Posts Tagged ‘Vholes Piper’

Recent Updates

Thursday, June 11th, 2009

Whole bunch of updates from the last couple days.

  • Thanks Jick for pointing a bug where Zack wasn’t redirecting to his shop properly.
  • Combats will end appropriately even if you get Broken Bones in the last round. Thanks PaidPiedPiperPal.
  • Multi using Castor Capsules will give energy appropriately. Good catch, Jimmythy.
  • The close combat needler now has an image. Thanks, Jthizz.
  • The smuggler will now give a hint about why custom weapons aren’t on the list if you don’t qualify for them. Good suggestion, PaidPiedPiperPal.
  • The order for the areas you control should match their order in the agenda list. Thanks for the suggestion, The Kitchen Sink.
  • Your lifetime Gang Warfare record will be reflected on your character sheet, just as it is on your profile page. Thanks for the note, RazielSonOfKain.
  • Also, thanks for some typo fixes by Jick, Wyrd, The Kitchen Sink, Mag, Thrillhouse, Shademaster00, and PaidPiedPiperPal.

I also retooled the way entering and leaving gangs is handled from the back end. This has a couple results:

  • When you leave a gang you are whitelisted to, it’ll remember your rank when you come back. Thanks to The Kitchen Sink for the suggestion here.
  • Leaders can leave the gang if they are not the sole leader. Another The Kitchen Sink special.
  • Getting kicked from a gang by its leaders removes whitelists.
  • I’m pretty sure it’ll properly remove you from Gang Warfare now, so you probably can’t fight yourself anymore. Sorry about that.

Cheers!
Kinak

Zack’s House of Coins

Monday, June 8th, 2009

The first donation item is now up! Check out Zack at Mikhail’s in Southside for some details.

It has a lot going on, more than many donation items probably will. It lets you interact with attributes in a couple of new ways, has several forms, and can be upgraded as you learn its secrets. Using it works sort of outside the normal Energy structure, so you can play with it without worrying about running all your Energy out.

I think it’s pretty cool, but I’m new at this whole “donation item” thing, so we’ll see how it turns out together.

This item will rotate out eventually, but it probably won’t be for quite a while. I’ll give quite a bit of notice before that happens.

As a side note, the item is only tradable in one form. You can change it back and forth from that form, so it’s not soul bound or anything, it’ll just work better if there aren’t four versions of the item in the Mall.

On a people are awesome note: unearthly coins were being duplicated due to a bug briefly today and both people who the bug affected reported it. Three cheers for ThrillHouse and PaidPiedPiperPal. Hip hip huzzah!

Cheers!
Kinak

Combat Updates

Saturday, June 6th, 2009

The big update today is a revamp of how enemies are treated, both NPC enemies and other players in gang warfare. Basically, the game now keeps track of various special traits about each enemy, such as whether they’re a drone and whether they’re wearing a gas mask.

This nerfs some Techniques and buffs others, but is mostly there so things make more sense. No longer will Helicopter Drones have coughing fits!

This was a long standing request, so lots of folks have asked for it. Give yourselves a pat on the back :)

Other Changes:

  • Internet Explorer users should be able to search in the Mall properly now across the board. Thanks to Happy Yeti for reporting this!
  • You can now talk to your old friend Mikhail if you do to the Deli without reading his note, if you so desire. Good sugestion, Argeth.
  • You can now talk to Dr. Amundsen about encryption even after you’ve freed Hel, although the text here will change with the Survivor’s quest. Good catch, Happy Yeti.
  • Fixed a weird crafting error at zero Energy. Thanks, Mag.
  • Also thanks to LlamaMan, Caradal, and Man Mobile for some typo catching :)

Cheers!
Kinak

Gang Log Overhaul

Thursday, June 4th, 2009

There’s been a lot of feedback about how the Gang Log could provide better information since it’s inception. I went ahead and implemented a bunch of them today. Thanks to Man Mobile, Jick, The Kitchen Sink, PaidPiedPiperPal, and everyone else for their feedback.

  • The logs are now filterable. This isn’t 100% yet, because posts older than about noon today aren’t categorized (they’ll all appear under Gang Warfare).
  • Donations to the Gang Stash are now visible in the log. This, coincidently, is why the ‘Stash’ isn’t checked by default in the filter, it’ll probably get spammy.
  • The logs are now kept for 72 rather than 24 hours.
  • For now it’ll remember the chosen filter for the length of your session, but it’ll probably store it permanently once I get account options in.
  • Buying hideout upgrades and unlocking hideout upgrades are now both visible in the log.

Some other updates:

  • Hawk will no longer offer to set your dead friends free. He’s not a great guy, but he’s not that mean. Thanks Man Mobile and PaidPiedPiperPal for helping me sort out what was going on here.
  • Similarly, the watch-coveting Third Eye won’t talk about going to guard a dead Dr. Amundsen anymore. Good catch, RazielSonOfKain.
  • The repeated function errors last night are resolved. Thanks thrillhouse!
  • The ‘Rest Here’ link in the Hideout page will now always rest in the Hideout, even if it has to take you out of your current area. It will warn you first and only take you out if needed (Ghost Ship and Below the Charnel House, specifically). Good suggestion, The Kitchen Sink.

Cheers!
Kinak

Mall Upgrades

Wednesday, May 27th, 2009

Welcome to OmniMall 0.2

Added a couple new hotly requested features and another handful of bug fixes to the Mall today.

  • You can now view your own orders and retract orders you’ve placed. Thanks for the suggestion PaidPiedPiperPal, Shademaster00, and Mr. Green.
  • You can also search for items by category or use category to narrow your search. Good suggestion, Jick.
  • Entering insane values into the mall should give you feedback instead of PHP errors. Thanks for the bughunting, Shademaster00.

Some other fixes/new features as well:

  • The option to show all bonuses from yesterday has already been upgraded. It now updates whenever your bonuses change (if you have it open). Good suggestion, Al.
  • Skill names when you receive them should be clickable like items, effects, and techniques. Good catch, Shademaster00.
  • On a related note, the feedback using the Sea Lord’s Crown should recognize if you’ve already gotten it’s primary benefit. Thanks for the feedback, Shademaster00.
  • Also, thanks to The Kitchen Sink for snagging some typos.

Cheers!
Kinak

Quad Tweaks and Update

Tuesday, May 26th, 2009

First a couple of tweaks on the post-riot quad.

  • The OJ stand is down to one free sample a day. Sorry OJ lovers.
  • Killing the poet now kills the poet. Fair warning.

Attacking in Gang Warfare should be awarding XP again like normal combats. If it’s not, definitely give me a holler. Thanks, PaidPiedPiperPal, for the bug report here.

Also, the Mall now has back links to the top page so you don’t need to navigate back down through the Net. Good suggestion Harrakan.

Cheers!
Kinak

Updates!

Tuesday, May 26th, 2009

So not sure who put what in my Kashi this morning, but I’m largely caught up on bugs and feature suggestions in addition to pushing the Mall today.

  • You can now see your total bonuses by clicking a link from your character page (click your name in the left-hand pane, click ‘See All Bonuses’). These include equipment, buffs, and all but the weirdest skills. Thanks for the suggestion, Al.
  • The security guards’ response to you finishing the ‘Trouble on the Docks’ quest for them has been tweaked. This one was kind of a group effort over at the forums. Good feedback everyone!
  • OmniTech Trauma Bandages are now a tad more interesting, thanks to Man Mobile and DanBob.
  • If your hideout’s smuggler has been used for the day, it now appears greyed out and gives a little feedback rather than just vanishing like ninja. Thanks Jick!
  • Gang leaders can now whitelist members from the Leadership screen. Thanks for the suggestion, The Kitchen Sink.
  • For players with access to their gang’s stash, the donation screen and the stash screen link back and forth now. Another good suggestion from The Kitchen Sink.
  • Finishing off your last opponent the same round you fall in battle should now give a bit of explanatory text. Good suggestion, Tyren.
  • A lot of early quest text has been clarified. Thank you for helping shore these up, DanBob.
  • The Techniques page has gotten another coat of glossy paint, including better breaks between sections. Shiny! Thanks for the feedback, the Kitchen Sink.
  • ‘The Net’ is now loading in the correct pane. There’s some subtle irony here I’m missing. Thanks for the bug report, PaidPiedPiperPal.
  • The side pane shouldn’t be erroring out loading certain item descriptions anymore. Good find, Canadaman!
  • Also, special thanks to Mag, Man Mobile, and Canadaman for catching some of my typose.

Have a good night everyone.

Cheers!
Kinak

Post Update Cleanup

Tuesday, May 19th, 2009

As you’d imagine, we’ve got a good batch of fixes from the Gang Warfare update. There were actually fewer than I was expecting, which is nice.

Here’s the list:

  • Beancounters should now be labeled consistently across screens rather than being “Stash” in some places and “Beancounters” others. Thanks, Mag, for pointing this one out.
  • Your currently selected Avatar is now displayed first (with explanation). Special order for PaidPiedPiperPal.
  • Old NPC messages (from contacts) are now cleared when you Beta Reset. Thanks for the suggestion, LlamaMan.
  • Brutality was still irritatingly common. That should be fixed now. If it went to far in the opposite directly, we’ll tweak more. Thanks to The Kitchen Sink for the note.
  • The smuggling section in the ‘Gang Stash’ tab now displays the amount you have spent on smugglers, regardless of whether you have any profits to give them. Good suggestion, PaidPiedPiperPal.
  • Adding profits to your smuggler doesn’t wait for you to reload the page to correctly display profits. Good catch, The Kitchen Sink.
  • Fixed a bug right at release where installing a smuggler required you have a smuggler. <_< >_> Thanks, PaidPiedPiperPal.
  • Also had a heaping helping of typos reported by Argeth, Man Mobile, PaidPiedPiperPal, and The Kitchen Sink.

Thanks everybody!

Cheers!
Kinak

Recent Updates

Sunday, May 17th, 2009

I haven’t been keeping up as much with posting updates as I normally am, due to the Gang Warfare work. But here’s the list, as best I recorded:

  • Buffs in the character pane will be sorted by how much Energy they have remaining. Good suggestion PaidPiedPiperPal.
  • Multicrafting (and other activities taking multiple energy) will now tax buffs as they should. Thanks for the bug report, Wyrd!
  • You can no longer deal negative damage with Area of Effect attacks. Thanks Valliant, for the catch.
  • Lo should now be satiated with one Eclipse. What a lush. Thank you, Mr. Green for pointing this one out.
  • We also have a helping of typos from Harrakan, RikiTikiTavi, PaidPiedPiperPal, Argeth, and Metro.

Cheers!
Kinak

Minor Updates and Fixes

Tuesday, May 12th, 2009

Just wanted to give a quick rundown of the updates over the last few days. Life was kind of busy over the weekend, but really got to crank some stuff out today.

The biggest change on my side that won’t affect people directly is another layer of potential customization with choices. Basically, it’ll be really streamlined for me to add options that only appear sometimes. Which, as you can imagine, allows for some cool stuff. Special thanks to Cryptodynamic and Man Mobile for helping work out some of the initial bugs with the change.

  • Players with a space in their user names should now be able to use the password reset form. Thanks for the bug report, Sir Cheddar.
  • The notification that you posted a gang message now won’t imply you put slashes everywhere. Thanks The Kitchen Sink.
  • Valera’s been poking around and helped me resolve some issues with trying to equip unequipple items and talk to contacts you don’t know. Thanks Valera!
  • Your credits listing on the left will now automatically update when you buy something from a store. Thanks for the note, RBK!
  • There is now a Rest More option at the bottom of the rest page. Thanks for the suggestion, Xkiv!
  • The chess book now only costs 1 Energy (down from 2).
  • Getting dunked in sewage now has a bit more effect than before.
  • And thanks for a bunch of typos fixes from The Kitchen Sink, PaidPiedPiperPal, Metro, and Lester.

That’s it for now. The Gang Warfare updates are coming along nicely. The main batch of content is done, but I still need to do some coding for the new hideout upgrades and new Techniques.

Cheers!
Kinak