Posts Tagged ‘Mag’

Feature Additions

Sunday, November 28th, 2010

Added a couple of heavily requested features today and fixed up a pile of bugs.

Features first!

  • Touched up the Techniques page. Lots of little changes, but the big one now is being able to delete the Default deck.
  • Simple recipes are now remembered between resets.
  • Added a ‘lieutenant’ rank within gangs that can modify the gang warfare agendas.
  • In a related note, the gang ranks now have clicky definitions like attributes do.
  • New resets now include a date when the reset completed and are sortable by time of completion.

And bugs!

  • Zack stopped giving out complimentary copies of the Emerald Gift scrapbook when you reset. Thanks for the bug report and the honest, Factitious!
  • Sewer Hideout encounters should react properly now if you kill half the guards, then sneak the rest of the way. Thanks Al!
  • Location is now properly included in gang warfare messages when you lose control. Thanks for the bug report, Cank!
  • Corrected an issue where the game thought all runs were completed on January 1st, 1970. Go Team Unix! Thanks for the bug report, Factitious.
  • Hopefully fixed an issue where Techniques based on your hit points weren’t updating midround. Good catch, Llamaman!

And typos!
Thanks to Elliotbay, Cryptodynamic, xKiv, Suuljin, Borkman, and Mag for helping make the game a little more legible for everyone :)

Cheers!
Kinak

Week of Fixes

Wednesday, November 17th, 2010

Fair number of fixes and tweaks, but nothing that really jumps out and bites me. Maybe you’ll find something that excites you, though.

  • There are now warnings in combat when your deck is running down (or out and you’re on your last legs). Also, you can mouseover ‘Techniques’ there and get an exact count. Good suggestion, Llamaman.
  • Times in the Gang Log now display a date if you mouseover them. Thanks for the suggestion, Ganymed!
  • The Hoop Jump technique is now properly letting you weave closer and further from enemies. Thanks Mag!
  • Corrected some issues with the Storm Hawk’s and Masked Owl’s techniques. Good catches, Al!
  • There’s now an illuminating error when you try to craft without selecting a recipe. Thanks for the bug report, ne0x.
  • Optical needler now counts as a needler. Thanks for helping me keep things tautological, Razunar.
  • Using a chain with solely ‘Do Nothing’ now refreshes your hand like entering an empty chain. Thanks Al for pointing this out, although I know you won’t be excited to see this is the fix.

Also special thanks to Vholes Piper, Mag, ne0x, Al, suuljin, Llamaman, xKiv, Cryptodynamic, and Thrillhouse for rounding up some typos. We will see them driven before us!

Cheers!
Kinak

More Tweaks and Fixes

Saturday, November 6th, 2010

Been messing around with the interface some more and fixing bugs from my previous fiddling.

It occurs to me that I should also announce the new podcast questions thread where new players might see it. So…. there’s a questions thread for our next Podcast on the forums if you have any questions.

On the interface tweaks side:

  • Crafting now has the same sort of top bar as the inventory. Thanks for the suggestion, elliotbay!
  • All the encounters from Stolen Artistry should include an option to take you back to your character sheet. Credit for convincing me goes to xKiv and RazielSonofKain. Thanks!
  • The Housing screen will now be available while you’re absorbed in reading the Black Book. Good call, Mag!
  • Your skills list in the Survivors’ Reset board will now be sorted alphabetically if you’re sorting the main view to Unique Skills. Good thought, Amasius.
  • Bouncing to random profiles now only shows profiles that have logged in recently.

Also fixed a few bugs:

  • Items taken out of your inventory by outfits or suites won’t still be displayed on that pageload. Thanks for the bug report, ganymed!
  • Twisted Hounds have been trained to stop eating the “Continue On” options, thanks to ne0x and Joel_Fry.

And where would we be without some typo fixes, this time thanks to Al and Mag.

Cheers!
Kinak

Inventory Interface

Friday, November 5th, 2010

Put a new coat of paint on the inventory interface today.

  • There are now links at the top of each inventory page for each section so you can shortcut down. Thanks to Xerf for the suggestion!
  • I also added similar links for the screen to add to your gang’s stash and reformatted that page a bit. Good call, Mag.
  • The Gang Stash and Salvage pages now both respect your column settings.
  • Also thanks to Hau for reporting a bug that caused used items to not disappear from the inventory properly.

If the new links at the top bother anyone, feel free to send me a bug report. I can make them optional, but don’t want to clutter the account page if everyone links them.

Cheers!
Kinak

Dr. Amundsen, Mostly

Thursday, November 4th, 2010

Made a couple of updates to Dr. Amundsen’s branch of the Survivors’ Quest today.

  • Decreased the difficulty of the hacking opponents a bit to give that path a leg up.
  • Added a bit of additional information to the quest log for this quest.
  • The choice adventure where you can use recordings won’t even let you try now without appropriate hardware. Hopefully that will be less confusing.

In other updates:

  • Added a Search Again option on target search and its big brother. Thanks for the suggestion, Mag!
  • Also added a “Send Only” option for gang message updates, for you gang leaders out there. Good suggestion, Vholes.
  • Also corrected some typos thanks to Cryptodynamic, Happy Yeti, Vholes Piper, and Thrillhouse.

Cheers!
Kinak

Happy November!

Monday, November 1st, 2010

Halloween has come and gone, but a few new friends are here to stay (in the Happy Hour). Thanks to Glass for getting that thought process moving.

We’ve also got some other updates:

  • Old messages are now deleted based on how long it’s been since they were read, not since they were sent. Thanks to Morwen for the suggestion.
  • Simple crafting now allows you to use recipes at 0 Energy. Thanks for the bug report, Fashtas!
  • Expanded the quest log for the Slags Antidote quest a bit. Thanks Perrers!
  • Bait Bluegill should now interact correctly with other baits. Good eyes, Mike_Liviar!

Thanks to Cryptodynamic, Mag, Nyther, Antone, Al, Happy Yeti, GoldS, Metro, and Factitious for typo fixes (Halloween and otherwise).

Apologies if I missed any updates. The last few weeks have been a little hectic :)

Cheers!
Kinak

Spooooooky Tome

Saturday, October 23rd, 2010

Added a couple new tricks to the Tome of Binding. On a totally unrelated note, some of you may have a spooooooky present waiting out there.

Fixed some pretty noticeable bugs:

  • Fixed an SQL Injection (read: very bad) security flaw, thanks to Elias. You rule!
  • Fixed a bug where earthly runs weren’t being recorded for season resets. Thanks for the bug report, Happy Yeti. And for, you know, not killing me :)
  • Corrected some issues with simple recipes. Thanks to Vholes Piper, Al, and DerMagus.

Also corrected some typos thanks to Kranodor, Suuljin, Mag, and Factitious. Go team!

Cheers!
Kinak

Helping Hand

Tuesday, October 5th, 2010

Okay, a couple of friendly additions for new players today:

  • There are now combat hints from when you start out to when you start including new techniques in your deck. This covers basic Chain creation, some strategy, and interface stuff.
  • There’s also a backstory blurb when you first log in (or reset).

The combat hints won’t fire if you have hints turned off in the account preferences. If you want to see them as an existing player, turn those on, then switch to a deck with the four basic techniques.

If you want to see the new blurb, go to Southside :)

Also fixed some bugs:

  • Corrected an ancient issue causing negative duration buffs. Thanks Llamaman!
  • Officer Stone can now be unlocked properly again. Thanks for doublechecking with me, Xerf, I appreciate it.
  • Pain Incarnate can now hurt you. Thanks for the bug report, Cryptodynamic.

And some typo fixes thanks to xKiv, Cryptodynamic, Sir Cheddar, Metro, Mag, Argeth, Glass, Happy Yeti, and Vholes Piper. Seriously! Nine players! Go go team typokiller!

Cheers!
Kinak

Corrections, mostly

Monday, September 27th, 2010

First off, fixed some typos thanks to Mag, Llamaman, Cryptodynamic, and TeKRunneR.

You can also now see ranks (Fishing/Chess) on your character sheet, not just your profile. Thanks for the suggestion, Durgen! Also, welcome back :)

Also caught some serious bugs on the Survivors’ side of things:

  • Lo will now respond consistently to different numbers of items handed in. Thanks Al!
  • Injecting and receiving protein code should now be working properly. Thanks for the (repeated) bug reports, Argeth!
  • Hel now responds correctly to certain evidence. Good catch, Mag!
  • Also, getting hit hard enough with a spade will no longer give you Oily Blood. Good eyes, Llamaman.

Cheers!
Kinak

Weekend Updates

Sunday, September 19th, 2010

First off a couple of updates I mentioned on yesterday’s podcast:

  • You should now be able to make it through the abandoned buildings in the Slags Quest without combat. You’ll notice I didn’t say it was easy or straightforward. Thanks for reminding me about this, Wyrd!
  • Tweaked the difficulty of a few fights in the revamped Sewer Hideout to more closely match their old versions. Thanks for the feedback, TeKRunneR.
  • There’s now a speargun Technique hidden in the most insidious place imaginable. Thanks for nudging me on this one, Mag.

And some more suggestions:

  • The Charnel House (first time) should respond a little more cleanly to leaving and reentering the premises. Thanks, Llamaman!
  • Errors when sending messages now returns your subject and text. Thanks for the suggestion, TeKRunneR and Wyrd.
  • You can now see your day and energy count for your current reset on your character sheet until you choose your survivor. Good thought, Xerf!
  • Aqua Regia now works on the Slags Lab doors. Good call, Llamaman.

And fixed some bugs:

  • Corrected an error where you weren’t always flagged as knowing about Yggdrasil. Good catch, Llamaman. Added a bit more conversation since I was thinking about it, too.
  • Fixed a script running twice on the gang boss fight. Thanks TeKRunneR!
  • Corrected some errors with the mushroom folk in the sewers. Thanks Factitious.!
  • Sorted out a long-standing bug with the scanners. Good catch, Xerf!
  • Special underwater fights now properly stay underwater. Thanks for the bug report, Thunderbird!

We also have some typo fixes thanks to Al, Mag, GoldS, Wyrd, and Argeth! Wooooooo!

And, I’m spent.

Cheers!
Kinak