Posts Tagged ‘Cryptodynamic’
Wednesday, July 7th, 2010
Dropped in a number of interface changes today:
- There are now options in account preferences to display or hide several new items in the header, including the new Donate link, a link directly to Craft, and the Info link.
- Along those lines, you can also split your inventory link into Equip, Data, and Use.
- Also in preferences, you can now hide inventory images (to help load time) or set the inventory to a three column view (to shorten the page).
- The interface for powder pouring with the mysterious puzzle box has changed to make it easier for me to add content. This does hide the old item-specific pouring messages, so I added a few results to make up for it.
Also fixed up some bugs:
- Choice encounters that lead to hacking should display properly again. Thanks, Al!
- Thanks to Cryptodynamic for catching me when I broke Blood of the Ancients.
- Resolved some issues with Midgard Players not recalling their music properly. Thanks, Mag.
- Descriptions of special hacking tools should show up properly. Thanks again, Al.
- Targeting scopes are now salvagable. Good eyes, Valliant.
- And fixed some typos thanks to Mag and Glass.
And thanks to Llamaman for finally convincing me to put a donate link in the header.
Cheers!
Kinak
Tags: Account Preferences, Al, Cryptodynamic, Donation, Glass, Interface, Llamaman, Mag, Powder Pouring, Unearthly Items, Valliant
Posted in New Features
Thursday, July 1st, 2010
Did some spring cleaning and by “spring cleaning” I apparently mean “fixing crazy bugs.” Crazy bugs that all seem to be strangely meta, preying on computers in game… I won’t think about that too long.
- Fixed an item duping bug in the suite code. Huge thank you to Sir Cheddar for keen eyes and honesty.
- Corrected an issue where the Unlocked Midgard Player was a consumable item rather than equipment. Thanks Mag!
- There shouldn’t be PHP errors popping up in the rhythm game anymore. Not that it isn’t strangely appropriate. Thanks for the bug report, Thunderbird!
- Sorted out an issue where the Extreme Bass XIII game was comparing your lifetime score against the leaderboard. Thanks to Mag for walking me through this one until I saw the error.
- And fixed up some typos thanks to Cryptodynamic, Vholes Piper, and Shard.
Cheers!
Kinak
Tags: Bug Fixes, Cryptodynamic, Mag, Shard, Sir Cheddar, Thunderbird, Vholes Piper
Posted in Bug Fixes
Wednesday, June 2nd, 2010
I’ve mostly been unpacking and working on the Survivors’ Quest, but I’ve also snuck out a few changes. Nothing too major, but wanted to make sure they didn’t get lost down the memory hole.
- If you have a Christmas Tree up, your ornaments are visible from your profile. Thanks to Al for finally prodding me into implementing it.
- Rankings (Fishing, Chess) should now be reset properly by the beta reset. Good catch, Xerf!
- Maxwell’s rewards should be working properly. Thanks for the bug reports, Al and Argeth!
- Exclusive buffs like music and fishing lures should display a little more cleanly. Good call, GoldS.
- I added some more interactions with the Slags Medical Files. Thanks for the suggestions, Llamaman.
- As mentioned on the podcast, added two new avatars.
- And a big “thank you!” to Mag, Borkman, Vholes Piper, Nyther, Cryptodynamic, and Glass for reporting typos.
Cheers!
Kinak
Tags: Al, Argeth, Borkman, Cryptodynamic, Glass, GoldS, Mag, Nyther, Vholes Piper, Xerf
Posted in Updates
Tuesday, May 18th, 2010
Hey everybody! We’ve got a nice round of updates and bug fixes here that I figured I’d mention.
- Added some mushroom related goodies. Thanks for the inspiration RazielSonofKain!
- Gang messages now have a ‘Send to All’ feature from the gang screen. Good suggestion, Glass!
- Made fishing start working again after the update. Thanks to Sir Cheddar and Cryptodynamic!
- High Test line encounters should properly grant XP and give continue on options. Thanks Sir Cheddar!
- The Ghoul King should now correctly report the number of favors he owes you. Thanks, Neongrey!
- Corrected a bug where certain sushi wasn’t working properly. Thanks Al and GoldS for the bug report!
- Also corrected a load of typos thanks to GoldS, Glass, Ricket, RazielSonofKain, Sir Cheddar, and Mag. Especially Mag.
Cheers!
Kinak
Tags: Al, Cryptodynamic, Fishing, Glass, GoldS, Mag, NeonGrey, razielsonofkain, Ricket, Sir Cheddar
Posted in Updates
Thursday, May 13th, 2010
Recipes are now remembered over resets. The way this works is very specific, so I’m going to explain it so there isn’t any confusion.
Any recipe that can be learned through experimentation is saved when you reset. Those recipes are then restored when you gain the ability to perform that type of experimentation (so, when you get your electrical kit or learn experimental chemistry).
So recipes that are only learned through other sources (like items or NPCs) are not remembered. And you don’t get chemistry recipes back just because you got a chemistry kit. I included these exceptions to allow crafting to create game-defining items and play a role in the main quest line, so they’re not bugs or oversights.
Other Stuff
- On a related note, recipes you don’t meet the requirements for are now disabled. This mostly comes up with coding, but who can say where its tentacles extend?
- Resolved an issue where multiple recipes for the same end result weren’t displaying. Thanks for the bug report, Ricket!
- Revamped the Undying Heart skill from the new quest. In addition to it’s previous hidden stuff it has some neat new hidden stuff and slightly less obvious stuff. Thanks for the suggestion, Argeth!
- Went through and added some meat to Ghoultouched, including some very old suggestions about it interacting with drones. Also thanks to Cryptodynamic for helping me debug it in PvP.
- Gift messages can now extend to 240 characters. Happy Welcome Backing Vholes! And this should be the last time I extend those. It’s like two whole tweets :P
- We also have some typos from xKiv, Argeth, and Mag. Thanks!
Cheers!
Kinak
Tags: Argeth, Beta Reset, Cannibalism, Crafting, Cryptodynamic, Mag, Recipes, Ricket, Updates, Vholes Piper, Xkiv
Posted in New Features
Tuesday, May 11th, 2010
So I got a little stuff done last night while waiting for folks to test out the quest and wanted to mention the updates here.
- Rewrote a lot of crafting, like a lot of crafting, which will make it a lot easier for me to add new recipes in the future. And paves the way for remembering experimental recipes between resets.
- As an upshot of that, most recipe results are now clickable for the item description. Thanks to GoldS for the suggestion and Glass for helping me get everything working.
- I also reworked how curatives (which is to say things that remove effects, like Slags Antidote or the Street Doc) work, which should have them working more consistently. There weren’t many visible changes, and most of them good, but I won’t promise anything.
- Fixed up a lot of little things and a few big things with the new quest thanks to Cryptodynamic, Argeth, Goferchan, Happy Yeti, and GoldS.
- Messages past their timeout won’t be deleted on the pageload you’re trying to save them. Sorry about that Shademaster00, but thanks for the bug report.
- The new capitalization change in the account preferences page should be working properly. Thanks Sir Cheddar!
- Having the id equipped wasn’t allowing folks into the Slags Lab for a while. That should be working properly now. Thanks for the report Cryptodynamic!
- Also, we’ve got a great round of new content typos from Cryptodynamic, RazielSonofKain, Argeth, Borkman, Mag, and Sir Cheddar! Thanks, everyone!
Cheers!
Kinak
Tags: Argeth, Borkman, Cryptodynamic, Glass, Goferchan, GoldS, Happy Yeti, Mag, razielsonofkain, Shademaster00, Sir Cheddar
Posted in Updates
Sunday, May 9th, 2010
Sometimes you get new features. Sometimes you get new content. Other times you get changes from a past so distant… so remote, few can even remember its name.
It’s worth noting that these are old in the “boring, but might give you peppermints” sense and not in the “gateway to lovecraftian terror” sense. That’s probably tomorrow.
- Cleaned up the character sheet. It had been a while since it got a round of polish. Highlights include:
- Clicking on your character name will now take you down to your skills list.
- The name capitalization change is over in Account Preferences now.
- The use buttons aren’t all over the place anymore.
- Clicking on “Send Mail:” or “Inbox:” in your messages will take you down to “Sent Mail:” and visa versa. Thank Mag for saving you all that scrolling :)
- Argeth reported a bug in… oh, December or so, that required reworking how daily flags are handled. Just sorted that out.
- Driving Demand now appears in the gang log (under ‘Stash’) per an old request from Umbrage. Good suggestion, sorry it took a while!
- If you’re ever like “I wonder how long it takes Kinak to fix things that bug him” it had been bothering me that the username and password boxes didn’t quite line up on the login page since I designed it. I just fixed it.
Also our only typo for this time is from Cryptodynamic. Thanks for fighting the good fight, Crypto!
Cheers!
Kinak
Tags: Argeth, Cryptodynamic, Interface, Mag, Umbrage
Posted in Updates
Wednesday, May 5th, 2010
Have a nice list of updates here, mostly changes with a couple of bug fixes.
- Unified the handling of “Continue On”/”Back to the Streets”/etc. as buttons for consistency and help with scripting. Thanks for the suggestion, Xerf!
- Updated the donations page to reflect me having a job (yay!) and information about beta reset/Zack. Thanks for pointing that out, Glass!
- Per the podcast, the Fang Boss in the Docks quest stops using Explosive Shot when he runs out of clips. Good call, Al.
- Renamed options taking you back to the main Net screen “logout” to clarify the difference between them and “Unplug.” This is another good suggestion from Xerf. Thanks!
- Resolved an issue preventing folks from getting the ghoultouched skill. Thanks for the bug report Szodrin and welcome back :)
- Also fixed up some typos thanks to Cryptodynamic, Vholes Piper, Glass, and Mag.
Cheers!
Kinak
Tags: Al, Bug Fixes, Cryptodynamic, Glass, Interface, Mag, Szodrin, Typos, Vholes Piper, Xerf
Posted in Updates
Wednesday, April 21st, 2010
Wanted to mention some of the updates that have gone in recently. Mostly I’ve been working on the Survivor’s Quest pre-content, which is coming along now.
- In the inventory, empty equipment slots are listed if you have some of that item type available. Thanks to Mag for the suggestion.
- Corrected an error where Vigilante fights weren’t costing Energy consistently. Good catch, NeonGrey!
- Fixed up the dates on the Updates pane to say 2010… you know, the year we’ve been in for a while. Thanks for catching that, DanBob!
- Corrected how stuns (mostly Petrol Splash) are displayed so you shouldn’t run into situations where a stun is displayed after a round where they did nothing. This was the topic of enough bug reports, I figured it counts as broken.
- Percentage Penalties are now displayed properly.
- And some good ol’ fashioned typo fixes from Llamaman, Vholes Piper, Mag, NeonGrey, and Cryptodynamic.
Cheers!
Kinak
Tags: Cryptodynamic, DanBob, Llamaman, Mag, NeonGrey, Vholes Piper
Posted in Bug Fixes
Friday, February 26th, 2010
I just got back from my vacation in Florida (Clearwater, if you’re curious). Bug reports and the like should be caught up, so if you have any outstanding bugs, feel free to pester me again.
As it turns out, all the bugs I remember fixing over vacation are hacking/net combat related. Well that and a lot of typos :)
- Unplugging from a net combat should now replenish net stats properly. Thanks Nyther!
- Javascript should no longer go utterly berserk heading from a net combat to the meatspace kind (well… net-meatspace rather than net-net… yeah) while in Firefox. Thanks for the bug report, Cryptodynamic!
- Intercept Code and Extract Code should now play together properly rather than getting into a fight and breaking all their toys. Good catch, Mag!
- Also, thanks to Llamaman, Al, Xerf, Plus4, Mag, and Thrillhouse for reporting some typos and grammatical weirding.
Cheers!
Kinak
Tags: Al, Cryptodynamic, Llamaman, Mag, Nyther, Plus4, thrillhouse, Xerf
Posted in Bug Fixes