Posts Tagged ‘Vholes Piper’

Labor Day Labor

Monday, September 5th, 2011

Bug fixes and little updates ahoy!

  • Returning to the Fang’s hideout after killing all the guards should now display the appropriate options. Good catch, BigBellyJarelli.
  • Salvaged items now immediately appear in the list to resalvage. Good eyes, Pete!
  • There are now a “Newest” and a “First” link the profile list. Good suggestion, Vholes.
  • Offhand items are now properly unequipped when you have a cyberdoc remove your cyberarms. Thanks, Sir Cheddar!
  • Corrected an issue where credits you received in your mail wouldn’t update your character pane properly. Thanks for the bug report, Cank!
  • Logging in to a lab computer then immediately back out now counts as walking away and, when appropriate, loitering. Good eyes, DoctrZombie.

And special thanks to Factitious, Mag, Borkman, DoctrZombie, Cryptodynamic, Thrillhouse, and Vholes Piper for some typo finding.

Cheers!
Kinak

Cyberbugs

Friday, August 12th, 2011

Most of these bugs weren’t actually with cybernetics, which had a shockingly smooth launch one the lab opens its doors *pats back*

I just really wanted to say “cyberbugs.” Like who wouldn’t want a beetle with cyberlegs? If nothing else, so you could say “What sort of maniac would put cyberlegs on a beetle?”

  • Fixed a bug making cybernetics grant their bonuses properly. Good (cyber)eyes, Viscerator!
  • Your white list status (or lack thereof) is mentioned in the Leave Gang section of your Gang screen. Good suggestion, Sir Cheddar.
  • Marked some items as equippable properly, thanks to GoldS.
  • You can now redirect shipments if you’re hacking while looking at a mirror or reading a book. Good catch, Mag.
  • Watching ice freeze now properly results in frozen ice. Thanks, Francis Vixen!
  • And some typo fixes from Cryptodynamic, Mag, Factitious, Liasi, Cank, Sir Cheddar, Vholes Piper, and Thrillhouse. Wooo! Go team!

Note that this update is completely unrelated to Metroplex Day, which is tomorrow. You can’t combine the metaphorical cyberbug with a firework to make some sort of giant beetle firework.

Although if you find a way to enter metaphors in the crafting system, you should probably let me know.

Cheers!
Kinak

Little Fixes

Friday, January 21st, 2011

Just fixing a couple little things here and there. Don’t mind me.

  • Resuscitated the inventory screen after breaking it in what assuredly wasn’t an update. Thanks to Samael, Curtangel, and Vordrax for reporting that.
  • Also unbroke the Net, ironically enough. Thanks Factitious!
  • Fixed an issue where outfit messages about missing pieces were only showing up if you already had all the pieces you possess equipped. Thanks for diving into that confusion, Vholes!
  • Flipping your coin, if you know what I mean, should now work in the proper areas before you oust the Fangs, rather than the Sewers. Good catch Arkaim!
  • Cleared up some ancient javascript to increase compatibility. Thanks for bringing that up, Llamaman.
  • Shining Blade now salvages into its correct components. Good eyes, Amasius.

Also, in non-bug news, I raised the length limit on character descriptions. You can thank Francis Vixen for that.

And fixed up a bunch of typos thanks to Liasi, Rxzambrana, Mag, Arkaim, and Argeth.

Cheers!
Kinak

Week of Fixes

Wednesday, November 17th, 2010

Fair number of fixes and tweaks, but nothing that really jumps out and bites me. Maybe you’ll find something that excites you, though.

  • There are now warnings in combat when your deck is running down (or out and you’re on your last legs). Also, you can mouseover ‘Techniques’ there and get an exact count. Good suggestion, Llamaman.
  • Times in the Gang Log now display a date if you mouseover them. Thanks for the suggestion, Ganymed!
  • The Hoop Jump technique is now properly letting you weave closer and further from enemies. Thanks Mag!
  • Corrected some issues with the Storm Hawk’s and Masked Owl’s techniques. Good catches, Al!
  • There’s now an illuminating error when you try to craft without selecting a recipe. Thanks for the bug report, ne0x.
  • Optical needler now counts as a needler. Thanks for helping me keep things tautological, Razunar.
  • Using a chain with solely ‘Do Nothing’ now refreshes your hand like entering an empty chain. Thanks Al for pointing this out, although I know you won’t be excited to see this is the fix.

Also special thanks to Vholes Piper, Mag, ne0x, Al, suuljin, Llamaman, xKiv, Cryptodynamic, and Thrillhouse for rounding up some typos. We will see them driven before us!

Cheers!
Kinak

Dr. Amundsen, Mostly

Thursday, November 4th, 2010

Made a couple of updates to Dr. Amundsen’s branch of the Survivors’ Quest today.

  • Decreased the difficulty of the hacking opponents a bit to give that path a leg up.
  • Added a bit of additional information to the quest log for this quest.
  • The choice adventure where you can use recordings won’t even let you try now without appropriate hardware. Hopefully that will be less confusing.

In other updates:

  • Added a Search Again option on target search and its big brother. Thanks for the suggestion, Mag!
  • Also added a “Send Only” option for gang message updates, for you gang leaders out there. Good suggestion, Vholes.
  • Also corrected some typos thanks to Cryptodynamic, Happy Yeti, Vholes Piper, and Thrillhouse.

Cheers!
Kinak

Spooooooky Tome

Saturday, October 23rd, 2010

Added a couple new tricks to the Tome of Binding. On a totally unrelated note, some of you may have a spooooooky present waiting out there.

Fixed some pretty noticeable bugs:

  • Fixed an SQL Injection (read: very bad) security flaw, thanks to Elias. You rule!
  • Fixed a bug where earthly runs weren’t being recorded for season resets. Thanks for the bug report, Happy Yeti. And for, you know, not killing me :)
  • Corrected some issues with simple recipes. Thanks to Vholes Piper, Al, and DerMagus.

Also corrected some typos thanks to Kranodor, Suuljin, Mag, and Factitious. Go team!

Cheers!
Kinak

Con Catchup and Paper Mache

Tuesday, October 19th, 2010

Have a couple of crafting changes, along with some catchup on bug reports from the con.

First off, crafting:

  • There is now a “simple” crafting section. For the moment it just contains paper mache recipes. But that means there are paper mache recipes.
  • Also, any recipe that you know but can’t be used due to a special requirement will say as much. Thanks for the suggestion, Llamaman.

And some bug fixes:

  • Having three enemies in hacking no longer breaks targeting. I can’t imagine where Vholes Piper could have run into such vicious defenses.
  • Corrected an old bug where Hawk would try (and fail) to attack you upon joining up. Thanks for the bug report, TheManStark!
  • Fixed a few errors in the Sewer Hideout with choices giving inappropriate results. Thanks to Xerf and xKiv for reporting those.
  • Arthur won’t try to decrypt the PDA once he’s already figured it out anymore. Good catch, RazielSonofKain!
  • Corrected a problem with the Twisted Raven’s Withering Gaze, thanks to Vholes Piper.

Also corrected a parcel of typos from Metro, Vholes Piper, Llamaman, Metro, TeKRunneR, Argeth, and Tullus. Thanks everyone!

Cheers!
Kinak

Helping Hand

Tuesday, October 5th, 2010

Okay, a couple of friendly additions for new players today:

  • There are now combat hints from when you start out to when you start including new techniques in your deck. This covers basic Chain creation, some strategy, and interface stuff.
  • There’s also a backstory blurb when you first log in (or reset).

The combat hints won’t fire if you have hints turned off in the account preferences. If you want to see them as an existing player, turn those on, then switch to a deck with the four basic techniques.

If you want to see the new blurb, go to Southside :)

Also fixed some bugs:

  • Corrected an ancient issue causing negative duration buffs. Thanks Llamaman!
  • Officer Stone can now be unlocked properly again. Thanks for doublechecking with me, Xerf, I appreciate it.
  • Pain Incarnate can now hurt you. Thanks for the bug report, Cryptodynamic.

And some typo fixes thanks to xKiv, Cryptodynamic, Sir Cheddar, Metro, Mag, Argeth, Glass, Happy Yeti, and Vholes Piper. Seriously! Nine players! Go go team typokiller!

Cheers!
Kinak

Little Fixes

Thursday, August 19th, 2010

Have mostly been recovering from illness (curse you GenCon!) and the Survivors’ Quest (curse you Survivors!), but we’ve got some new fixes in place.

  • Cover Fire is being given out properly (not a broken weird copy). Thanks TeKRunner!
  • You can appropriately melt Achromatic Ingots back down with chemistry. Thanks for the chemistry madness, Vholes.
  • Most of the pearls can probably be sold now, single-handedly thanks to Cryptodynamic, Metroplex’s resident Pearl Baron.
  • Corrected a bug where you could switch gear and do all sorts of other stuff in the middle of a location-specific hacking encounter. Thanks Xerf, appreciate the report.
  • The Extreme Fishing XIII board should display properly now when you’re mid-reset. Good catch, Mag!
  • Halloween Spirit now works consistently with Christmas Cheer, thereby avoiding all-out war between the holidays. Thanks to Amasius on this one.
  • Joytime Products will no longer try to ship you negative Fae Plushes. Thanks Happy Yeti!
  • Also fixed up a bunch of typos thanks to Borkman, Happy Yeti, Glass, Mag, and Cryptodynamic. Yay for typo fixes!

Stay tuned for the podcast next week, in which I’ll reveal if I’m crazy enough to roll out some content before Halloween.

Cheers!
Kinak

Back From GenCon

Monday, August 9th, 2010

So, I’m back from the best four days in gaming and caught up on bug reports. Also sick as a dog, which is how this tends to work.

  • One of the branches of David’s quest wasn’t completing properly. Thanks for the bug report, xKiv!
  • The buffs from Cinematic Dodge had been broken for a while but should be working now. Good eyes, TeKRunner!
  • The Cured Shark Hide is craftable. Good catch, Sir Cheddar!
  • Burning Ectoplasm actually does damage like it’s supposed to. Thanks Cryptodynamic!
  • On a totally unrelated note, you can no longer take negative damage from things like Burning Ectoplasm. Thanks Llamaman!
  • Fixed some quirks resting in the lake. Thanks for the bug reports, Vholes and Der Magus!

Also, thanks to Mag, Argeth, Llamaman, Vholes Piper, Cryptodynamic, Nyther, Amasius, Happy Yeti, TeKRunner, borkman, and Al for help sorting out some Survivors’ typos. So… many… typos.

Cheers!
Kinak