Posts Tagged ‘Al’
Saturday, January 28th, 2012
Fixes! Get yer fixes!
We’ve actually got a bit of a bumper crop. It’s been a good month for bug squishing. Squish, squish, squish.
- Multiseason runs are now properly searchable. Thanks for the bug reports, Al and Vholes Piper!
- Sorted out a variety of weirdness with the serpentine chase scene in the Fractured Reflection. Lots of good spading and good reports from DoctrZombie and Arkaim.
- Long Lost Nostalgia shouldn’t show up as a non-donation skill for resets any more. Good catch, Mag!
- Corrected some CSS compatibility issues with Firefox. Thanks Barton26!
- Brick figures can now be removed properly from apartments. Thanks for the bug report, Cryptodynamic!
- Sorted out a funny issue where replaced buffs weren’t always calculating their bonuses properly. Excellent catch here from xKiv.
- And, perhaps most importantly, sparklers now deal damage appropriately if you have negative fire defense. Whew, dodged a bullet on that one. Thanks Vholes!
Also thanks to GoldS, Factitious, Mag, Borkman, Sir Cheddar, Al, and Argeth for typo fixes.
Cheers!
Kinak
Tags: Al, Argeth, Arkaim, Barton26, Borkman, Bug Fixes, Cryptodynamic, DoctrZombie, Factitious, GoldS, Mag, Sir Cheddar, Vholes Piper, Xkiv
Posted in Bug Fixes
Sunday, January 8th, 2012
We have another round of bug fixes… and by “bug fixes” I mean mostly typos.
Speaking of typos, thanks to GoldS, RazielSonofKain, GoldS, Al, Cryptodynamic, GoldS, Argeth, GoldS, Cank, Vholes Piper, GoldS, ThunderBird, Mag, and GoldS for help tracking down typos.
- Fixed a display bug with Better Part of Valor runs. Thanks Mag and xKiv.
- Lieutenant rank now carries through whitelists properly. Thanks for the bug report, Barton26.
- White noise programs should now deduct from perception properly. Good eyes, Al, good eyes.
- The testing lab outside the Slags can now be salvaged like other computers. Good suggestion, BigBellyJarelli.
Cheers!
Kinak
Tags: Al, Argeth, Barton26, BigBellyJarelli, Bug Fixes, Cank, Cryptodynamic, GoldS, Mag, razielsonofkain, Thunderbird, Vholes Piper, Xkiv
Posted in Bug Fixes
Sunday, December 11th, 2011
So, apparently I underestimated how many more bug reports I get when I post the fixes in the devblog. Nothing major, but a list of changes for the week:
- All opponents should use Brutality appropriately now. Some were getting the bonus damage even if you had a Technique. Filthy cheating enemies.
- Fixed a bug causing improbable guns to decay too quickly. Good catch, Cryptodynamic!
- Updated the art for Brutality and fishing in the sewers to be less confusing. Thanks for the suggestions, Al!
- Sorted out some weirdness eating specters. Thanks for eating absolutely everyone, Vholes!
- Free fights should now properly refresh the character pane. Thanks again, Al!
- Corrected some weird encounter logic in the Winter of our souls… I mean, the Fractured Reflection. Direct all applause to Vholes Piper.
And thanks to Barton26, Mag, GoldS, Arkaim, and Vholes Piper for typo reports.
Cheers!
Kinak
Tags: Al, Arkaim, Barton26, Bug Fixes, Cryptodynamic, GoldS, Mag, Vholes Piper
Posted in Bug Fixes
Saturday, July 23rd, 2011
The Mirror seems to have gone out pretty smoothly, in the grand scheme of things. I think we’ve got most of the bugs hammered out. I apologize if I miss anyone’s contribution, those first few days are always quite hectic.
Mirror Fixes
- Fixed several bugs with climbing the reflected tower, then rebalanced the difficulty. Thanks for the masochism, Al and Mag!
- Bonus Choice XP is now displaying properly. Good catch, The Fop!
- Apple Rotgut is usable properly. Thanks, Mag!
- The maiden will no longer stonewall questions with “SQL Error.” It’s unladylike, after all. Thanks, Lord Finisher, DoctrZombie, Argeth, GoldS, and DerMagus!
Other Changes
- New item labels should now appear in their descriptions. For the moment this includes Music, Fishing Lure, Fishing Line, and some others you don’t have to worry about for a while. Before anyone asks, it’s not my intention to include many of these beyond what I already mentioned.
- High Test Line and the Training Hook effects now interact. Good suggestion, The Fop.
Typos!
We’ve also got a whole swarm of typos from amysaysyes, The Fop, Mag, Sir Cheddar, Lord Finisher, Factitious, Liasi, Al, borkman, Francis Vixen, and Argeth. Thanks, everyone!
Cheers!
Kinak
Tags: Al, amysaysyes, Argeth, Borkman, Factitious, Francis Vixen, Liasi, Lord Finisher, Mag, Sir Cheddar, The Fop
Posted in Updates
Monday, July 11th, 2011
A few updates and fixes consolidated from the last few weeks.
First, Updates!
- Defenders in gang warfare should now receive a blow-by-blow description of the battle in their notification message. Wooo!
- Icons for all Conducts you’ve followed in Seasonal Reset runs now appear in your Profile.
- Added some shield-related content.
Then, Fixes!
- Corrected an issue where the Gang Warfare messages said you were fighting yourself. Thanks to Liasi, Viscerator, and The Fop for reporting that.
- Fixed an issue with Jab not properly taking Strength into account for damage. Good eyes, Al! Good eyes!
- Eclipse Purist should now be showing up in Profiles properly. Thanks, Mag!
- And resolved an issue where the HKGames Helmet was interfering with sleeping. No fixes yet for the issue of Metroplexity interfering with sleeping. Good catch, The Fop.
Also resolved some typos thanks to DoctrZombie, Dennis, Mag, and Cryptodynamic. Thanks!
For those keeping track (and not reading this from the future, I’m aiming to release the next unearthly item the week of the 15th. So, the 15th to 22nd, sometime in there, hopefully.
As always, take my schedules with the daily recommended allowance of salt.
Cheers!
Kinak
Tags: Al, Cryptodynamic, Dennis, DoctrZombie, Liasi, Mag, The Fop, Viscerator
Posted in Updates
Saturday, May 14th, 2011
So, here’s the list of bugs from slightly before I left through now. I should be caught up now, so if there’s anything you sent in that dropped through the cracks, let me know. Also sorry if I missed anyone that reporting a bug, my records are a bit scattered.
- Cleaned up some issues with 05Cleaner and killing sites at the end of the virus event. Thanks to Al, GoldS, Cryptodynamic, Thrillhouse, Dead_Eye, and Francis Vixen for the bug reports.
- Corrected a pair of bugs allowing free access node searches, thanks to Factitious and Cryptodynamic.
- Sorted out a serious bug related to multi-using items. Thanks GoldS!
- Then fixed multi-selling blackmail material, which I broke there. Good catch, Dennis!
- Made the personal comm dish properly craftable thanks to Liasi.
- Also made the Crystallized Octopus Eye craftable under normal circumstances. Thanks for the dark magic, GoldS.
- Removed a few more hanging Docks references. Good eyes, Heriodule.
And a couple changes:
- I might be opening a can of worms here, but the Gang Boss now responds to ties, driving home a bit more of your character’s nature. Thanks to Liasi for this one.
- The Jitters are now a touch more controllable. Thanks to Francis Vixen for the suggestion.
Also fixed up some typos thanks to Cryptodynamic, Al, Francis Vixen, and Mag.
Cheers!
Kinak
Tags: Al, Cryptodynamic, Dead_Eye, Dennis, Factitious, Francis Vixen, GoldS, Heriodule, Mag, thrillhouse
Posted in Bug Fixes
Thursday, March 31st, 2011
It occurs to me that I haven’t done a master bugfix post in a while. How do I know? Because I have a giant pile of them to post. Enjoy!
- Corrected an infinite items bug, thanks to GoldS. If GoldS was a country, I’d be waving a little GoldS flag right now.
- Fixed a bug that made Gang Warfare unavailable. Thanks for catching that, cudgelist and DerMagus!
- Undestroyed the Metroplex University Computer Lab. Thanks for the bug reports Argeth, Liasi, and Mosquito.
- Fixed a funny issue where the links on the Golden Chip leaderboard were going to random gangs. Good eyes Mag and Francis Vixen.
- Corrected a bug preventing the Signal Tracker from being sold, back when it was sellable… which it isn’t anymore… Thanks for unbreaking the event, Happy Yeti and DoctrZombie.
- The mouseover for the Waterfront now appropriately says The Waterfront rather than The Docks. Thanks for the new eyes on that Heriodule!
- I have a note here that says “Broke the news to 05Cleaner (Argeth)” Not sure time I meant, but Argeth’s reported a lot of issue’s with 05Cleaner’s dialogue. Thanks!
Also thanks to Mag, BigBellyJarelli, Thrillhouse, Cank, Factitious, Elliotbay, OgremanSam, Cryptodynamic, Al, Sir Cheddar, and GoldS for catching some typos. That… is a lot of typos. Seriously, thanks :)
Cheers!
Kinak
Tags: Al, Argeth, BigBellyJarelli, Cank, Cryptodynamic, cudgelist, DerMagus, elliotbay, Factitious, Francis Vixen, GoldS, Heriodule, Liasi, Mag, Mosquito, OgremanSam, Sir Cheddar, thrillhouse
Posted in Updates
Wednesday, February 23rd, 2011
We’ve got a lot of bug fixes this time. Perhaps unsurprisingly, most of them reflect the new battlefields out in the Net.
- Corrected a bug allowing use of arbitrary tools in Net Combat. Big thanks to Al for this one.
- The Viral Reformatter is properly closing access to the reformatted site. Thanks Cryptodynamic and Argeth!
- Enemy information should be immediately updated on successful use of the Viral Reformat tool. Good catch, DerMagus!
- Zack now has a conversation option for the Zalian Defense Tool. Thanks for pointing that out, Arkaim.
- The arms dealer in the VIP Room will no longer sometimes give away free crates of goodies. Thanks Smokestack!
- Using Cover Fire underwater will no longer result in uncontrollable urges to gnaw the flesh of one’s enemies. Thanks for the bug report, BigBellyJarelli!
Also thanks to Cryptodynamic, elliotbay, Argeth, and rxzambrana for pointing out some typos.
Cheers!
Kinak
Tags: Al, Argeth, Arkaim, BigBellyJarelli, Cryptodynamic, elliotbay, rxzambrana, Smokestack
Posted in Bug Fixes
Wednesday, January 12th, 2011
First off, there are a couple of new options in the Net screen:
- Targets can now be individually removed with the aptly named “Delete Link” option.
- Target Search and Intrusive Search can now be run directly from the Net screen.
And some updates:
- When modifying a deck to contain less than 15 Techniques, it will now tell you exactly how many you have. Good catch, Al.
- Bonuses to Combat XP now apply even if you’re beating up poor defenseless creatures that don’t grant any XP on their own. Thanks Cank!
- OmniMall will now appropriately interpret commas when you’re using it to launder fat sacks of cash. Good thought, Al!
- In theme with our updates, you can no longer anti-hack the Prototype Trenchcoat into giving you negative energy of Sloppy Hacker. Thanks for the bug report, Al!
Also corrected some typos from Vordrax, Mag, Francis Vixen, Xerf, Cryptodynamic, DerMagus, and Arkaim. Thanks, everyone!
Cheers!
Kinak
Tags: Al, Arkaim, Cank, Cryptodynamic, DerMagus, Francis Vixen, Mag, Vordrax, Xerf
Posted in Updates
Saturday, December 11th, 2010
Between resting and working on Christmas, I’ve squeezed in a few updates.
- You can now retrieve items from Zack multiple times a run (for example, if it spans seasons). Thanks for pointing that out, Al.
- Added conversation options to Zack regarding the seasonal reset rewards. Good call, Mag.
- The OmniMall now sends messages to gift receivers explaining how to get their gifts if they don’t already have OmniMall access. Thanks for the suggestion, Sir Cheddar.
- Fixed a few bugs preventing seasonal reset rewards from being handed out in a timely fashion. Thanks Mag and Factitious!
- Corrected a bug where stuns weren’t consistently disrupting Techniques that depend on their predecessors (like Swordplay). Thanks Xerf!
Also thanks to Xerf, Suuljin, Cryptodynamic, Mag, Factitious, and GoldS for their continued effort typo-slaying.
*wanders off humming “Blessed is the OmniMall”*
Cheers!
Kinak
Tags: Al, Cryptodynamic, Factitious, GoldS, Mag, Sir Cheddar, Suuljin, Xerf
Posted in Bug Fixes