thanks, Mag!
  • The maiden will no longer stonewall questions with “SQL Error.” It’s unladylike, after all. Thanks, Lord Finisher, DoctrZombie, Argeth, GoldS, and DerMagus!

Other Changes

  • New item labels should now appear in their descriptions. For the moment this includes Music, Fishing Lure, Fishing Line, and some others you don’t have to worry about for a while. Before anyone asks, it’s not my intention to include many of these beyond what I already mentioned.
  • High Test Line and the Training Hook effects now interact. Good suggestion, The Fop.

Typos!
We’ve also got a whole swarm of typos from amysaysyes, The Fop, Mag, Sir Cheddar, Lord Finisher, Factitious, Liasi, Al, borkman, Francis Vixen, and Argeth. Thanks, everyone!

Cheers!
Kinak

March Bug Fixes

Thursday, March 31st, 2011

It occurs to me that I haven’t done a master bugfix post in a while. How do I know? Because I have a giant pile of them to post. Enjoy!

  • Corrected an infinite items bug, thanks to GoldS. If GoldS was a country, I’d be waving a little GoldS flag right now.
  • Fixed a bug that made Gang Warfare unavailable. Thanks for catching that, cudgelist and DerMagus!
  • Undestroyed the Metroplex University Computer Lab. Thanks for the bug reports Argeth, Liasi, and Mosquito.
  • Fixed a funny issue where the links on the Golden Chip leaderboard were going to random gangs. Good eyes Mag and Francis Vixen.
  • Corrected a bug preventing the Signal Tracker from being sold, back when it was sellable… which it isn’t anymore… Thanks for unbreaking the event, Happy Yeti and DoctrZombie.
  • The mouseover for the Waterfront now appropriately says The Waterfront rather than The Docks. Thanks for the new eyes on that Heriodule!
  • I have a note here that says “Broke the news to 05Cleaner (Argeth)” Not sure time I meant, but Argeth’s reported a lot of issue’s with 05Cleaner’s dialogue. Thanks!

Also thanks to Mag, BigBellyJarelli, Thrillhouse, Cank, Factitious, Elliotbay, OgremanSam, Cryptodynamic, Al, Sir Cheddar, and GoldS for catching some typos. That… is a lot of typos. Seriously, thanks :)

Cheers!
Kinak

Metabughunt

Wednesday, February 23rd, 2011

We’ve got a lot of bug fixes this time. Perhaps unsurprisingly, most of them reflect the new battlefields out in the Net.

  • Corrected a bug allowing use of arbitrary tools in Net Combat. Big thanks to Al for this one.
  • The Viral Reformatter is properly closing access to the reformatted site. Thanks Cryptodynamic and Argeth!
  • Enemy information should be immediately updated on successful use of the Viral Reformat tool. Good catch, DerMagus!
  • Zack now has a conversation option for the Zalian Defense Tool. Thanks for pointing that out, Arkaim.
  • The arms dealer in the VIP Room will no longer sometimes give away free crates of goodies. Thanks Smokestack!
  • Using Cover Fire underwater will no longer result in uncontrollable urges to gnaw the flesh of one’s enemies. Thanks for the bug report, BigBellyJarelli!

Also thanks to Cryptodynamic, elliotbay, Argeth, and rxzambrana for pointing out some typos.

Cheers!
Kinak

The Growing Net

Sunday, February 13th, 2011

While most hackers have chosen a side, either beating back the viral menace or building towards a viral renaissance, others have been applying the lessons of the battle against the virus to their normal goals of subverting as many sites as possible.

Meanwhile, Extract Data and Intercept Data got a bit of a facelift. They now provide better feedback if they’re overwriting data from a previous use. Thanks to Argeth and Elliotbay for the suggestions.

And the for The Tar Pit has been moved back to it’s status as learned from the wilds of the Net as a quest recipe, rather than by experimentation. Thanks to Al for pointing that out.

Also a huge thanks to Kieliszek, Thrillhouse, Mag, Cryptodynamic, Metro, Arkaim, Factitious, and Borkman for helping me hunt down some of my innumerable typos. Keep fighting the good fight!

Cheers!
Kinak

Little Fixes

Friday, January 21st, 2011

Just fixing a couple little things here and there. Don’t mind me.

  • Resuscitated the inventory screen after breaking it in what assuredly wasn’t an update. Thanks to Samael, Curtangel, and Vordrax for reporting that.
  • Also unbroke the Net, ironically enough. Thanks Factitious!
  • Fixed an issue where outfit messages about missing pieces were only showing up if you already had all the pieces you possess equipped. Thanks for diving into that confusion, Vholes!
  • Flipping your coin, if you know what I mean, should now work in the proper areas before you oust the Fangs, rather than the Sewers. Good catch Arkaim!
  • Cleared up some ancient javascript to increase compatibility. Thanks for bringing that up, Llamaman.
  • Shining Blade now salvages into its correct components. Good eyes, Amasius.

Also, in non-bug news, I raised the length limit on character descriptions. You can thank Francis Vixen for that.

And fixed up a bunch of typos thanks to Liasi, Rxzambrana, Mag, Arkaim, and Argeth.

Cheers!
Kinak

New Year’s Cleaning

Wednesday, January 5th, 2011

Out with the old, in with the new, as they always say. In this case, the old are bugs and typos. And the new are probably more bugs and typos… but different bugs and typos so it works out.

  • Added additional feedback about status in the Lo’s Investigation quest. Thanks Kazimir and Jesse!
  • Learning deeper poetic truths now gives you a message mentioning the item upgrade. Good suggestion, mr_stark.
  • Corrected an error where seasonal reset prizes might get handed out early. Wooo! Go Factitious!
  • Roomsweeper now interacts with Shotgun Blast. And all is right with the world. Thanks, Mag!
  • Clarified the error message when you try to view an item from someone’s profile that isn’t wearing that item any longer. Don’t worry if that didn’t make sense, but thanks to Argeth for cleaning up that little corner of Metroplexity.
  • And fixed up a bug from trading for mushrooms that’s been hanging around since the Docks Quest update. Good catch, Wiegieman!

And thanks to Xerf, Metro, Striper, Argeth, elliotbay, Arkaim, Mag, rxzambrana, and especially Factitious for nailing down some typos.

Cheers!
Kinak

Con Catchup and Paper Mache

Tuesday, October 19th, 2010

Have a couple of crafting changes, along with some catchup on bug reports from the con.

First off, crafting:

  • There is now a “simple” crafting section. For the moment it just contains paper mache recipes. But that means there are paper mache recipes.
  • Also, any recipe that you know but can’t be used due to a special requirement will say as much. Thanks for the suggestion, Llamaman.

And some bug fixes:

  • Having three enemies in hacking no longer breaks targeting. I can’t imagine where Vholes Piper could have run into such vicious defenses.
  • Corrected an old bug where Hawk would try (and fail) to attack you upon joining up. Thanks for the bug report, TheManStark!
  • Fixed a few errors in the Sewer Hideout with choices giving inappropriate results. Thanks to Xerf and xKiv for reporting those.
  • Arthur won’t try to decrypt the PDA once he’s already figured it out anymore. Good catch, RazielSonofKain!
  • Corrected a problem with the Twisted Raven’s Withering Gaze, thanks to Vholes Piper.

Also corrected a parcel of typos from Metro, Vholes Piper, Llamaman, Metro, TeKRunneR, Argeth, and Tullus. Thanks everyone!

Cheers!
Kinak

Helping Hand

Tuesday, October 5th, 2010

Okay, a couple of friendly additions for new players today:

  • There are now combat hints from when you start out to when you start including new techniques in your deck. This covers basic Chain creation, some strategy, and interface stuff.
  • There’s also a backstory blurb when you first log in (or reset).

The combat hints won’t fire if you have hints turned off in the account preferences. If you want to see them as an existing player, turn those on, then switch to a deck with the four basic techniques.

If you want to see the new blurb, go to Southside :)

Also fixed some bugs:

  • Corrected an ancient issue causing negative duration buffs. Thanks Llamaman!
  • Officer Stone can now be unlocked properly again. Thanks for doublechecking with me, Xerf, I appreciate it.
  • Pain Incarnate can now hurt you. Thanks for the bug report, Cryptodynamic.

And some typo fixes thanks to xKiv, Cryptodynamic, Sir Cheddar, Metro, Mag, Argeth, Glass, Happy Yeti, and Vholes Piper. Seriously! Nine players! Go go team typokiller!

Cheers!
Kinak

Corrections, mostly

Monday, September 27th, 2010

First off, fixed some typos thanks to Mag, Llamaman, Cryptodynamic, and TeKRunneR.

You can also now see ranks (Fishing/Chess) on your character sheet, not just your profile. Thanks for the suggestion, Durgen! Also, welcome back :)

Also caught some serious bugs on the Survivors’ side of things:

  • Lo will now respond consistently to different numbers of items handed in. Thanks Al!
  • Injecting and receiving protein code should now be working properly. Thanks for the (repeated) bug reports, Argeth!
  • Hel now responds correctly to certain evidence. Good catch, Mag!
  • Also, getting hit hard enough with a spade will no longer give you Oily Blood. Good eyes, Llamaman.

Cheers!
Kinak

Weekend Updates

Sunday, September 19th, 2010

First off a couple of updates I mentioned on yesterday’s podcast:

  • You should now be able to make it through the abandoned buildings in the Slags Quest without combat. You’ll notice I didn’t say it was easy or straightforward. Thanks for reminding me about this, Wyrd!
  • Tweaked the difficulty of a few fights in the revamped Sewer Hideout to more closely match their old versions. Thanks for the feedback, TeKRunneR.
  • There’s now a speargun Technique hidden in the most insidious place imaginable. Thanks for nudging me on this one, Mag.

And some more suggestions:

  • The Charnel House (first time) should respond a little more cleanly to leaving and reentering the premises. Thanks, Llamaman!
  • Errors when sending messages now returns your subject and text. Thanks for the suggestion, TeKRunneR and Wyrd.
  • You can now see your day and energy count for your current reset on your character sheet until you choose your survivor. Good thought, Xerf!
  • Aqua Regia now works on the Slags Lab doors. Good call, Llamaman.

And fixed some bugs:

  • Corrected an error where you weren’t always flagged as knowing about Yggdrasil. Good catch, Llamaman. Added a bit more conversation since I was thinking about it, too.
  • Fixed a script running twice on the gang boss fight. Thanks TeKRunneR!
  • Corrected some errors with the mushroom folk in the sewers. Thanks Factitious.!
  • Sorted out a long-standing bug with the scanners. Good catch, Xerf!
  • Special underwater fights now properly stay underwater. Thanks for the bug report, Thunderbird!

We also have some typo fixes thanks to Al, Mag, GoldS, Wyrd, and Argeth! Wooooooo!

And, I’m spent.

Cheers!
Kinak