Posts Tagged ‘Cryptodynamic’
Thursday, November 4th, 2010
Made a couple of updates to Dr. Amundsen’s branch of the Survivors’ Quest today.
- Decreased the difficulty of the hacking opponents a bit to give that path a leg up.
- Added a bit of additional information to the quest log for this quest.
- The choice adventure where you can use recordings won’t even let you try now without appropriate hardware. Hopefully that will be less confusing.
In other updates:
- Added a Search Again option on target search and its big brother. Thanks for the suggestion, Mag!
- Also added a “Send Only” option for gang message updates, for you gang leaders out there. Good suggestion, Vholes.
- Also corrected some typos thanks to Cryptodynamic, Happy Yeti, Vholes Piper, and Thrillhouse.
Cheers!
Kinak
Tags: Cryptodynamic, Dr. Amundsen, Hacking, Happy Yeti, Mag, Survivors' Quest, thrillhouse, Vholes Piper
Posted in Updates
Monday, November 1st, 2010
Halloween has come and gone, but a few new friends are here to stay (in the Happy Hour). Thanks to Glass for getting that thought process moving.
We’ve also got some other updates:
- Old messages are now deleted based on how long it’s been since they were read, not since they were sent. Thanks to Morwen for the suggestion.
- Simple crafting now allows you to use recipes at 0 Energy. Thanks for the bug report, Fashtas!
- Expanded the quest log for the Slags Antidote quest a bit. Thanks Perrers!
- Bait Bluegill should now interact correctly with other baits. Good eyes, Mike_Liviar!
Thanks to Cryptodynamic, Mag, Nyther, Antone, Al, Happy Yeti, GoldS, Metro, and Factitious for typo fixes (Halloween and otherwise).
Apologies if I missed any updates. The last few weeks have been a little hectic :)
Cheers!
Kinak
Tags: Al, Antone, Cryptodynamic, Factitious, Fashtas, Glass, GoldS, Halloween, Happy Hour, Happy Yeti, Mag, Metro, Mike_Liviar, Morwen, Nyther, Perrers
Posted in Updates
Tuesday, October 5th, 2010
Okay, a couple of friendly additions for new players today:
- There are now combat hints from when you start out to when you start including new techniques in your deck. This covers basic Chain creation, some strategy, and interface stuff.
- There’s also a backstory blurb when you first log in (or reset).
The combat hints won’t fire if you have hints turned off in the account preferences. If you want to see them as an existing player, turn those on, then switch to a deck with the four basic techniques.
If you want to see the new blurb, go to Southside :)
Also fixed some bugs:
- Corrected an ancient issue causing negative duration buffs. Thanks Llamaman!
- Officer Stone can now be unlocked properly again. Thanks for doublechecking with me, Xerf, I appreciate it.
- Pain Incarnate can now hurt you. Thanks for the bug report, Cryptodynamic.
And some typo fixes thanks to xKiv, Cryptodynamic, Sir Cheddar, Metro, Mag, Argeth, Glass, Happy Yeti, and Vholes Piper. Seriously! Nine players! Go go team typokiller!
Cheers!
Kinak
Tags: Argeth, Cryptodynamic, Glass, Happy Yeti, Llamaman, Mag, Metro, New Players, Sir Cheddar, Vholes Piper, Xerf, Xkiv
Posted in New Features
Monday, September 27th, 2010
First off, fixed some typos thanks to Mag, Llamaman, Cryptodynamic, and TeKRunneR.
You can also now see ranks (Fishing/Chess) on your character sheet, not just your profile. Thanks for the suggestion, Durgen! Also, welcome back :)
Also caught some serious bugs on the Survivors’ side of things:
- Lo will now respond consistently to different numbers of items handed in. Thanks Al!
- Injecting and receiving protein code should now be working properly. Thanks for the (repeated) bug reports, Argeth!
- Hel now responds correctly to certain evidence. Good catch, Mag!
- Also, getting hit hard enough with a spade will no longer give you Oily Blood. Good eyes, Llamaman.
Cheers!
Kinak
Tags: Al, Argeth, Cryptodynamic, Durgen, Llamaman, Mag, TekRunner
Posted in Updates
Monday, September 6th, 2010
Fixed an absolute boatload of typos this weekend, thanks to Mag, Nyther, Cryptodynamic, Happy Yeti, Llamaman, and Cryptodynamic.
I also sorted out some other errors, like:
- Corrected a display bug where damage wasn’t displayed correctly using Reactive Defense. Thanks for doublechecking my math, TeKRunneR!
- Dr. Amundsen now has a more realistic view of her chances of cracking the PDA after examining it. Thanks for the suggestion, Xerf!
- Black Liquor now works, thanks to Argeth. In other news, Argeth has challenged Cryptodynamic’s position as reporter of all pearl-related bugs ever.
- Practiced Step now displays differently underwater. Thanks Nyther!
Cheers!
Kinak
Tags: Argeth, Cryptodynamic, Happy Yeti, Llamaman, Mag, Nyther, TekRunner, Updates, Xerf
Posted in Updates
Monday, August 30th, 2010
Actually made a bunch of updates today… might even make more later. What can I say, not being sick agrees with me :)
- Now, when you return from a long break, a new reset option (which works like a normal reset except for leaderboard purposes) is opened up. Basically, folks who come back from a break and have no earthly idea what they were doing can reset and work from a clean slate.
- There’s a new front page banner. Yay! Thanks to Llamaman for the suggestion and to Puyo and Lyz for the implementation.
- A new TV season has hit Metroplex, sprinkling the shows you know and love with a liberal coating of flavor. Props to Cryptodynamic for suggesting this when I had just gotten off the fence to do it.
- Corrected an issue with the Chained Ghoul techniques. Thanks, Mag!
- Skulls in Flame no longer have organs. Good eyes, Llamaman!
- Also fixed some typos thanks to Amasius, TeKRunneR, Mag, Llamaman, and Cryptodynamic.
Cheers!
Kinak
Tags: Amasius, Cryptodynamic, Llamaman, Lyz, Mag, Puyo, TekRunner
Posted in Updates
Thursday, August 26th, 2010
Going through a polishing some things, a mix of bug reports and things I mentioned during yesterday’s podcast.
Here’s the list:
- Chemistry papers work differently and give a somewhat different set of recipes. Thanks for the nudge from TeKRunneR.
- Basically every pearl and pearl-related item in the game works properly thanks to Cryptodynamic, Lord of Pearls and Master of the Depths.
- The Biotech and Student PDAs are now salvageable. Good suggestion, Llamaman.
- Capacitor Arrays are now consumed rather than produced out of the ether when using the Protein Analyzer. Thanks to Plus4 and Cryptodynamic.
- Corrected some weirdness in Dr. Amundsen’s conversations if you dove straight into the Survivors’ Quest. Good catch, TeKRunneR!
- Fixed up some weirdness with shark attacks (being, the attacks they use not when they attack… er, yeah). Thanks for the bug report, Argeth!
- In A Pit is now visually declared as a buff. Thanks, Al.
- And we’ve got an interesting range of typo fixes from Llamaman, Mag, xKiv, and Glass. Thanks!
Cheers!
Kinak
Tags: Al, Argeth, Cryptodynamic, Glass, Llamaman, Mag, Plus4, TekRunner, Xkiv
Posted in Updates
Thursday, August 19th, 2010
Have mostly been recovering from illness (curse you GenCon!) and the Survivors’ Quest (curse you Survivors!), but we’ve got some new fixes in place.
- Cover Fire is being given out properly (not a broken weird copy). Thanks TeKRunner!
- You can appropriately melt Achromatic Ingots back down with chemistry. Thanks for the chemistry madness, Vholes.
- Most of the pearls can probably be sold now, single-handedly thanks to Cryptodynamic, Metroplex’s resident Pearl Baron.
- Corrected a bug where you could switch gear and do all sorts of other stuff in the middle of a location-specific hacking encounter. Thanks Xerf, appreciate the report.
- The Extreme Fishing XIII board should display properly now when you’re mid-reset. Good catch, Mag!
- Halloween Spirit now works consistently with Christmas Cheer, thereby avoiding all-out war between the holidays. Thanks to Amasius on this one.
- Joytime Products will no longer try to ship you negative Fae Plushes. Thanks Happy Yeti!
- Also fixed up a bunch of typos thanks to Borkman, Happy Yeti, Glass, Mag, and Cryptodynamic. Yay for typo fixes!
Stay tuned for the podcast next week, in which I’ll reveal if I’m crazy enough to roll out some content before Halloween.
Cheers!
Kinak
Tags: Amasius, Borkman, Cryptodynamic, Glass, Happy Yeti, Mag, TekRunner, Vholes Piper, Xerf
Posted in Bug Fixes
Monday, August 9th, 2010
So, I’m back from the best four days in gaming and caught up on bug reports. Also sick as a dog, which is how this tends to work.
- One of the branches of David’s quest wasn’t completing properly. Thanks for the bug report, xKiv!
- The buffs from Cinematic Dodge had been broken for a while but should be working now. Good eyes, TeKRunner!
- The Cured Shark Hide is craftable. Good catch, Sir Cheddar!
- Burning Ectoplasm actually does damage like it’s supposed to. Thanks Cryptodynamic!
- On a totally unrelated note, you can no longer take negative damage from things like Burning Ectoplasm. Thanks Llamaman!
- Fixed some quirks resting in the lake. Thanks for the bug reports, Vholes and Der Magus!
Also, thanks to Mag, Argeth, Llamaman, Vholes Piper, Cryptodynamic, Nyther, Amasius, Happy Yeti, TeKRunner, borkman, and Al for help sorting out some Survivors’ typos. So… many… typos.
Cheers!
Kinak
Tags: Al, Amasius, Argeth, Borkman, Cryptodynamic, Der Magus, Happy Yeti, Llamaman, Mag, Nyther, Sir Cheddar, TekRunner, Vholes Piper, Xkiv
Posted in Bug Fixes
Wednesday, August 4th, 2010
I just wanted to give a hearty “thanks!” to everyone who provided feedback on the Survivors’ Quest and helped get things fixed up. My list is Sir Cheddar, Cryptodynamic, Valliant, Argeth, Mag, Happy Yeti, ThunderBird, TeKRunner, and Plus4. Sorry if I missed anyone.
Timing’s pretty good. As the bug reports are starting to slow down a touch, I’m heading to GenCon. I’ll be keeping an eye on things from there, but mostly just enjoying my vacation, so try not to request too many sweeping changes :)
Cheers!
Kinak
Tags: Argeth, Cryptodynamic, GenCon, Happy Yeti, Mag, Plus4, Sir Cheddar, TekRunner, Thunderbird, Valliant
Posted in Announcements