Posts Tagged ‘Al’
Tuesday, February 19th, 2013
With new content comes new bug fixes (and typos, so many typos). We’ve also got a few older ones in here that were waiting for some bugfixy friends.
- Thanks to Heriodule, Barton26, Mosquito, Al, and Mag for helping the Novos rollout go smoothly.
- The All Resets view now includes the year, thanks to a suggestion from Mag.
- Reminded certain students on campus that the museum isn’t in ruins. Good catch, Dennis!
- Properly defleshed Trash Golems. Thanks for taking a bite for the team, Heriodule!
- And Iron Man runs now show up properly in the reset record. Congrats and thanks, Mag!
As far as typos go, thanks to Mag, Dennis, Al, PenguinPyro, Tros Dal, Arkaim, Thrillhouse, Argeth, and Xerf for tracking those down. And GoldS, especially GoldS.
Cheers!
Kinak
Tags: Al, Argeth, Arkaim, Barton26, Bug Fixes, Dennis, GoldS, Heriodule, Mag, Mosquito, PenguinPyro, thrillhouse, Tros Dal, Xerf
Posted in Bug Fixes
Sunday, January 6th, 2013
Have a nice mix of festive and, you know, normal bug fixes this time around.
- Added a little something to the cracked mirror’s cauldron. Good call, GoldS.
- Holosighting is now working properly. Thanks, Mag!
- Fixed some issues with the Snow Avenger (or Snovenger, if you prefer) thanks to Argeth and Al.
- Added some holiday music to appease GoldS’s insatiable lust for festive tunes.
- Sorted out some problems with the towering snowman with an assist from Al and Cryptodynamic.
- And negative Evasion Power now works consistently with other negative powers. Good catch Al!
Also thanks to Mag, xKiv, Cryptodynamic, Barton26, Xerf, and Penguinpyro for some typo fixes.
Cheers!
Kinak
Tags: Al, Argeth, Barton26, Bug Fixes, Cryptodynamic, GoldS, Mag, PenguinPyro, Snovenger, Xerf, Xkiv
Posted in Bug Fixes
Tuesday, December 11th, 2012
Following Halloween’s update, I’ve been back to keeping better track of bug reports. Here’s a roundup for November and the start of December:
- Added some Horror Westerns to appease Mag’s insatiable thirst for bl… Horror Westerns.
- Cleaned up how skills are displayed in other player’s profiles. Thanks for the idea, Kinak!
- Bathing in blood is now less time-consuming. Thanks for reporting that, Heriodule!
- Fixed a URL manipulation issue with shops. Thanks Al!
- Sorted out a quick issue in the main location page. Thanks DerMagus and SmokeyCastle!
- Fixed an issue with the Holosight Rifle not applying its bonus correctly. Good catch PenguinPyro!
- Zack now returns toad statues properly. Thanks for the head’s up, Al!
And thanks to Nosearmy, Mag, Cryptodynamic, Nyther, and Penguinpyro for some typo fixes.
Cheers!
Kinak
Tags: Al, Bug Fixes, Cryptodynamic, DerMagus, Dev Corner, Heriodule, Horror Westerns, Mag, Nosearmy, Nyther, PenguinPyro, SmokeyCastle, TV
Posted in Bug Fixes
Tuesday, November 13th, 2012
I’d like to take a second to thank everyone who helped corral bugs during Halloween and the aftermath. There was a lot of content and, as you will, a lot of bugs.
GoldS, Mag, Vholes Piper, Dennis, Al, Cryptodynamic, Xerf, Thrillhouse, Happy Yeti, Factitious, Barton26, and Heriodule helped out with typo reports. You rule!
We also had GoldS, Happy Yeti, Cryptodynamic, Argeth, Garbal, Heriodule, and Al with full-on bugs. Thank you!
Along with everyone here, thank you to everyone who participated and just enjoyed the content.
Cheers!
Kinak
Tags: Al, Argeth, Barton26, Bug Fixes, Cryptodynamic, Dennis, Factitious, Garbal, GoldS, Happy Yeti, Heriodule, Mag, thrillhouse, Vholes Piper, Xerf
Posted in Bug Fixes
Friday, October 19th, 2012
Autumn hasn’t been the best season for bugs, but I figured I’d get these posted before the spookiness gets into full swing.
I fixed some issues with JoyTime Products, thanks to Arkaim for keeping at me on those. That should be working much more consistently now.
Also, the math behind sewer collapses wasn’t fully reflecting the idea, so I reworked those. Thanks to Barton26 for bringing that to my attention.
And some typo fixes courtesy of Al, DoctrZombie, Barton26, Thrillhouse, Cryptodynamic, and Vholes Piper.
Cheers!
Kinak
Tags: Al, Arkaim, Barton26, Bug Fixes, Cryptodynamic, DoctrZombie, thrillhouse, Vholes Piper
Posted in Bug Fixes
Tuesday, August 28th, 2012
We have a nice round of August bug fixes. They’re not quite as majestic as august bug fixes, but we’ll make do.
- Midgard Biotech now has its daily allotment of vitamin Hound. Good call, Heriodule!
- Added a conversation option for Dr. Thomas when you believe your trail is dead. Thanks for the suggestion, BigBellyJarelli.
- Fixed an issue eating multiple crystal spines. Om nom nom. Thanks Al!
- Sorted out some issues with fishing modifiers. Thanks for the extreme spading, Valmo.
- Bat Swarms’ attacks should now be working as they describe. Good eyes, Al.
- Fixed some issues with Hel not accepting the new suit. What can I say? She’s a containment suit hipster. Thanks, Heriodule!
- Muffled Sight is now cleared properly by the Slags Antidote. Good suggestion, Al.
Also fixed up a whole load of typos thanks to Mag, Vholes Piper, Cryptodynamic, Al, Argeth, Barton26, Valmo, and GoldS! Woooooo!
Cheers!
Kinak
Tags: Al, Argeth, Barton26, BigBellyJarelli, Bug Fixes, Cryptodynamic, GoldS, Heriodule, Mag, Valmo, Vholes Piper
Posted in Bug Fixes
Saturday, August 25th, 2012
Short version:
If you’re wondering where your containment suit pieces went, check under “heavy.” There’s new containment suit stuff to find. Enjoy!
Midgard Version:
In an effort to cut costs related to Slags cleanup, Midgard has begun supplying some of its guards with a stripped-down version of the containment suit.
Long version:
The containment suit has never quite worked the way I wanted, but I didn’t have a better solution until recently. The way they dropped never quite fit with the narrative, they made getting high Etheric Defense super easy, they didn’t work with crafting quite the way I wanted, and so on and so forth.
The old style of containment suit is now called “heavy” (for reasons that are probably obvious). There is now a new style of containment suit, along with some related new content and puzzles.
Once everything’s been figured out, the containment suit should be as fast or faster to find for Hel, but the heavy containment suit should take some extra work. And, more importantly to my mind, the process should make more sense in-world and have a lot more interesting choices, things that were missing in my original design.
Cheers!
Kinak
Tags: Al, Argeth, Containment Suit, Slags Quest
Posted in Updates
Monday, May 28th, 2012
We have a couple bug fixes and a massive pile of typos to report from the month of May.
- Cheating into the Slags computers should clear any alerts you may have. Good suggestion ShadowWolf.
- Made some tweaks to the Quad quest. Thanks for the suggestions Al and Happy Yeti!
- Red Metal Gaze should properly count as “sciency” again. Good catch Valmo!
Thanks to Nyther, Cryptodynamic, PenguinPyro, Xerf, Happy Yeti, Al, DerMagus, Arkaim, Vholes Piper, and xKiv for reporting those typos.
Cheers!
Kinak
Tags: Al, Arkaim, Cryptodynamic, DerMagus, Happy Yeti, Nyther, PenguinPyro, ShadowWolf, Valmo, Vholes Piper, Xerf, Xkiv
Posted in Bug Fixes
Monday, March 19th, 2012
A nice roundup of bugs and fixes this time.
- Fixed a bug resulting in fighting your own doppelganger for control in gang warfare… which really sounds like a feature when I say it like that, but was a problem. Thanks Cheeetar and Thrillhouse!
- The smuggler’s maps should be properly costing profits now. Thanks for the head’s up Jess!
- Resolved an issue with Legion Tracts not granting their rewards consistently. Good catch, Argeth!
- Adding some special effects (more, more!) to Ghoul Touched. Good suggestions, Al and xKiv.
- And, I stopped breaking standards to support IE 5.5, poor IE 5.5, no love from xKiv. Or, you know, me.
Also thanks to Heriodule, Barton26, GoldS, Al, xKiv, Mag, Jesse, and Vholes Piper for some typo fixes.
Cheers!
Kinak
Tags: Al, Argeth, Barton26, Bug Fixes, Cheeetar, GoldS, Heriodule, Jesse, Mag, thrillhouse, Vholes Piper, Xkiv
Posted in Bug Fixes
Sunday, February 19th, 2012
Hello! We’ve got another round of bug fixes here. Should be exciting :)
- I’ve been adding a lot to PvP and breaking just as much in my wake. Thanks to Mag, PenguinPyro, and Heriodule for helping keep things straight.
- Inject Relay should now be working properly. Thanks, Al!
- Zach’s question about the Grapple Gauntlets won’t go to a completely weird place now. Thanks for the bug report, xKiv and Heriodule.
- And frag grenades will now work in the Abandoned Building if you don’t have any gas grenades handy. Good catch, Arkaim.
Also thanks to Mag, Barton26, DoctrZombie, Vholes Piper, Arkaim, GoldS, and Al for some typo fixes.
Cheers!
Kinak
Tags: Al, Arkaim, Barton26, Bug Fixes, DoctrZombie, GoldS, Heriodule, Mag, PenguinPyro, Vholes Piper, Xkiv
Posted in Bug Fixes