Posts Tagged ‘Mag’

A parcel of bug fixes

Tuesday, September 14th, 2010

Here’s the list of updates and bug fixes from the past weekend. Which, so far, contains shockingly few Sewer Hideout related bugs. I’ll hold my tongue for now, though :)

  • The l, s, r, and c keys now work in physical and net combat for the appropriate buttons.
  • Saber is no longer quite so unshakable. Thanks for the bug report, Llamaman!
  • Fixed several errors with Cracked Spores. Thanks Happy Yeti!
  • Corrected an issue trading with our Mushroomy friends in the sewers. Thanks for pointing that out, TeKRunneR!
  • You now need a warehouse ID rather than a liquefied Eclipse to try and swipe into the warehouse office. Don’t ask why, it’s funnier this way. And thanks to Llamaman for pestering me until I realized why some people were seeing the option properly.
  • Thanks to Mag, Happy Yeti, Glass, and TeKRunneR for shoring up some of my spelling and grammar. Hip hip hooray!
  • And a special thanks to Sir Cheddar for verifying the game worked properly from Hong Kong after we received some bug reports. Much obliged!

Cheers!
Kinak

Weekend Labor

Monday, September 6th, 2010

Fixed an absolute boatload of typos this weekend, thanks to Mag, Nyther, Cryptodynamic, Happy Yeti, Llamaman, and Cryptodynamic.

I also sorted out some other errors, like:

  • Corrected a display bug where damage wasn’t displayed correctly using Reactive Defense. Thanks for doublechecking my math, TeKRunneR!
  • Dr. Amundsen now has a more realistic view of her chances of cracking the PDA after examining it. Thanks for the suggestion, Xerf!
  • Black Liquor now works, thanks to Argeth. In other news, Argeth has challenged Cryptodynamic’s position as reporter of all pearl-related bugs ever.
  • Practiced Step now displays differently underwater. Thanks Nyther!

Cheers!
Kinak

On a Roll

Monday, August 30th, 2010

Actually made a bunch of updates today… might even make more later. What can I say, not being sick agrees with me :)

  • Now, when you return from a long break, a new reset option (which works like a normal reset except for leaderboard purposes) is opened up. Basically, folks who come back from a break and have no earthly idea what they were doing can reset and work from a clean slate.
  • There’s a new front page banner. Yay! Thanks to Llamaman for the suggestion and to Puyo and Lyz for the implementation.
  • A new TV season has hit Metroplex, sprinkling the shows you know and love with a liberal coating of flavor. Props to Cryptodynamic for suggesting this when I had just gotten off the fence to do it.
  • Corrected an issue with the Chained Ghoul techniques. Thanks, Mag!
  • Skulls in Flame no longer have organs. Good eyes, Llamaman!
  • Also fixed some typos thanks to Amasius, TeKRunneR, Mag, Llamaman, and Cryptodynamic.

Cheers!
Kinak

A touch of polish

Thursday, August 26th, 2010

Going through a polishing some things, a mix of bug reports and things I mentioned during yesterday’s podcast.

Here’s the list:

  • Chemistry papers work differently and give a somewhat different set of recipes. Thanks for the nudge from TeKRunneR.
  • Basically every pearl and pearl-related item in the game works properly thanks to Cryptodynamic, Lord of Pearls and Master of the Depths.
  • The Biotech and Student PDAs are now salvageable. Good suggestion, Llamaman.
  • Capacitor Arrays are now consumed rather than produced out of the ether when using the Protein Analyzer. Thanks to Plus4 and Cryptodynamic.
  • Corrected some weirdness in Dr. Amundsen’s conversations if you dove straight into the Survivors’ Quest. Good catch, TeKRunneR!
  • Fixed up some weirdness with shark attacks (being, the attacks they use not when they attack… er, yeah). Thanks for the bug report, Argeth!
  • In A Pit is now visually declared as a buff. Thanks, Al.
  • And we’ve got an interesting range of typo fixes from Llamaman, Mag, xKiv, and Glass. Thanks!

Cheers!
Kinak

Little Fixes

Thursday, August 19th, 2010

Have mostly been recovering from illness (curse you GenCon!) and the Survivors’ Quest (curse you Survivors!), but we’ve got some new fixes in place.

  • Cover Fire is being given out properly (not a broken weird copy). Thanks TeKRunner!
  • You can appropriately melt Achromatic Ingots back down with chemistry. Thanks for the chemistry madness, Vholes.
  • Most of the pearls can probably be sold now, single-handedly thanks to Cryptodynamic, Metroplex’s resident Pearl Baron.
  • Corrected a bug where you could switch gear and do all sorts of other stuff in the middle of a location-specific hacking encounter. Thanks Xerf, appreciate the report.
  • The Extreme Fishing XIII board should display properly now when you’re mid-reset. Good catch, Mag!
  • Halloween Spirit now works consistently with Christmas Cheer, thereby avoiding all-out war between the holidays. Thanks to Amasius on this one.
  • Joytime Products will no longer try to ship you negative Fae Plushes. Thanks Happy Yeti!
  • Also fixed up a bunch of typos thanks to Borkman, Happy Yeti, Glass, Mag, and Cryptodynamic. Yay for typo fixes!

Stay tuned for the podcast next week, in which I’ll reveal if I’m crazy enough to roll out some content before Halloween.

Cheers!
Kinak

Back From GenCon

Monday, August 9th, 2010

So, I’m back from the best four days in gaming and caught up on bug reports. Also sick as a dog, which is how this tends to work.

  • One of the branches of David’s quest wasn’t completing properly. Thanks for the bug report, xKiv!
  • The buffs from Cinematic Dodge had been broken for a while but should be working now. Good eyes, TeKRunner!
  • The Cured Shark Hide is craftable. Good catch, Sir Cheddar!
  • Burning Ectoplasm actually does damage like it’s supposed to. Thanks Cryptodynamic!
  • On a totally unrelated note, you can no longer take negative damage from things like Burning Ectoplasm. Thanks Llamaman!
  • Fixed some quirks resting in the lake. Thanks for the bug reports, Vholes and Der Magus!

Also, thanks to Mag, Argeth, Llamaman, Vholes Piper, Cryptodynamic, Nyther, Amasius, Happy Yeti, TeKRunner, borkman, and Al for help sorting out some Survivors’ typos. So… many… typos.

Cheers!
Kinak

Survivors’ Fixes and GenCon

Wednesday, August 4th, 2010

I just wanted to give a hearty “thanks!” to everyone who provided feedback on the Survivors’ Quest and helped get things fixed up. My list is Sir Cheddar, Cryptodynamic, Valliant, Argeth, Mag, Happy Yeti, ThunderBird, TeKRunner, and Plus4. Sorry if I missed anyone.

Timing’s pretty good. As the bug reports are starting to slow down a touch, I’m heading to GenCon. I’ll be keeping an eye on things from there, but mostly just enjoying my vacation, so try not to request too many sweeping changes :)

Cheers!
Kinak

Intermediate Updates

Wednesday, July 28th, 2010

There are a few updates I’d like to mention that are visible now. The main one is that there’s a new Melee Technique filling Kidney Punch’s old role and Kidney Punch now does something fairly different.

  • Kidney Punch has been replaced by a new Technique better representing the teacher’s desire for fair play (and melee attacks). Kidney Punch now works differently and is learned separately.
  • Higher number keys now work properly in Net Combat. Good catch Valliant.
  • Corrected a bug where the last energy of lines and lures didn’t effect fishing. Good eyes, Argeth, good eyes.
  • Living Sludge Hearts cap at 999/day. If you want more petrol than that… I have no idea what to suggest. Thanks to Sir Cheddar for pointing out this error.
  • On a heart related note, the Industrial heart is craftable again. Thanks Al!
  • Also thanks to Llamaman, Xerf, Mag, Vholes Piper, and Glass for uncovering some typos lurking in old content so we can build a strong grammatical base moving forward.

Tic toc.

Cheers!
Kinak

Duly Noted

Thursday, July 8th, 2010

Just a few small updates today.

  • Added a section for personal notes in the quest log. It’s pretty straight-forward but I couldn’t find a way to make it fancier and more useful.
  • Went back and added a crafting component I should have had a long time ago.
  • Key commands now work in Gang Warfare encounters. Thanks, Llamaman!
  • And, of course, we have some typo fixes from Mag. Thanks Mag!

Cheers!
Kinak