Posts Tagged ‘Vholes Piper’
Wednesday, July 28th, 2010
There are a few updates I’d like to mention that are visible now. The main one is that there’s a new Melee Technique filling Kidney Punch’s old role and Kidney Punch now does something fairly different.
- Kidney Punch has been replaced by a new Technique better representing the teacher’s desire for fair play (and melee attacks). Kidney Punch now works differently and is learned separately.
- Higher number keys now work properly in Net Combat. Good catch Valliant.
- Corrected a bug where the last energy of lines and lures didn’t effect fishing. Good eyes, Argeth, good eyes.
- Living Sludge Hearts cap at 999/day. If you want more petrol than that… I have no idea what to suggest. Thanks to Sir Cheddar for pointing out this error.
- On a heart related note, the Industrial heart is craftable again. Thanks Al!
- Also thanks to Llamaman, Xerf, Mag, Vholes Piper, and Glass for uncovering some typos lurking in old content so we can build a strong grammatical base moving forward.
Tic toc.
Cheers!
Kinak
Tags: Al, Argeth, Glass, Llamaman, Mag, Sir Cheddar, Vallian, Vholes Piper, Xerf
Posted in Updates
Thursday, July 1st, 2010
Did some spring cleaning and by “spring cleaning” I apparently mean “fixing crazy bugs.” Crazy bugs that all seem to be strangely meta, preying on computers in game… I won’t think about that too long.
- Fixed an item duping bug in the suite code. Huge thank you to Sir Cheddar for keen eyes and honesty.
- Corrected an issue where the Unlocked Midgard Player was a consumable item rather than equipment. Thanks Mag!
- There shouldn’t be PHP errors popping up in the rhythm game anymore. Not that it isn’t strangely appropriate. Thanks for the bug report, Thunderbird!
- Sorted out an issue where the Extreme Bass XIII game was comparing your lifetime score against the leaderboard. Thanks to Mag for walking me through this one until I saw the error.
- And fixed up some typos thanks to Cryptodynamic, Vholes Piper, and Shard.
Cheers!
Kinak
Tags: Bug Fixes, Cryptodynamic, Mag, Shard, Sir Cheddar, Thunderbird, Vholes Piper
Posted in Bug Fixes
Thursday, June 17th, 2010
Suites, the equivalent of outfits for Programs, are now in. Yay!
The main difference you may note is that suites will uninstall any running programs that weren’t in the suite. So, where an empty outfit won’t do anything, an empty suite will turn off all your programs. It should make sense when you use it.
Also, putting on an outfit will install the suite of the same name (if you have one). The reverse is also true. The outfit is put on first regardless.
While I was in there, I made processor messages in the data tab a bit clearer (hopefully).
Also brought in some bug fixes:
- Fixed effects that trigger on damage to be evadable. Thanks Llamaman!
- Corrected an issue that was causing evasion to display double the amount you actually evaded. Thanks for the bug report, Al!
- Reworked the Dock Song quest logs. Thanks Vholes Piper and Llamaman.
Thanks to Argeth, GoldS, Mag, and especially Glass for some typo corrections.
Cheers!
Kinak
Tags: Al, Argeth, Glass, GoldS, Hacking, Llamaman, Mag, Programs, Suites, Vholes Piper
Posted in New Features
Saturday, June 5th, 2010
And now for your daily dose of Vitamin U(pdate). I mostly pushed this out so the first update wouldn’t be a surprise, but there are some other things I’ve done over the last few days.
- Increased the difficulty of the “high road” in the Slags Building to balance it a bit better with the low road. Thanks for the suggestion, Al!
- Added some interactions with the Rhythm Game in the University Computer Lab. Thanks for the nudge, Llamaman.
- Polished the salvage results from fishing poles. Good suggestion, Vholes.
- Corrected an issue where Ghoultouched wasn’t working properly against delicious, delicious masses of tentacles. Good catch, DerMagus!
- Removed the extra footer from the bottom of hacking fights after accidentally adding it again. Thanks Al!
- Cleaned up some unearthly coin effects. Thanks Glass!
- And apparently no typos this time. Weird, huh?
Cheers!
Kinak
Tags: Al, DerMagus, Glass, Llamaman, No Typos, Vholes Piper
Posted in Updates
Wednesday, June 2nd, 2010
I’ve mostly been unpacking and working on the Survivors’ Quest, but I’ve also snuck out a few changes. Nothing too major, but wanted to make sure they didn’t get lost down the memory hole.
- If you have a Christmas Tree up, your ornaments are visible from your profile. Thanks to Al for finally prodding me into implementing it.
- Rankings (Fishing, Chess) should now be reset properly by the beta reset. Good catch, Xerf!
- Maxwell’s rewards should be working properly. Thanks for the bug reports, Al and Argeth!
- Exclusive buffs like music and fishing lures should display a little more cleanly. Good call, GoldS.
- I added some more interactions with the Slags Medical Files. Thanks for the suggestions, Llamaman.
- As mentioned on the podcast, added two new avatars.
- And a big “thank you!” to Mag, Borkman, Vholes Piper, Nyther, Cryptodynamic, and Glass for reporting typos.
Cheers!
Kinak
Tags: Al, Argeth, Borkman, Cryptodynamic, Glass, GoldS, Mag, Nyther, Vholes Piper, Xerf
Posted in Updates
Thursday, May 13th, 2010
Recipes are now remembered over resets. The way this works is very specific, so I’m going to explain it so there isn’t any confusion.
Any recipe that can be learned through experimentation is saved when you reset. Those recipes are then restored when you gain the ability to perform that type of experimentation (so, when you get your electrical kit or learn experimental chemistry).
So recipes that are only learned through other sources (like items or NPCs) are not remembered. And you don’t get chemistry recipes back just because you got a chemistry kit. I included these exceptions to allow crafting to create game-defining items and play a role in the main quest line, so they’re not bugs or oversights.
Other Stuff
- On a related note, recipes you don’t meet the requirements for are now disabled. This mostly comes up with coding, but who can say where its tentacles extend?
- Resolved an issue where multiple recipes for the same end result weren’t displaying. Thanks for the bug report, Ricket!
- Revamped the Undying Heart skill from the new quest. In addition to it’s previous hidden stuff it has some neat new hidden stuff and slightly less obvious stuff. Thanks for the suggestion, Argeth!
- Went through and added some meat to Ghoultouched, including some very old suggestions about it interacting with drones. Also thanks to Cryptodynamic for helping me debug it in PvP.
- Gift messages can now extend to 240 characters. Happy Welcome Backing Vholes! And this should be the last time I extend those. It’s like two whole tweets :P
- We also have some typos from xKiv, Argeth, and Mag. Thanks!
Cheers!
Kinak
Tags: Argeth, Beta Reset, Cannibalism, Crafting, Cryptodynamic, Mag, Recipes, Ricket, Updates, Vholes Piper, Xkiv
Posted in New Features
Wednesday, May 5th, 2010
Have a nice list of updates here, mostly changes with a couple of bug fixes.
- Unified the handling of “Continue On”/”Back to the Streets”/etc. as buttons for consistency and help with scripting. Thanks for the suggestion, Xerf!
- Updated the donations page to reflect me having a job (yay!) and information about beta reset/Zack. Thanks for pointing that out, Glass!
- Per the podcast, the Fang Boss in the Docks quest stops using Explosive Shot when he runs out of clips. Good call, Al.
- Renamed options taking you back to the main Net screen “logout” to clarify the difference between them and “Unplug.” This is another good suggestion from Xerf. Thanks!
- Resolved an issue preventing folks from getting the ghoultouched skill. Thanks for the bug report Szodrin and welcome back :)
- Also fixed up some typos thanks to Cryptodynamic, Vholes Piper, Glass, and Mag.
Cheers!
Kinak
Tags: Al, Bug Fixes, Cryptodynamic, Glass, Interface, Mag, Szodrin, Typos, Vholes Piper, Xerf
Posted in Updates
Wednesday, April 21st, 2010
Wanted to mention some of the updates that have gone in recently. Mostly I’ve been working on the Survivor’s Quest pre-content, which is coming along now.
- In the inventory, empty equipment slots are listed if you have some of that item type available. Thanks to Mag for the suggestion.
- Corrected an error where Vigilante fights weren’t costing Energy consistently. Good catch, NeonGrey!
- Fixed up the dates on the Updates pane to say 2010… you know, the year we’ve been in for a while. Thanks for catching that, DanBob!
- Corrected how stuns (mostly Petrol Splash) are displayed so you shouldn’t run into situations where a stun is displayed after a round where they did nothing. This was the topic of enough bug reports, I figured it counts as broken.
- Percentage Penalties are now displayed properly.
- And some good ol’ fashioned typo fixes from Llamaman, Vholes Piper, Mag, NeonGrey, and Cryptodynamic.
Cheers!
Kinak
Tags: Cryptodynamic, DanBob, Llamaman, Mag, NeonGrey, Vholes Piper
Posted in Bug Fixes
Thursday, April 1st, 2010
- Deactivating alarm in Midgard Bioresearch should work properly. Thanks Llamaman!
- Fighting Shard is no longer a free action. Good catch Factitious.
- Poetry notes now only work on the noted document. Thanks for the bug report, Mag.
- The Golden Chip links back to the net rather than the streets. Good suggestion, Plus4!
- The bauble items (from the Lost Son quest) are gadgets rather than offhand now, to match the switch for Slags IDs. Thanks to Vholes Piper for this one.
- And some typo fixes from Mag, Vholes Piper, Thrillhouse, Plus4, and Borkman.
There are probably some other changes that I missed. If anything leaps to mind, drop me a line and I’ll make sure it gets added.
Cheers!
Kinak
Tags: Borkman, Factitious, Llamaman, Mag, Plus4, thrillhouse, Vholes Piper
Posted in Updates
Tuesday, December 15th, 2009
On today’s special holiday episode of the devblog, we have:
- We’ve added a personal touch to the Abominable Snowman leaderboard, revealing where you stand. Thanks for the suggestion, Man Mobile, and some bug finding from Mag.
- Horned Snowmen will no longer use their ultimate “Turn your weapon into a Brain Staples Single” attack. Thanks for the suggestion, Mag and Deathknight.
- Fixed up some icicle errors. Thanks for the bug report, Valera.
- You now need to be in the Slags to give Hel her Christmas gift of a containment suit. Thanks for pointing this out Pyren and Vholes.
- Larry’s extra-special gift is likewise better given in person. Good suggestion from a ways back, thanks to Mr. Green.
- Thanks for some very festive typo fixes from Mag, Valera, Argeth, and Al.
- Also, the Flying Eyes got an early Christmas present from yours truly.
Cheers!
Kinak
Tags: Al, Argeth, Christmas, Deathknight, Holiday, Mag, Man Mobile, Mr. Green, Pyren, Valera, Vholes Piper
Posted in Bug Fixes