Posts Tagged ‘Vholes Piper’

Ho ho ho

Friday, December 11th, 2009

Nice handful of updates and new features heading into the holidays.

  • New characters now start with an extra day’s Energy, Body, and Hunger to help them start off on the right foot. Good suggestion, Sir Cheddar.
  • You can now set yourself to other positions along with being leader in a gang, allowing you to receive the recently added recruitment notices among other things. Thanks Mag!
  • Added some missing quest log text thanks to Plus4 and Wyrd.
  • Fixed an weird interaction between Secrets of the Cube and Dreamslayer. Nice catch, Genesis Rhapsodos!
  • And a special thank you to Mag, Thrillhouse, Dyffryn, Wyrd, Vholes Piper, and Caradal for helping stomp some typos.

And did you see that? It looks like it’s starting to snow.

Cheers!
Kinak

Thanksgiving Updates

Monday, November 30th, 2009

Dropped in a few minor updates over Thanksgiving.

  • There are now descriptions of the stats, available by clicking on their names in the left pane. Good suggestion, Steaming.
  • There are descriptions in the quest log for the connections between steps in the main quest, in case you need a little nudge. I forgot to list this one a few updates ago. Thanks, Plus4!
  • Killing the poet now properly removes the quest for his friend out of the quest log. Thanks again, Steaming!
  • And we have an impressive crop of typo fixes including help from Mag, Borkman, Wyrd, Pyren, Cryptodynamic, Sir Cheddar, and Vholes Piper.

Cheers!
Kinak

Updates

Thursday, November 5th, 2009

A few updates to record during and after the Halloween madness.

  • Gang logs will now “stack” identical messages if they follow immediately after each other. Good suggestion, Mr. Green.
  • There’s now more feedback after taking care of the Fang’s boss that there’s a bit of work left to do. Thanks, Al!
  • Hitting enter in Firefox/Safari when changing the preferences for pane layout won’t change your avatar anymore. Good catch, Mr. Green!
  • Leaving a channel in chat won’t change which channel you’re speaking into (unless you left that one). Thanks Wyrd!
  • Areas displayed in profiles are now more precise. If anyone can remind me why I didn’t do this before, though, I might change it back :) Otherwise, thanks Al!
  • Tearing silly amounts of items now gives appropriate errors. Thanks, Mr. Green.
  • Also corrected a whole slew of typos thanks to Borkman, PaidPiedPiperPal, Argeth, Pyren, Mag, Artie Effham, and Edwahd

Cheers!
Kinak

Week’s Updates

Thursday, October 22nd, 2009

Lots of updates this week. I’ve been puttering around fixing stuff and haven’t gone back to actually post the list, so I apologize if I missed anything.

  • Made some sneaky improvements to the riot quest. Good suggestions, Llamaman and Plus4.
  • Lo should now respond to Dr. Amundsen’s death properly. Good catch, Soulmech.
  • Hitting Enter will search the Mall properly now in Internet Explorer. Thanks for the bug report, Polygon.
  • The Ghost Ship should now show up in Completed Quests. Good call, Llamaman.
  • Fixed some weirdness with Mikhail acting as questgiver if you let Lo die. Good catches, Happy Yeti and Factitious.
  • Targeting a hacking defense twice won’t make the targeting arrow go away anymore. Thanks Wyrd!
  • Entering hacking from an encounter will now work properly if you only have 1 energy left. Good eyes, Happy Yeti.
  • Corrected an issue with Time Bomb not entirely destroying defenses. Thanks JTN2002!
  • I broke Kingly Favor and Ghoultouched with code for the new donation item. Thanks to xKiv, Bonbon, and Borkman for helping me track these down.
  • Also corrected a whole load of typos thanks to Mag, plus4, Wyrd, PaidPiedPiperPal, Blarghgh, Jick, and Thrillhouse.

Also, bats.

Cheers!
Kinak

Bug Fixes

Thursday, October 8th, 2009

It occurs to me it’s been a bit since I posted the bug fixes. Here’s what we’ve got:

  • Fixed a pair of bugs that were allowing descriptions to leak out early. Thanks Al and Cryptodynamic!
  • In the process of fixing that, broke the description system in several novel ways (my favorite being that you couldn’t see your shirt’s description.) Thanks for the bug reports Cristiona, Edwahd, Nyther, Lord Finisher, Blarghgh, and PaidPiedPiperPal.
  • Added some spaces where they were desperately needed. Good call, Ricket.
  • Resolved an issue where the Energy on certain special fights was being charged up front. Good eyes, Lord Finisher.
  • Continuing the theme, broke noncombats while I was in there. Thanks for the bug report, vandamien.
  • Corrected an issue where you could lock yourself out of Mikhail’s reward for the Docks quest if Lo leaves before you take it. Good catch, xKiv!
  • Also fixed an issue where certain hacking sites were giving away Christmas presents. In October! I know, it’s crazy :) Thanks, slyspawn!
  • Thanks to RazielSonofKain and especially Mag for hunting down some typos for me.

Status on what I’m working on is: done with the crafting stuff I was dragging on (about five dozen items, some new buffs/techniques, and a bunch of skills). Next is dialogue for that branch, followed by a break working on other stuff you’ll see sooner to clear my head.

Cheers!
Kinak

Updates!

Friday, October 2nd, 2009

Have a pretty healthy list of updates and have been churning on the Survivors’ Quest. If I get far enough ahead this weekend, I might just drop in some of the hacking goodies I’ve been hinting at. No promises, but I’m feeling good about it.

There were enough hacking fixes that I broke them out into their own section (below).

General Stuff

  • Ghoultouched’s scaling now caps at a more reasonable level compared to other foods.
  • Your buy offers in OmniMall won’t show up in the sell column. Thanks to PaidPiedPiperPal and dfmchfhf for reporting this one!
  • The conversation with Dr. Thomas about Hawk bailing on the deal is now only available once. Good suggestion, Wyrd.
  • Buying an over/under for the Third Eye at the Happy Hour will now consistently take credits and take them at the appropriate time. Thanks, Al!
  • We also have a nice round of typo catches from Al and Mag. Thanks :)
  • Hacking Stuff

    • There’s now a “Try Again” option when you don’t overcome hacking defenses, but can still access the target. Good suggestion, slyspawn!
    • Sites granting the mimetic sheet recipe should work properly now. Good job not panicking, Mag!
    • Fixed an issue where hacking targets could have duplicate names. Thanks slyspawn!
    • Also corrected an issue where targets tied to a specific location were showing up in the list. Good catch, llamaman!
    • You can no longer hack at 0 HP. Good catch, slyspawn.
    • Disabled hacking defenses will no longer report back to the main system. Good catch, Argeth.

    Cheers!
    Kinak

    This Week’s Updates

    Tuesday, September 29th, 2009

    A fair amount of updates this week. Mostly today, really. I spent most of the week taking a leg of the Survivors’ Quest from “straightforward” to “wee options!”

    Two things from the “accidental petition” mailbag:

    • Hawk and Dr. Thomas now have explicit responses to you bailing on their deal and trying to free your friends directly.
    • There’s now a link to clear all of your hacking targets, if you’re so inclined. I take no responsibility if you regret clicking it later.

    A bunch of bug fixes:

    • Corrected some issues with adding new hacking targets to the list. Thanks Argeth and Al for your help sorting through this one.
    • Fixed a craaaaaaazy bug where end of round damage could take out an entire group of enemies when paired with an earlier area of effect attack. Thanks to Mag for his spading and patience while I figured this one out. It was quite the doozy.
    • The character pane should now refresh after encounters that cost no energy (reflecting new locations, effect changes, attribute increases, and the like). Good catch, PaidPiedPiperPal.
    • Hacking encounters shouldn’t give ironic SQL errors when you defeat the defenders. Thanks, Argeth and RazielSonofKain!

    Let’s see… SDnanos are now salvagable with interesting results. Thanks, Llamaman.

    Also corrected some typos courtesy of RikiTikiTavi, Mag, Caradal, Thrillhouse, Blarghgh, and Al. <3 Cheers! Kinak

    OmniMall Upgrades Servers

    Tuesday, September 15th, 2009

    OmniMall has gone through some upgrades and will now remember any item that has been listed there for future searches, even if that item isn’t currently listed or in your inventory. The data began recording today, so items not currently in OmniMall should show permanently the next time they are listed.

    There are some other updates as well:

    • Resolves some issues with today’s new donation item. Many thanks to Al, Zelandoni, and PaidPiedPiperPal for helping me sort this out.
    • Corrected some strange issues that occurred when trying to target destroyed hacking defenses. Thanks, Mag!
    • Fixed the link back from the donations page. Good catch, Ricket!
    • Vigilante encounters in the Sewers shouldn’t refer to Fangs’ setbacks that haven’t occurred. Thanks for keeping me honest, Thrillhouse :)
    • Network Scan and Eavesdropping Tools now allow you to see alerts like the Network Interpreter does. Good suggestion, Llamaman and Argeth!
    • Also fixed some typos thanks to Dfmchfhf, PaidPiedPiperPal, and particularly Mag.

    Cheers!
    Kinak

    Updates! We got updates!

    Wednesday, September 9th, 2009

    Been working on the Survivors’ Quest and this month’s donation item, but have slipped in a few fixes.

    • Buffed Password Guesser so it can now take down multiple opponents. Good suggestion, Rykar.
    • Fixed a bug with that was giving Red Alert on random hacking sites. Thanks to Mag, Argeth, and Llamaman for helping me squash this one.
    • Overkilling an enemy in hacking will now show them as “dead” appropriately. Thanks Rykar!
    • Petrol Splash should now be working as intended. I promise :) Thanks to Pyren for and everyone else who’s helped with this one.
    • Added some new tidbits of information to the MBR Lab. Good idea, Argeth!
    • Also fixed up some typos from Mag, Man Mobile, dfmchfhf, Artie Effham,PaidPiedPiperPal, Pyren, and Fr00d! Thanks, everybody :)

    Cheers!
    Kinak

    Avatars and Others

    Tuesday, August 25th, 2009

    A pair of unrelated Avatar changes:

    • You can now change Avatar in the account preferences screen, whether or not you are in Gang Warfare.
    • There are two new avatars available.

    And some bug fixes:

    • Crashing will now properly stop hackers and defenses from acting. Thanks Starwed!
    • Piercing is now described (in mouseover) where it shows up. Good suggestion, Wyrd.
    • Pressing Enter in the outfit text box should now save the outfit instead of changing to something random. Thanks to Valera, our dedicated “making sure Enter works in every text box” checker :)
    • For the trifecta of “strange things found in misdirected shipments,” cans are not sugar. Thanks Llamaman!
    • Using “Clear” in net combat shouldn’t result in an incorrect memory display anymore. Good catch Starwed.
    • Yellowed Maps no longer pretend to be multiusable. Good catch, Cryptodynamic.

    And, of course, we have a bunch of typo fixes thanks to PaidPiedPiperPal, Rykar, Argeth, Slyspawn, and Valliant. Thanks everyone :)

    Cheers!
    Kinak