Posts Tagged ‘Bug Fixes’

Happy Fourth!

Sunday, July 5th, 2009

Recovering from the festivities yesterday (yay! fireworks!) and working on Metroplexity.

A few updates:

  • If you’re in chat as the daily shutdown approaches, there’ll be notices at the 10 and 1 minute mark. Thanks for the suggestion, Sir Cheddar.
  • There is now an account option to make “Metros” appear as an option in your header. Good suggestion, Artie Effham.
  • Gang Messages now appear in the edit box if you want to make minor changes. Thanks to The Kitchen Sink for poking me on this one.

And some bug fixes:

  • Avatars will be awarded appropriately to those first entering Gang Warfare. Thanks to The Kitchen Sink and Zelandoni for helping me sort this one out.
  • Private gangs will now appropriately be private (they were displaying if you were whitelisted to any gang, not just that one). Thanks, Olaf!
  • Smugglers in the Slags and the University are no longer confused as to who’s where. Thanks for the testing Valera!
  • Petrol Splash should now set the other guy on fire when defending in Gang Warfare. Good catch, Starwed.
  • Mikhail shouldn’t get really confused anymore when you don’t have any Eclipse in your inventory. Wouldn’t have found it without you, Olaf!
  • For some strange reason, PaidPiedPiperPal keeps wanting his Gang Jacket combines to not turn into coffee grounds. Crazy, I know, but I keep fixing them anyway.

Also, a nice batch of typos from DudeAtHome, PaidPiedPiperPal, Argeth, Borkman, Man Mobile, and Al!

Big thanks to everyone for keeping up with bug reporting. I’m plugging away at the Survivors’ Quest. The main quest won’t be ready for a while, but I’ve got some goodies lined up to keep things hopping in the mean time.

Cheers!
Kinak

Catch Up Caught Up

Tuesday, June 30th, 2009

Done with Origins and caught up on all the bug reports and typos from over the Con. I’ve got a pile of drop-dead awesome art from Puyo and am looking forward to filling the Survivor’s quest with it.

  • Evasion Power is now working properly. Great catch, Starwed!
  • Descriptions in the Mall should now come up consistently. Thanks to Man Mobile and Zelandoni for helping me sort this one out.
  • Asking the bartender “What’s the News?” no longer costs Energy. Thanks to Jick for the suggestion.
  • Extra warehouse security badges are now salvagable. Thanks to Man Mobile for the suggestion here.
  • Added some more University-relevant melee weapons, related to armory. Thanks to Argeth for the idea.
  • Added a pair of new avatars for the gang warriors out there.
  • Also fixed a bunch of typos. Thank you Valera, Happy Yeti, Man Mobile, PaidPiedPiperPal, The Kitchen Sink, and Shademaster00 for the help.

Also, rumors that Midgard was forced to return to its pre-Incident designs for the SD1 drones are completely without merit. Nothing to see here.

Cheers!
Kinak

Gang Log Overhaul

Thursday, June 4th, 2009

There’s been a lot of feedback about how the Gang Log could provide better information since it’s inception. I went ahead and implemented a bunch of them today. Thanks to Man Mobile, Jick, The Kitchen Sink, PaidPiedPiperPal, and everyone else for their feedback.

  • The logs are now filterable. This isn’t 100% yet, because posts older than about noon today aren’t categorized (they’ll all appear under Gang Warfare).
  • Donations to the Gang Stash are now visible in the log. This, coincidently, is why the ‘Stash’ isn’t checked by default in the filter, it’ll probably get spammy.
  • The logs are now kept for 72 rather than 24 hours.
  • For now it’ll remember the chosen filter for the length of your session, but it’ll probably store it permanently once I get account options in.
  • Buying hideout upgrades and unlocking hideout upgrades are now both visible in the log.

Some other updates:

  • Hawk will no longer offer to set your dead friends free. He’s not a great guy, but he’s not that mean. Thanks Man Mobile and PaidPiedPiperPal for helping me sort out what was going on here.
  • Similarly, the watch-coveting Third Eye won’t talk about going to guard a dead Dr. Amundsen anymore. Good catch, RazielSonOfKain.
  • The repeated function errors last night are resolved. Thanks thrillhouse!
  • The ‘Rest Here’ link in the Hideout page will now always rest in the Hideout, even if it has to take you out of your current area. It will warn you first and only take you out if needed (Ghost Ship and Below the Charnel House, specifically). Good suggestion, The Kitchen Sink.

Cheers!
Kinak

Other Updates

Wednesday, June 3rd, 2009

Along with the donations page, I’ve managed to sneak in some other changes and fixes.

  • There is now a Completed pane of the Quest Log. Thanks to Metro and razielsonofkain for the suggestion.
  • When loading the login page, the username field should get focus automatically. Thanks bonbon for the suggestion.
  • Buffs granted at the end of combat shouldn’t decrement right away. Good catch, Argeth.
  • On the Docks, the two choice encounters with dockhands (for coffee and armwrestling/fishing pole) have been combined into one. Thanks for pointing this out a while back, razielsonofkain.
  • Gangs with quotation marks should now display correctly in player’s profiles. Thanks Olaf!
  • The gang description preview should no long display the BRs to go along with your newlines. Thanks for the bug report, The Kitchen Sink.
  • Also, thanks to Mag, The Kitchen Sink, Argeth, DanBob, and Wyrd for some typo catches! Yay Typos!

Also a couple fixes on the new University update:

  • The quest log for the extended Hawk subquest shouldn’t jump ahead if you’ve calmed down the Quad. Thanks Wyrd!
  • When defeating The Hammer, he will not display debug information, as appropriate as that may be for his character :) Thanks Lord Finisher and Olaf!
  • Hawk will still be available to talk about your friends after the Trouble on the Docks quest. Good catch, Starwed.

Cheers!
Kinak

Today’s Updates

Friday, May 22nd, 2009

Also had a bunch of updates. Just want to get them posted before the list swallows my soul.

  • Your own name should be bold in the gang log, although this might be applied a bit inconsistently to old entries. If it’s still missing anywhere in 24 hours, be sure to tell me. Thanks to The Kitchen Sink for the suggestion.
  • The equipment titles in your inventory (where it says ‘Hat:’ then has your hat, the ‘Hat:’) now link down to the appropriate sections. Also, the section titles link back up to the top of the inventory. Thanks to Valliant for the suggestion.
  • For all you Gang Leaders out there, the Gang’s current description should now populate in the field you use to change it, making minor changes easier. Good suggestion Olaf!
  • The Arms Dealer’s personal stash now shouldn’t duplicate items you brought in from another reset or give you his favorite book if you’ve already read it. He’s awesome like that. Thanks to PaidPiedPiperPal for bringing this up.
  • As much as I love time capsules, you now can’t send mail to player ids that don’t exist yet. Good catch, Mr. Green.
  • The links in the header pane should load in the correct frame in Firefox 3. Thanks for the bug report, Lambchop.
  • On a related note, I think we got login working with Javascript enabled on the new Firefox build. No promises, though. Thanks to xKiv for bringing this up.
  • The constrict attack that Masses of Tentacles use is now a melee attack, so Shotgun Blast away. Unlike Valliant, I would never have noticed that. Thank you.
  • Added a bunch of form validation that wasn’t there before. Big thank you to Olaf for poking around.
  • Enemies now heal to full overnight just like you. Thanks to The 3 for making “three day marathon” not the optimal combat type.
  • Also a hearty round of applause to The Kitchen Sink, Pyren, Mag, and CanadaMan for reporting typos. Hip hip huzzah!

Cheers!
Kinak

Post Update Cleanup

Tuesday, May 19th, 2009

As you’d imagine, we’ve got a good batch of fixes from the Gang Warfare update. There were actually fewer than I was expecting, which is nice.

Here’s the list:

  • Beancounters should now be labeled consistently across screens rather than being “Stash” in some places and “Beancounters” others. Thanks, Mag, for pointing this one out.
  • Your currently selected Avatar is now displayed first (with explanation). Special order for PaidPiedPiperPal.
  • Old NPC messages (from contacts) are now cleared when you Beta Reset. Thanks for the suggestion, LlamaMan.
  • Brutality was still irritatingly common. That should be fixed now. If it went to far in the opposite directly, we’ll tweak more. Thanks to The Kitchen Sink for the note.
  • The smuggling section in the ‘Gang Stash’ tab now displays the amount you have spent on smugglers, regardless of whether you have any profits to give them. Good suggestion, PaidPiedPiperPal.
  • Adding profits to your smuggler doesn’t wait for you to reload the page to correctly display profits. Good catch, The Kitchen Sink.
  • Fixed a bug right at release where installing a smuggler required you have a smuggler. <_< >_> Thanks, PaidPiedPiperPal.
  • Also had a heaping helping of typos reported by Argeth, Man Mobile, PaidPiedPiperPal, and The Kitchen Sink.

Thanks everybody!

Cheers!
Kinak

Recent Updates

Sunday, May 17th, 2009

I haven’t been keeping up as much with posting updates as I normally am, due to the Gang Warfare work. But here’s the list, as best I recorded:

  • Buffs in the character pane will be sorted by how much Energy they have remaining. Good suggestion PaidPiedPiperPal.
  • Multicrafting (and other activities taking multiple energy) will now tax buffs as they should. Thanks for the bug report, Wyrd!
  • You can no longer deal negative damage with Area of Effect attacks. Thanks Valliant, for the catch.
  • Lo should now be satiated with one Eclipse. What a lush. Thank you, Mr. Green for pointing this one out.
  • We also have a helping of typos from Harrakan, RikiTikiTavi, PaidPiedPiperPal, Argeth, and Metro.

Cheers!
Kinak

Today’s Updates

Friday, May 8th, 2009

A couple more updates, actually spread out over the last few days.

  • Requesting a shipment from Dr. Thomas pre-reset won’t be delivered post-reset. Good catch, Lord Finisher.
  • Hitting enter in the multi-use fields will hopefully now work in IE6. Thanks for the bug report, A Naked Jew.
  • The caffeine IV energy gain now has a random component that’ll bring it’s energy/body more in line with other caffeine sources.
  • The Spectral Curse should go away properly at 0 Energy now. Thanks PaidPiedPiperPal.
  • Running and hiding (respectively) from the SD1 in the Midgard Warehouse shouldn’t cause hiding and running now. Thanks Valera.
  • And typos in from Cryptodynamic, A Naked Jew, and another couple batches from Metro. Thanks everyone!

I’ve been letting myself get side-tracked a bit with the PvP update and really fleshing things out. It’s taking a while, but I think the end product will be worth it.

Cheers!
Kinak

Quick Updates

Sunday, May 3rd, 2009

Slipped in a couple of updates while working on the PvP upgrades.

  • Using ‘extra’ rotting journals will now provide some effects.
  • Clearing out a full Chain will no longer lock out adding new chain in. Thanks for the bug report, The Kitchen Sink.
  • Multiple scripts can now run at the end of a combat. Notably, encounters with Spectral Sailors and Twisted Hounds will give the appropriate rewards. Thanks, Argeth!
  • Added links to the Forums from the login and info pages. Thanks for the suggest, Llamaman!
  • The warehouse inventory will now give prototype directions if you’ve finished Larry’s quest. Good suggestion, PaidPiedPiperPal.
  • First Aid Kits now have a multi-use option. Thanks again to Argeth.
  • And typos from DanBob, Llamaman, Prestige, Jick, and Magnifico.

Cheers!
Kinak

Scripting Updates

Tuesday, April 28th, 2009

Did a whole bunch of scripting and usability changes today.

  • First off, though, a bug fix. An encounter from the new sidequest had wandered off, showing up in the Slags instead. Thanks to Xkiv for the bug report. Anyone who received the skill from this encounter who wants to try out the new sidequest before their next reset, drop me a line, I can roll that back.
  • Multi-use (including Tear Multi and Sell Multi) are now inline options. Just type in the number and click the button (or hit enter, assuming the scripting works for everyone). Thanks to Metro for the suggestion.
  • On a related note, stolen crates can now be multi-used. You won’t get the blow by blow descriptions, but it’ll save a lot of clicks if you’ve been saving them up. Good suggestion from Twitch here.
  • The reset button in the combat screen shouldn’t force a page reload now, just clear out your chain. Thanks Xkiv for pointing out this one.
  • At the bottom of the techniques page, it’ll now give a total number of Techniques in that deck. Thanks to Yubi Shines for the suggestion.
  • And we’ve got some typos from Metro. Thanks Metro!

Cheers!
Kinak