Posts Tagged ‘Cryptodynamic’
Friday, October 19th, 2012
Autumn hasn’t been the best season for bugs, but I figured I’d get these posted before the spookiness gets into full swing.
I fixed some issues with JoyTime Products, thanks to Arkaim for keeping at me on those. That should be working much more consistently now.
Also, the math behind sewer collapses wasn’t fully reflecting the idea, so I reworked those. Thanks to Barton26 for bringing that to my attention.
And some typo fixes courtesy of Al, DoctrZombie, Barton26, Thrillhouse, Cryptodynamic, and Vholes Piper.
Cheers!
Kinak
Tags: Al, Arkaim, Barton26, Bug Fixes, Cryptodynamic, DoctrZombie, thrillhouse, Vholes Piper
Posted in Bug Fixes
Tuesday, August 28th, 2012
We have a nice round of August bug fixes. They’re not quite as majestic as august bug fixes, but we’ll make do.
- Midgard Biotech now has its daily allotment of vitamin Hound. Good call, Heriodule!
- Added a conversation option for Dr. Thomas when you believe your trail is dead. Thanks for the suggestion, BigBellyJarelli.
- Fixed an issue eating multiple crystal spines. Om nom nom. Thanks Al!
- Sorted out some issues with fishing modifiers. Thanks for the extreme spading, Valmo.
- Bat Swarms’ attacks should now be working as they describe. Good eyes, Al.
- Fixed some issues with Hel not accepting the new suit. What can I say? She’s a containment suit hipster. Thanks, Heriodule!
- Muffled Sight is now cleared properly by the Slags Antidote. Good suggestion, Al.
Also fixed up a whole load of typos thanks to Mag, Vholes Piper, Cryptodynamic, Al, Argeth, Barton26, Valmo, and GoldS! Woooooo!
Cheers!
Kinak
Tags: Al, Argeth, Barton26, BigBellyJarelli, Bug Fixes, Cryptodynamic, GoldS, Heriodule, Mag, Valmo, Vholes Piper
Posted in Bug Fixes
Monday, May 28th, 2012
We have a couple bug fixes and a massive pile of typos to report from the month of May.
- Cheating into the Slags computers should clear any alerts you may have. Good suggestion ShadowWolf.
- Made some tweaks to the Quad quest. Thanks for the suggestions Al and Happy Yeti!
- Red Metal Gaze should properly count as “sciency” again. Good catch Valmo!
Thanks to Nyther, Cryptodynamic, PenguinPyro, Xerf, Happy Yeti, Al, DerMagus, Arkaim, Vholes Piper, and xKiv for reporting those typos.
Cheers!
Kinak
Tags: Al, Arkaim, Cryptodynamic, DerMagus, Happy Yeti, Nyther, PenguinPyro, ShadowWolf, Valmo, Vholes Piper, Xerf, Xkiv
Posted in Bug Fixes
Friday, April 6th, 2012
As always, with lovely spring weather, we get swarms of bugs. What do you mean, not that kind of bugs?
- Fixed some problems with the Midgard Special Officer fight not finishing properly. Thanks Arkaim!
- Resolved a group of issues with the new control display. Thanks to PenguinPyro, xKiv, and Mag for reporting those.
- Also fixed up some bad gang log messages. Good catch, Vholes!
- The integrated injector’s tools should be working properly now, thanks to Xerf.
- Exiled some blank encounters related to the mining helmet. Thanks for reporting those, Argeth and Mag.
- Eye of the Earth Serpent now requires Body like other cybereyes. Good catch, Valmo!
- And the new special reward from the rail serpent fight won’t keep displaying when it’s no longer needed. Thanks PenguinPyro.
On a non-bug note, Piercing is now slightly more effective in Net Combat.
Also a special thanks to PenguinPyro, Nyther, GoldS, Arkaim, Factitious, Cryptodynamic, Argeth, Valmo, Nyther, and Vholes Piper for helping us kill some typos.
Cheers!
Kinak
Tags: Argeth, Arkaim, Bug Fixes, Cryptodynamic, Factitious, GoldS, Nyther, PenguinPyro, Valmo, Vholes Piper, Xkiv
Posted in Bug Fixes
Saturday, January 28th, 2012
Fixes! Get yer fixes!
We’ve actually got a bit of a bumper crop. It’s been a good month for bug squishing. Squish, squish, squish.
- Multiseason runs are now properly searchable. Thanks for the bug reports, Al and Vholes Piper!
- Sorted out a variety of weirdness with the serpentine chase scene in the Fractured Reflection. Lots of good spading and good reports from DoctrZombie and Arkaim.
- Long Lost Nostalgia shouldn’t show up as a non-donation skill for resets any more. Good catch, Mag!
- Corrected some CSS compatibility issues with Firefox. Thanks Barton26!
- Brick figures can now be removed properly from apartments. Thanks for the bug report, Cryptodynamic!
- Sorted out a funny issue where replaced buffs weren’t always calculating their bonuses properly. Excellent catch here from xKiv.
- And, perhaps most importantly, sparklers now deal damage appropriately if you have negative fire defense. Whew, dodged a bullet on that one. Thanks Vholes!
Also thanks to GoldS, Factitious, Mag, Borkman, Sir Cheddar, Al, and Argeth for typo fixes.
Cheers!
Kinak
Tags: Al, Argeth, Arkaim, Barton26, Borkman, Bug Fixes, Cryptodynamic, DoctrZombie, Factitious, GoldS, Mag, Sir Cheddar, Vholes Piper, Xkiv
Posted in Bug Fixes
Sunday, January 8th, 2012
We have another round of bug fixes… and by “bug fixes” I mean mostly typos.
Speaking of typos, thanks to GoldS, RazielSonofKain, GoldS, Al, Cryptodynamic, GoldS, Argeth, GoldS, Cank, Vholes Piper, GoldS, ThunderBird, Mag, and GoldS for help tracking down typos.
- Fixed a display bug with Better Part of Valor runs. Thanks Mag and xKiv.
- Lieutenant rank now carries through whitelists properly. Thanks for the bug report, Barton26.
- White noise programs should now deduct from perception properly. Good eyes, Al, good eyes.
- The testing lab outside the Slags can now be salvaged like other computers. Good suggestion, BigBellyJarelli.
Cheers!
Kinak
Tags: Al, Argeth, Barton26, BigBellyJarelli, Bug Fixes, Cank, Cryptodynamic, GoldS, Mag, razielsonofkain, Thunderbird, Vholes Piper, Xkiv
Posted in Bug Fixes
Sunday, December 11th, 2011
So, apparently I underestimated how many more bug reports I get when I post the fixes in the devblog. Nothing major, but a list of changes for the week:
- All opponents should use Brutality appropriately now. Some were getting the bonus damage even if you had a Technique. Filthy cheating enemies.
- Fixed a bug causing improbable guns to decay too quickly. Good catch, Cryptodynamic!
- Updated the art for Brutality and fishing in the sewers to be less confusing. Thanks for the suggestions, Al!
- Sorted out some weirdness eating specters. Thanks for eating absolutely everyone, Vholes!
- Free fights should now properly refresh the character pane. Thanks again, Al!
- Corrected some weird encounter logic in the Winter of our souls… I mean, the Fractured Reflection. Direct all applause to Vholes Piper.
And thanks to Barton26, Mag, GoldS, Arkaim, and Vholes Piper for typo reports.
Cheers!
Kinak
Tags: Al, Arkaim, Barton26, Bug Fixes, Cryptodynamic, GoldS, Mag, Vholes Piper
Posted in Bug Fixes
Sunday, December 4th, 2011
Sometime around Halloween, minor bug fixes stopped getting reported in the shuffle. Sorry if you helped me fix something and I didn’t manage to thank you.
A few fixes I have notes for:
- Fixed an error clicking on your current avatar. Good catch, Al!
- Corrected some issues with the Halloween candy grab bag. Thanks, Dennis and Heriodule!
- I stopped reporting minor bug fixes. Thanks for pointing that out, Mag!
Also thanks to (at least) Vholes Piper, BigBellyJarelli, Dan, Cryptodynamic, Borkman, Factitious, Mag, Isladar, pete, suuljin, Thrillhouse, Happy Yeti, and Thrillhouse for reporting typos.
Cheers!
Kinak
Tags: BigBellyJarelli, Borkman, Bug Fixes, Cryptodynamic, Dan, Factitious, Happy Yeti, Isladar, Mag, Pete, Suuljin, thrillhouse, Vholes Piper
Posted in Bug Fixes
Monday, September 5th, 2011
Bug fixes and little updates ahoy!
- Returning to the Fang’s hideout after killing all the guards should now display the appropriate options. Good catch, BigBellyJarelli.
- Salvaged items now immediately appear in the list to resalvage. Good eyes, Pete!
- There are now a “Newest” and a “First” link the profile list. Good suggestion, Vholes.
- Offhand items are now properly unequipped when you have a cyberdoc remove your cyberarms. Thanks, Sir Cheddar!
- Corrected an issue where credits you received in your mail wouldn’t update your character pane properly. Thanks for the bug report, Cank!
- Logging in to a lab computer then immediately back out now counts as walking away and, when appropriate, loitering. Good eyes, DoctrZombie.
And special thanks to Factitious, Mag, Borkman, DoctrZombie, Cryptodynamic, Thrillhouse, and Vholes Piper for some typo finding.
Cheers!
Kinak
Tags: BigBellyJarelli, Borkman, Bug Fixes, Cank, Cryptodynamic, DoctrZombie, Factitious, Mag, Pete, thrillhouse, Vholes Piper
Posted in Bug Fixes
Friday, August 12th, 2011
Most of these bugs weren’t actually with cybernetics, which had a shockingly smooth launch one the lab opens its doors *pats back*
I just really wanted to say “cyberbugs.” Like who wouldn’t want a beetle with cyberlegs? If nothing else, so you could say “What sort of maniac would put cyberlegs on a beetle?”
- Fixed a bug making cybernetics grant their bonuses properly. Good (cyber)eyes, Viscerator!
- Your white list status (or lack thereof) is mentioned in the Leave Gang section of your Gang screen. Good suggestion, Sir Cheddar.
- Marked some items as equippable properly, thanks to GoldS.
- You can now redirect shipments if you’re hacking while looking at a mirror or reading a book. Good catch, Mag.
- Watching ice freeze now properly results in frozen ice. Thanks, Francis Vixen!
- And some typo fixes from Cryptodynamic, Mag, Factitious, Liasi, Cank, Sir Cheddar, Vholes Piper, and Thrillhouse. Wooo! Go team!
Note that this update is completely unrelated to Metroplex Day, which is tomorrow. You can’t combine the metaphorical cyberbug with a firework to make some sort of giant beetle firework.
Although if you find a way to enter metaphors in the crafting system, you should probably let me know.
Cheers!
Kinak
Tags: Cank, Cryptodynamic, Factitious, Francis Vixen, GoldS, Liasi, Mag, Sir Cheddar, thrillhouse, Vholes Piper, Viscerator
Posted in Updates