Posts Tagged ‘Mag’

First of July Fixes

Thursday, July 1st, 2010

Did some spring cleaning and by “spring cleaning” I apparently mean “fixing crazy bugs.” Crazy bugs that all seem to be strangely meta, preying on computers in game… I won’t think about that too long.

  • Fixed an item duping bug in the suite code. Huge thank you to Sir Cheddar for keen eyes and honesty.
  • Corrected an issue where the Unlocked Midgard Player was a consumable item rather than equipment. Thanks Mag!
  • There shouldn’t be PHP errors popping up in the rhythm game anymore. Not that it isn’t strangely appropriate. Thanks for the bug report, Thunderbird!
  • Sorted out an issue where the Extreme Bass XIII game was comparing your lifetime score against the leaderboard. Thanks to Mag for walking me through this one until I saw the error.
  • And fixed up some typos thanks to Cryptodynamic, Vholes Piper, and Shard.

Cheers!
Kinak

Key Commands and More

Wednesday, June 30th, 2010

First off, we have some basic key commands working now. A special thanks on this one to Al and Man Mobile, who helped with the coding.

  • In encounters, hit the number of the choice you want. So 1 is the first listed choice and so on. Pretty straight forward.
  • In combat, hit the number of the technique you want (1 on the left and 5 on the right). You can change targets by hitting shift and the appropriate number. ` clears your chain, enter strikes, and backspace runs away.
  • Hacking works about the same way as appropriate.
  • There are probably a few screens it doesn’t work in yet, but I think I got the major ones.

We also have some bug fixes:

  • Corrected some issues with Dr. Mira being strangely nice to people who tried to kill her, which sort of makes sense combined with the issue where she wasn’t dying. Thanks for both, Llamaman!
  • Petrol Splash should be stunning your enemies instead of PHP. Thanks for the bug report, Batou!
  • You should no longer encounter hands after you kill the shaman. If this doesn’t make sense, don’t worry about it, just thank Al.
  • Also, we have some typo fixes thanks to Mag, Llamaman, and Argeth. Thanks!

Cheers!
Kinak

Suite Update

Thursday, June 17th, 2010

Suites, the equivalent of outfits for Programs, are now in. Yay!

The main difference you may note is that suites will uninstall any running programs that weren’t in the suite. So, where an empty outfit won’t do anything, an empty suite will turn off all your programs. It should make sense when you use it.

Also, putting on an outfit will install the suite of the same name (if you have one). The reverse is also true. The outfit is put on first regardless.

While I was in there, I made processor messages in the data tab a bit clearer (hopefully).

Also brought in some bug fixes:

  • Fixed effects that trigger on damage to be evadable. Thanks Llamaman!
  • Corrected an issue that was causing evasion to display double the amount you actually evaded. Thanks for the bug report, Al!
  • Reworked the Dock Song quest logs. Thanks Vholes Piper and Llamaman.

Thanks to Argeth, GoldS, Mag, and especially Glass for some typo corrections.

Cheers!
Kinak

Unearthly Upgrades

Sunday, June 13th, 2010

Made a couple changes to unearthly items (no worries, they’re all good) and some bug fixes.

  • You can now run your fingers through your luxurious Feathered Cloak when equipped. Good suggestion, Mag!
  • The Cheater’s Line and Challenge Hook were buffed. Merry Christmas!
  • Corrected a bug preventing Dynamite from blowing up the wall into the Underground Asylum. Thanks, Plus4
  • Fixed the anticipated ton of bugs resulting from the combat update last weekend. Thanks to Wyrd, Mag, Argeth, and DerMagus!
  • Becoming a prospective Third Eye member should now show up in your Completed Quests. Good eyes, Glass!
  • Also corrected some typos, thanks to Llamaman, xKiv, and Mag.

Also, I’m considering changing how choose your powder to pour into the puzzle box. It’d go from a traditional choice into a dropdown. They’d lose their individual responses, but it’d be way easier for me to add more in the future. If that’d bother anyone, please speak up.

Cheers!
Kinak

Bits and Pieces

Wednesday, June 2nd, 2010

I’ve mostly been unpacking and working on the Survivors’ Quest, but I’ve also snuck out a few changes. Nothing too major, but wanted to make sure they didn’t get lost down the memory hole.

  • If you have a Christmas Tree up, your ornaments are visible from your profile. Thanks to Al for finally prodding me into implementing it.
  • Rankings (Fishing, Chess) should now be reset properly by the beta reset. Good catch, Xerf!
  • Maxwell’s rewards should be working properly. Thanks for the bug reports, Al and Argeth!
  • Exclusive buffs like music and fishing lures should display a little more cleanly. Good call, GoldS.
  • I added some more interactions with the Slags Medical Files. Thanks for the suggestions, Llamaman.
  • As mentioned on the podcast, added two new avatars.
  • And a big “thank you!” to Mag, Borkman, Vholes Piper, Nyther, Cryptodynamic, and Glass for reporting typos.

Cheers!
Kinak

Fishing for Updates

Tuesday, May 18th, 2010

Hey everybody! We’ve got a nice round of updates and bug fixes here that I figured I’d mention.

  • Added some mushroom related goodies. Thanks for the inspiration RazielSonofKain!
  • Gang messages now have a ‘Send to All’ feature from the gang screen. Good suggestion, Glass!
  • Made fishing start working again after the update. Thanks to Sir Cheddar and Cryptodynamic!
  • High Test line encounters should properly grant XP and give continue on options. Thanks Sir Cheddar!
  • The Ghoul King should now correctly report the number of favors he owes you. Thanks, Neongrey!
  • Corrected a bug where certain sushi wasn’t working properly. Thanks Al and GoldS for the bug report!
  • Also corrected a load of typos thanks to GoldS, Glass, Ricket, RazielSonofKain, Sir Cheddar, and Mag. Especially Mag.

Cheers!
Kinak

Recipes and Resets

Thursday, May 13th, 2010

Recipes are now remembered over resets. The way this works is very specific, so I’m going to explain it so there isn’t any confusion.

Any recipe that can be learned through experimentation is saved when you reset. Those recipes are then restored when you gain the ability to perform that type of experimentation (so, when you get your electrical kit or learn experimental chemistry).

So recipes that are only learned through other sources (like items or NPCs) are not remembered. And you don’t get chemistry recipes back just because you got a chemistry kit. I included these exceptions to allow crafting to create game-defining items and play a role in the main quest line, so they’re not bugs or oversights.

Other Stuff

  • On a related note, recipes you don’t meet the requirements for are now disabled. This mostly comes up with coding, but who can say where its tentacles extend?
  • Resolved an issue where multiple recipes for the same end result weren’t displaying. Thanks for the bug report, Ricket!
  • Revamped the Undying Heart skill from the new quest. In addition to it’s previous hidden stuff it has some neat new hidden stuff and slightly less obvious stuff. Thanks for the suggestion, Argeth!
  • Went through and added some meat to Ghoultouched, including some very old suggestions about it interacting with drones. Also thanks to Cryptodynamic for helping me debug it in PvP.
  • Gift messages can now extend to 240 characters. Happy Welcome Backing Vholes! And this should be the last time I extend those. It’s like two whole tweets :P
  • We also have some typos from xKiv, Argeth, and Mag. Thanks!

Cheers!
Kinak

Post-Quest Updates

Tuesday, May 11th, 2010

So I got a little stuff done last night while waiting for folks to test out the quest and wanted to mention the updates here.

  • Rewrote a lot of crafting, like a lot of crafting, which will make it a lot easier for me to add new recipes in the future. And paves the way for remembering experimental recipes between resets.
  • As an upshot of that, most recipe results are now clickable for the item description. Thanks to GoldS for the suggestion and Glass for helping me get everything working.
  • I also reworked how curatives (which is to say things that remove effects, like Slags Antidote or the Street Doc) work, which should have them working more consistently. There weren’t many visible changes, and most of them good, but I won’t promise anything.
  • Fixed up a lot of little things and a few big things with the new quest thanks to Cryptodynamic, Argeth, Goferchan, Happy Yeti, and GoldS.
  • Messages past their timeout won’t be deleted on the pageload you’re trying to save them. Sorry about that Shademaster00, but thanks for the bug report.
  • The new capitalization change in the account preferences page should be working properly. Thanks Sir Cheddar!
  • Having the id equipped wasn’t allowing folks into the Slags Lab for a while. That should be working properly now. Thanks for the report Cryptodynamic!
  • Also, we’ve got a great round of new content typos from Cryptodynamic, RazielSonofKain, Argeth, Borkman, Mag, and Sir Cheddar! Thanks, everyone!

Cheers!
Kinak

Ancient Changes

Sunday, May 9th, 2010

Sometimes you get new features. Sometimes you get new content. Other times you get changes from a past so distant… so remote, few can even remember its name.

It’s worth noting that these are old in the “boring, but might give you peppermints” sense and not in the “gateway to lovecraftian terror” sense. That’s probably tomorrow.

  • Cleaned up the character sheet. It had been a while since it got a round of polish. Highlights include:
    • Clicking on your character name will now take you down to your skills list.
    • The name capitalization change is over in Account Preferences now.
    • The use buttons aren’t all over the place anymore.
  • Clicking on “Send Mail:” or “Inbox:” in your messages will take you down to “Sent Mail:” and visa versa. Thank Mag for saving you all that scrolling :)
  • Argeth reported a bug in… oh, December or so, that required reworking how daily flags are handled. Just sorted that out.
  • Driving Demand now appears in the gang log (under ‘Stash’) per an old request from Umbrage. Good suggestion, sorry it took a while!
  • If you’re ever like “I wonder how long it takes Kinak to fix things that bug him” it had been bothering me that the username and password boxes didn’t quite line up on the login page since I designed it. I just fixed it.

Also our only typo for this time is from Cryptodynamic. Thanks for fighting the good fight, Crypto!

Cheers!
Kinak

Updates, get yer Updates!

Wednesday, May 5th, 2010

Have a nice list of updates here, mostly changes with a couple of bug fixes.

  • Unified the handling of “Continue On”/”Back to the Streets”/etc. as buttons for consistency and help with scripting. Thanks for the suggestion, Xerf!
  • Updated the donations page to reflect me having a job (yay!) and information about beta reset/Zack. Thanks for pointing that out, Glass!
  • Per the podcast, the Fang Boss in the Docks quest stops using Explosive Shot when he runs out of clips. Good call, Al.
  • Renamed options taking you back to the main Net screen “logout” to clarify the difference between them and “Unplug.” This is another good suggestion from Xerf. Thanks!
  • Resolved an issue preventing folks from getting the ghoultouched skill. Thanks for the bug report Szodrin and welcome back :)
  • Also fixed up some typos thanks to Cryptodynamic, Vholes Piper, Glass, and Mag.

Cheers!
Kinak