Posts Tagged ‘Bug Fixes’

Labor Day Labor

Monday, September 5th, 2011

Bug fixes and little updates ahoy!

  • Returning to the Fang’s hideout after killing all the guards should now display the appropriate options. Good catch, BigBellyJarelli.
  • Salvaged items now immediately appear in the list to resalvage. Good eyes, Pete!
  • There are now a “Newest” and a “First” link the profile list. Good suggestion, Vholes.
  • Offhand items are now properly unequipped when you have a cyberdoc remove your cyberarms. Thanks, Sir Cheddar!
  • Corrected an issue where credits you received in your mail wouldn’t update your character pane properly. Thanks for the bug report, Cank!
  • Logging in to a lab computer then immediately back out now counts as walking away and, when appropriate, loitering. Good eyes, DoctrZombie.

And special thanks to Factitious, Mag, Borkman, DoctrZombie, Cryptodynamic, Thrillhouse, and Vholes Piper for some typo finding.

Cheers!
Kinak

First of July Fixes

Thursday, July 1st, 2010

Did some spring cleaning and by “spring cleaning” I apparently mean “fixing crazy bugs.” Crazy bugs that all seem to be strangely meta, preying on computers in game… I won’t think about that too long.

  • Fixed an item duping bug in the suite code. Huge thank you to Sir Cheddar for keen eyes and honesty.
  • Corrected an issue where the Unlocked Midgard Player was a consumable item rather than equipment. Thanks Mag!
  • There shouldn’t be PHP errors popping up in the rhythm game anymore. Not that it isn’t strangely appropriate. Thanks for the bug report, Thunderbird!
  • Sorted out an issue where the Extreme Bass XIII game was comparing your lifetime score against the leaderboard. Thanks to Mag for walking me through this one until I saw the error.
  • And fixed up some typos thanks to Cryptodynamic, Vholes Piper, and Shard.

Cheers!
Kinak

Updates, get yer Updates!

Wednesday, May 5th, 2010

Have a nice list of updates here, mostly changes with a couple of bug fixes.

  • Unified the handling of “Continue On”/”Back to the Streets”/etc. as buttons for consistency and help with scripting. Thanks for the suggestion, Xerf!
  • Updated the donations page to reflect me having a job (yay!) and information about beta reset/Zack. Thanks for pointing that out, Glass!
  • Per the podcast, the Fang Boss in the Docks quest stops using Explosive Shot when he runs out of clips. Good call, Al.
  • Renamed options taking you back to the main Net screen “logout” to clarify the difference between them and “Unplug.” This is another good suggestion from Xerf. Thanks!
  • Resolved an issue preventing folks from getting the ghoultouched skill. Thanks for the bug report Szodrin and welcome back :)
  • Also fixed up some typos thanks to Cryptodynamic, Vholes Piper, Glass, and Mag.

Cheers!
Kinak

Bug Fixes

Thursday, October 8th, 2009

It occurs to me it’s been a bit since I posted the bug fixes. Here’s what we’ve got:

  • Fixed a pair of bugs that were allowing descriptions to leak out early. Thanks Al and Cryptodynamic!
  • In the process of fixing that, broke the description system in several novel ways (my favorite being that you couldn’t see your shirt’s description.) Thanks for the bug reports Cristiona, Edwahd, Nyther, Lord Finisher, Blarghgh, and PaidPiedPiperPal.
  • Added some spaces where they were desperately needed. Good call, Ricket.
  • Resolved an issue where the Energy on certain special fights was being charged up front. Good eyes, Lord Finisher.
  • Continuing the theme, broke noncombats while I was in there. Thanks for the bug report, vandamien.
  • Corrected an issue where you could lock yourself out of Mikhail’s reward for the Docks quest if Lo leaves before you take it. Good catch, xKiv!
  • Also fixed an issue where certain hacking sites were giving away Christmas presents. In October! I know, it’s crazy :) Thanks, slyspawn!
  • Thanks to RazielSonofKain and especially Mag for hunting down some typos for me.

Status on what I’m working on is: done with the crafting stuff I was dragging on (about five dozen items, some new buffs/techniques, and a bunch of skills). Next is dialogue for that branch, followed by a break working on other stuff you’ll see sooner to clear my head.

Cheers!
Kinak

Updates!

Wednesday, September 23rd, 2009

Some fixes today, mostly on the targeting end of things and some bugs that folks have noticed because of it. Kind of interesting to see what shakes out when you expose information folks weren’t seeing before.

  • Killing targets shouldn’t screw up the indicator anymore. Thanks to BeerBuddha, Mag, and RazielSonofKain for those bug reports.
  • Hopefully we’ve squashed the sporadic issues where defenders in net combat would hang on an extra round before dying. Give me a holler if you run into this again. Thanks for the bug report, Rykar!
  • Fixed a really neat bug where certain items were displaying “0 in inventory” incorrectly when using the “Display Listings Only” checkbox in the Mall. Excellent catch, bonbon!
  • The Fractal Understanding effect from the new donation item shouldn’t immediately be taxed Energy as you’re gaining it. Thanks, Rykar.
  • Clicking the same target again won’t hide the indicator anymore. Thanks Al!
  • Added mouseover text to avatars so you can see their names. A suggestion from the forums.
  • Corrected some typos courtesy of Edwahd, Mag, and Argeth.

And that’s it for today. Other than that, I’ve been working on a sweet puzzle in the Survivors’ Quest content. It’s still a while out, so I’ll be dropping in some other interesting stuff whenever I need a break.

Cheers!
Kinak

Avatars and Others

Tuesday, August 25th, 2009

A pair of unrelated Avatar changes:

  • You can now change Avatar in the account preferences screen, whether or not you are in Gang Warfare.
  • There are two new avatars available.

And some bug fixes:

  • Crashing will now properly stop hackers and defenses from acting. Thanks Starwed!
  • Piercing is now described (in mouseover) where it shows up. Good suggestion, Wyrd.
  • Pressing Enter in the outfit text box should now save the outfit instead of changing to something random. Thanks to Valera, our dedicated “making sure Enter works in every text box” checker :)
  • For the trifecta of “strange things found in misdirected shipments,” cans are not sugar. Thanks Llamaman!
  • Using “Clear” in net combat shouldn’t result in an incorrect memory display anymore. Good catch Starwed.
  • Yellowed Maps no longer pretend to be multiusable. Good catch, Cryptodynamic.

And, of course, we have a bunch of typo fixes thanks to PaidPiedPiperPal, Rykar, Argeth, Slyspawn, and Valliant. Thanks everyone :)

Cheers!
Kinak

Post GenCon Wrap-Up

Wednesday, August 19th, 2009

So, between my long weekend and the beginning of this week I fixed a ton of bugs and typos. I apologize in advance if I miss something in the list, but it’s the most thorough accounting I have.

  • Fixed a bunch of early bugs within hacking. Thank you Rykar, Thrillhouse, Zelandoni, Nyther, Jick, Man Mobile, Blarghgh, and NX_Phoenix.
  • Folks shouldn’t be getting blank spaces in hacking tools anymore. Thanks to Mag and Man Mobile for reporting this one.
  • The special decompilers should work. Thank you RazielSonOfKain.
  • You can no longer get stuck on the second floor of the Slags tower. Thanks for the bug report, Llamaman.
  • Switching for a lower processor computer shouldn’t confuse the installation requirements screen anymore. Good catch, Harrakan!
  • The A student no longer decides he needs more Eclipse every time you talk about art. Thanks llamaman!
  • Made another stab at fixing Petrol Splash. Thanks Valera and JTN2002 for the testing!
  • Added some new dialogue options for Lo. Good call Serenity.
  • Dual Armored Vest is now function, thanks to RazielSonOfKain.
  • Fixed the grammar for equipping and unequipping items that start with ‘the.’ Thanks Shademaster00 and Rykar.
  • Added Data and Programs to the mall. Thanks Rykar!
  • Thanks to Cryptodynamic for doublechecking I’m not giving you those trashy drone hounds when you’re supposed to get lean, mean twisted hounds :)
  • Your X-Ray vision, although potent, no longer allows you to see Professor Evans through his door. Thanks Wyrd!
  • As it turns out, vats of acid are not filled with little dolls and dried fish are not made out of tarnished coins. Who knew? Besides Shademaster00 and Cryptodynamic, that is?
  • Also fixed a load of typos courtesy of Artie Effham, Edwahd, Sir Cheddar, Rykar, Thrillhouse, jetalynn, dfmchfhf, Mag, Zelandoni, Man Mobile, Jick, Wyrd, Borkman, and RazielSonOfKain. Thanks everyone!

Cheers!
Kinak

The bugs, they are fixed

Tuesday, August 4th, 2009

Just a couple updates over the last few days, mostly bug fixes.

  • The Gang Warfare subscreen shouldn’t get confused between offense and defense anymore (it was displaying control of the area after successful offense). Excellent catch, Mag!
  • The Southside Park quest should prevent you from getting Carlos and the bum on your side at the same time now. Thanks for finding this one, Wyrd.
  • Fixed a bug with certain stranded sailors counting twice in the Ghost Ship quest. Thanks for the excellent bug report, Juntao.
  • Corrected some problems with watching Television healing more than just chillin. Thanks Rykar and The Kitchen Sink!
  • Your character pane should now refresh after getting beaten up by Shard, rather than showing you as having hit points. Thanks for the bug report, Mr. Green!
  • And, last but not least, corrected some typos from Rykar, Borkman, and Thrillhouse. Thanks!

Also, the Living Sludge enemy, from the shoreline, now… interacts with the containment suit. Good suggestion, Argeth.

Cheers!
Kinak

Quick Updates

Thursday, July 23rd, 2009

There’ve been a couple updates recently, just want to post them so we be all up to date.

  • Completely revamped the luxury foods smuggling. You get more foods as your smugglers build up connections with the upper crust. New foods have also been added and existing foods have had their Energy decreased.
  • Corrected a major mall bug where old orders weren’t copied over properly when you reclaimed your items with reset. Big thank you to PaidPiedPiperPal for being the guinea pig on this one!
  • Skill levels on other people’s skills now show their level, not yours. Thanks Mag and others for harassing me until I implemented this :)
  • Joining chat while you’re in a gang now defaults to being in both Open and Gang, rather than just Gang. Thanks Llamaman, RazielSonOfKain, and Mag for brining this one up.
  • The quest log entry for helping out Angela should now appear after you help her out. Thanks for the bug report, Zelandoni!
  • We also have some typo fixes from Thrillhouse, Arcturas, PaidPiedPiperPal, and Rykar.

Cheers!
Kinak

Updates

Friday, July 10th, 2009

Bunch of little updates today. Mostly been working on the Survivors’ Quest and exciting server issues, but found time for some updates.

  • There’s now better information for the Gang Log about your members finally getting control of areas. Thanks to Mr. Green for making me realize I hadn’t done this already.
  • Totally rewrote how Petrol Splash works. It should function as advertised now. Thanks to Harrakan and The Kitchen Sink for their good, detailed bug reports.
  • There’s now a ‘Modify Checked’ at the top of your inbox too. Good suggestion, Mr. Green.
  • Usable skills will now work properly even if you’re in the middle of changing capitalization or setting your gender. Thanks Sir Cheddar!
  • Going through Beta Reset shouldn’t kick you out of Chat anymore. Thanks for the report Mr. Green!
  • Typos hunted and eliminated thanks to Thrillhouse, Man Mobile, The Kitchen Sink, Valera, and PaidPiedPiperPal.

Also, in the department of vague patch notes:

  • Unearthly coins trigger text was occasionally missing some text, which should be fixed now.
  • Quantum Mechanics should now be giving headaches properly.
  • There’s now another use for Cups of Joe. Thanks for the suggestion Argeth!

In the background, I’m working on the Survivors’ Quest. There are two big blocks that I can push separately, so I’ve been hard at work on the first.

Also, I was just looking at the old blog posts and it’s been almost a year since Metroplexity launched. August 13th, mark your calendars :)

Cheers!
Kinak