Posts Tagged ‘thrillhouse’

Recent Updates

Thursday, June 11th, 2009

Whole bunch of updates from the last couple days.

  • Thanks Jick for pointing a bug where Zack wasn’t redirecting to his shop properly.
  • Combats will end appropriately even if you get Broken Bones in the last round. Thanks PaidPiedPiperPal.
  • Multi using Castor Capsules will give energy appropriately. Good catch, Jimmythy.
  • The close combat needler now has an image. Thanks, Jthizz.
  • The smuggler will now give a hint about why custom weapons aren’t on the list if you don’t qualify for them. Good suggestion, PaidPiedPiperPal.
  • The order for the areas you control should match their order in the agenda list. Thanks for the suggestion, The Kitchen Sink.
  • Your lifetime Gang Warfare record will be reflected on your character sheet, just as it is on your profile page. Thanks for the note, RazielSonOfKain.
  • Also, thanks for some typo fixes by Jick, Wyrd, The Kitchen Sink, Mag, Thrillhouse, Shademaster00, and PaidPiedPiperPal.

I also retooled the way entering and leaving gangs is handled from the back end. This has a couple results:

  • When you leave a gang you are whitelisted to, it’ll remember your rank when you come back. Thanks to The Kitchen Sink for the suggestion here.
  • Leaders can leave the gang if they are not the sole leader. Another The Kitchen Sink special.
  • Getting kicked from a gang by its leaders removes whitelists.
  • I’m pretty sure it’ll properly remove you from Gang Warfare now, so you probably can’t fight yourself anymore. Sorry about that.

Cheers!
Kinak

Zack’s House of Coins

Monday, June 8th, 2009

The first donation item is now up! Check out Zack at Mikhail’s in Southside for some details.

It has a lot going on, more than many donation items probably will. It lets you interact with attributes in a couple of new ways, has several forms, and can be upgraded as you learn its secrets. Using it works sort of outside the normal Energy structure, so you can play with it without worrying about running all your Energy out.

I think it’s pretty cool, but I’m new at this whole “donation item” thing, so we’ll see how it turns out together.

This item will rotate out eventually, but it probably won’t be for quite a while. I’ll give quite a bit of notice before that happens.

As a side note, the item is only tradable in one form. You can change it back and forth from that form, so it’s not soul bound or anything, it’ll just work better if there aren’t four versions of the item in the Mall.

On a people are awesome note: unearthly coins were being duplicated due to a bug briefly today and both people who the bug affected reported it. Three cheers for ThrillHouse and PaidPiedPiperPal. Hip hip huzzah!

Cheers!
Kinak

Gang Log Overhaul

Thursday, June 4th, 2009

There’s been a lot of feedback about how the Gang Log could provide better information since it’s inception. I went ahead and implemented a bunch of them today. Thanks to Man Mobile, Jick, The Kitchen Sink, PaidPiedPiperPal, and everyone else for their feedback.

  • The logs are now filterable. This isn’t 100% yet, because posts older than about noon today aren’t categorized (they’ll all appear under Gang Warfare).
  • Donations to the Gang Stash are now visible in the log. This, coincidently, is why the ‘Stash’ isn’t checked by default in the filter, it’ll probably get spammy.
  • The logs are now kept for 72 rather than 24 hours.
  • For now it’ll remember the chosen filter for the length of your session, but it’ll probably store it permanently once I get account options in.
  • Buying hideout upgrades and unlocking hideout upgrades are now both visible in the log.

Some other updates:

  • Hawk will no longer offer to set your dead friends free. He’s not a great guy, but he’s not that mean. Thanks Man Mobile and PaidPiedPiperPal for helping me sort out what was going on here.
  • Similarly, the watch-coveting Third Eye won’t talk about going to guard a dead Dr. Amundsen anymore. Good catch, RazielSonOfKain.
  • The repeated function errors last night are resolved. Thanks thrillhouse!
  • The ‘Rest Here’ link in the Hideout page will now always rest in the Hideout, even if it has to take you out of your current area. It will warn you first and only take you out if needed (Ghost Ship and Below the Charnel House, specifically). Good suggestion, The Kitchen Sink.

Cheers!
Kinak