Posts Tagged ‘Al’
Wednesday, July 7th, 2010
Dropped in a number of interface changes today:
- There are now options in account preferences to display or hide several new items in the header, including the new Donate link, a link directly to Craft, and the Info link.
- Along those lines, you can also split your inventory link into Equip, Data, and Use.
- Also in preferences, you can now hide inventory images (to help load time) or set the inventory to a three column view (to shorten the page).
- The interface for powder pouring with the mysterious puzzle box has changed to make it easier for me to add content. This does hide the old item-specific pouring messages, so I added a few results to make up for it.
Also fixed up some bugs:
- Choice encounters that lead to hacking should display properly again. Thanks, Al!
- Thanks to Cryptodynamic for catching me when I broke Blood of the Ancients.
- Resolved some issues with Midgard Players not recalling their music properly. Thanks, Mag.
- Descriptions of special hacking tools should show up properly. Thanks again, Al.
- Targeting scopes are now salvagable. Good eyes, Valliant.
- And fixed some typos thanks to Mag and Glass.
And thanks to Llamaman for finally convincing me to put a donate link in the header.
Cheers!
Kinak
Tags: Account Preferences, Al, Cryptodynamic, Donation, Glass, Interface, Llamaman, Mag, Powder Pouring, Unearthly Items, Valliant
Posted in New Features
Wednesday, June 30th, 2010
First off, we have some basic key commands working now. A special thanks on this one to Al and Man Mobile, who helped with the coding.
- In encounters, hit the number of the choice you want. So 1 is the first listed choice and so on. Pretty straight forward.
- In combat, hit the number of the technique you want (1 on the left and 5 on the right). You can change targets by hitting shift and the appropriate number. ` clears your chain, enter strikes, and backspace runs away.
- Hacking works about the same way as appropriate.
- There are probably a few screens it doesn’t work in yet, but I think I got the major ones.
We also have some bug fixes:
- Corrected some issues with Dr. Mira being strangely nice to people who tried to kill her, which sort of makes sense combined with the issue where she wasn’t dying. Thanks for both, Llamaman!
- Petrol Splash should be stunning your enemies instead of PHP. Thanks for the bug report, Batou!
- You should no longer encounter hands after you kill the shaman. If this doesn’t make sense, don’t worry about it, just thank Al.
- Also, we have some typo fixes thanks to Mag, Llamaman, and Argeth. Thanks!
Cheers!
Kinak
Tags: Al, Argeth, Batou, Llamaman, Mag, Man Mobile, New Features
Posted in New Features
Thursday, June 17th, 2010
Suites, the equivalent of outfits for Programs, are now in. Yay!
The main difference you may note is that suites will uninstall any running programs that weren’t in the suite. So, where an empty outfit won’t do anything, an empty suite will turn off all your programs. It should make sense when you use it.
Also, putting on an outfit will install the suite of the same name (if you have one). The reverse is also true. The outfit is put on first regardless.
While I was in there, I made processor messages in the data tab a bit clearer (hopefully).
Also brought in some bug fixes:
- Fixed effects that trigger on damage to be evadable. Thanks Llamaman!
- Corrected an issue that was causing evasion to display double the amount you actually evaded. Thanks for the bug report, Al!
- Reworked the Dock Song quest logs. Thanks Vholes Piper and Llamaman.
Thanks to Argeth, GoldS, Mag, and especially Glass for some typo corrections.
Cheers!
Kinak
Tags: Al, Argeth, Glass, GoldS, Hacking, Llamaman, Mag, Programs, Suites, Vholes Piper
Posted in New Features
Saturday, June 5th, 2010
And now for your daily dose of Vitamin U(pdate). I mostly pushed this out so the first update wouldn’t be a surprise, but there are some other things I’ve done over the last few days.
- Increased the difficulty of the “high road” in the Slags Building to balance it a bit better with the low road. Thanks for the suggestion, Al!
- Added some interactions with the Rhythm Game in the University Computer Lab. Thanks for the nudge, Llamaman.
- Polished the salvage results from fishing poles. Good suggestion, Vholes.
- Corrected an issue where Ghoultouched wasn’t working properly against delicious, delicious masses of tentacles. Good catch, DerMagus!
- Removed the extra footer from the bottom of hacking fights after accidentally adding it again. Thanks Al!
- Cleaned up some unearthly coin effects. Thanks Glass!
- And apparently no typos this time. Weird, huh?
Cheers!
Kinak
Tags: Al, DerMagus, Glass, Llamaman, No Typos, Vholes Piper
Posted in Updates
Wednesday, June 2nd, 2010
I’ve mostly been unpacking and working on the Survivors’ Quest, but I’ve also snuck out a few changes. Nothing too major, but wanted to make sure they didn’t get lost down the memory hole.
- If you have a Christmas Tree up, your ornaments are visible from your profile. Thanks to Al for finally prodding me into implementing it.
- Rankings (Fishing, Chess) should now be reset properly by the beta reset. Good catch, Xerf!
- Maxwell’s rewards should be working properly. Thanks for the bug reports, Al and Argeth!
- Exclusive buffs like music and fishing lures should display a little more cleanly. Good call, GoldS.
- I added some more interactions with the Slags Medical Files. Thanks for the suggestions, Llamaman.
- As mentioned on the podcast, added two new avatars.
- And a big “thank you!” to Mag, Borkman, Vholes Piper, Nyther, Cryptodynamic, and Glass for reporting typos.
Cheers!
Kinak
Tags: Al, Argeth, Borkman, Cryptodynamic, Glass, GoldS, Mag, Nyther, Vholes Piper, Xerf
Posted in Updates
Tuesday, May 18th, 2010
Hey everybody! We’ve got a nice round of updates and bug fixes here that I figured I’d mention.
- Added some mushroom related goodies. Thanks for the inspiration RazielSonofKain!
- Gang messages now have a ‘Send to All’ feature from the gang screen. Good suggestion, Glass!
- Made fishing start working again after the update. Thanks to Sir Cheddar and Cryptodynamic!
- High Test line encounters should properly grant XP and give continue on options. Thanks Sir Cheddar!
- The Ghoul King should now correctly report the number of favors he owes you. Thanks, Neongrey!
- Corrected a bug where certain sushi wasn’t working properly. Thanks Al and GoldS for the bug report!
- Also corrected a load of typos thanks to GoldS, Glass, Ricket, RazielSonofKain, Sir Cheddar, and Mag. Especially Mag.
Cheers!
Kinak
Tags: Al, Cryptodynamic, Fishing, Glass, GoldS, Mag, NeonGrey, razielsonofkain, Ricket, Sir Cheddar
Posted in Updates
Wednesday, May 5th, 2010
Have a nice list of updates here, mostly changes with a couple of bug fixes.
- Unified the handling of “Continue On”/”Back to the Streets”/etc. as buttons for consistency and help with scripting. Thanks for the suggestion, Xerf!
- Updated the donations page to reflect me having a job (yay!) and information about beta reset/Zack. Thanks for pointing that out, Glass!
- Per the podcast, the Fang Boss in the Docks quest stops using Explosive Shot when he runs out of clips. Good call, Al.
- Renamed options taking you back to the main Net screen “logout” to clarify the difference between them and “Unplug.” This is another good suggestion from Xerf. Thanks!
- Resolved an issue preventing folks from getting the ghoultouched skill. Thanks for the bug report Szodrin and welcome back :)
- Also fixed up some typos thanks to Cryptodynamic, Vholes Piper, Glass, and Mag.
Cheers!
Kinak
Tags: Al, Bug Fixes, Cryptodynamic, Glass, Interface, Mag, Szodrin, Typos, Vholes Piper, Xerf
Posted in Updates
Friday, February 26th, 2010
I just got back from my vacation in Florida (Clearwater, if you’re curious). Bug reports and the like should be caught up, so if you have any outstanding bugs, feel free to pester me again.
As it turns out, all the bugs I remember fixing over vacation are hacking/net combat related. Well that and a lot of typos :)
- Unplugging from a net combat should now replenish net stats properly. Thanks Nyther!
- Javascript should no longer go utterly berserk heading from a net combat to the meatspace kind (well… net-meatspace rather than net-net… yeah) while in Firefox. Thanks for the bug report, Cryptodynamic!
- Intercept Code and Extract Code should now play together properly rather than getting into a fight and breaking all their toys. Good catch, Mag!
- Also, thanks to Llamaman, Al, Xerf, Plus4, Mag, and Thrillhouse for reporting some typos and grammatical weirding.
Cheers!
Kinak
Tags: Al, Cryptodynamic, Llamaman, Mag, Nyther, Plus4, thrillhouse, Xerf
Posted in Bug Fixes
Wednesday, January 20th, 2010
For those of you who don’t check the forums, I’m been out with the mother of all cold/flu badness for the last week or so. I should be caught up on all the bug reports and messages now. If there’s anything I missed, feel free to re-hassle me.
- Losing processor in net combat shouldn’t confuse Javascript quite as much. Thanks for the testing, JTN2002!
- Contacts should now be highlighted more consistently in the top pane. Thanks for the bug report, Plus4.
- Defending Techniques special abilities should be triggering consistently. Good catch, TeKRunneR.
- Corrected some items from the Survivors’ Quest that were dropping early. Thanks Mag and Jenkins!
- Little Eddie’s training tickets shouldn’t sap energy when you’re beaten up anymore. Thanks for the bug report, Plus4.
- Some chitinous items have new art. Thanks for the suggestion, Vholes, although it’s been a while coming.
- And a heaping helping of typo fixes to top it off from Steaming, Vholes Piper, Stark, Polygon, Al, Dennis, Valera, Wyrd, and Mag.
Cheers!
Kinak
Tags: Al, Dennis, Jenkins, JTN2002, Mag, Plus4, Polygon, Stark, Steaming, TekRunner, Valera, Wyrd
Posted in Updates
Tuesday, December 15th, 2009
On today’s special holiday episode of the devblog, we have:
- We’ve added a personal touch to the Abominable Snowman leaderboard, revealing where you stand. Thanks for the suggestion, Man Mobile, and some bug finding from Mag.
- Horned Snowmen will no longer use their ultimate “Turn your weapon into a Brain Staples Single” attack. Thanks for the suggestion, Mag and Deathknight.
- Fixed up some icicle errors. Thanks for the bug report, Valera.
- You now need to be in the Slags to give Hel her Christmas gift of a containment suit. Thanks for pointing this out Pyren and Vholes.
- Larry’s extra-special gift is likewise better given in person. Good suggestion from a ways back, thanks to Mr. Green.
- Thanks for some very festive typo fixes from Mag, Valera, Argeth, and Al.
- Also, the Flying Eyes got an early Christmas present from yours truly.
Cheers!
Kinak
Tags: Al, Argeth, Christmas, Deathknight, Holiday, Mag, Man Mobile, Mr. Green, Pyren, Valera, Vholes Piper
Posted in Bug Fixes