Posts Tagged ‘Al’

Interface Updates

Friday, December 4th, 2009

We have some interface updates and an interesting bug fix today.

  • Entering chat will now automatically /who for your primary (oldest active) channel. Thanks for the suggestion, Wyrd.
  • Net targets found in searches will now have their names appear as links, saving the need to search through the list for a new site. Good suggestion Harrakan.
  • All clickable or hoverable text in the game should now give a distinct cursor to separate it from all that boring old readable text. Thanks to Wyrd and Al for this one.
  • Resolved an interesting bug where skill bonuses where being double (or, you know, octuple) counted. Thanks to DerMagus and Amasius for reporting it!
  • We’ve also got a parcel of typo fixes from Argeth, Wyrd, Caradal, Mag, and Glass. Thanks!

Cheers!
Kinak

Updates

Wednesday, November 18th, 2009

I have some updates to report, but also a bit of forewarning:

There is some scheduled downtime on the server from 5-11pm server time on Friday. That translates into 11am to 5pm Central Time. Our hosts are moving some servers around in the data center, which potentially might take less time, but shouldn’t be more than six hours without catastrophe.

  • Added a “Last Hacked” in the left hand pane when appropriate. Thanks for the suggestion, Al.
  • Your current effects are now updated when you receive Fae Eyes or Ocean Eyes. Good catch, Soulmech.
  • New contacts now result in the Contacts link up top being highlighted. Good suggestion, Al and Juntao.
  • Corrected some errors with saving account preferences. Thanks, Morwen!
  • Also fixed up a slew of typos from Nyther, Man Mobile, Wyrd, Caradal, and Mag. Thanks!

Cheers!
Kinak

Updates

Thursday, November 5th, 2009

A few updates to record during and after the Halloween madness.

  • Gang logs will now “stack” identical messages if they follow immediately after each other. Good suggestion, Mr. Green.
  • There’s now more feedback after taking care of the Fang’s boss that there’s a bit of work left to do. Thanks, Al!
  • Hitting enter in Firefox/Safari when changing the preferences for pane layout won’t change your avatar anymore. Good catch, Mr. Green!
  • Leaving a channel in chat won’t change which channel you’re speaking into (unless you left that one). Thanks Wyrd!
  • Areas displayed in profiles are now more precise. If anyone can remind me why I didn’t do this before, though, I might change it back :) Otherwise, thanks Al!
  • Tearing silly amounts of items now gives appropriate errors. Thanks, Mr. Green.
  • Also corrected a whole slew of typos thanks to Borkman, PaidPiedPiperPal, Argeth, Pyren, Mag, Artie Effham, and Edwahd

Cheers!
Kinak

Bug Fixes

Thursday, October 8th, 2009

It occurs to me it’s been a bit since I posted the bug fixes. Here’s what we’ve got:

  • Fixed a pair of bugs that were allowing descriptions to leak out early. Thanks Al and Cryptodynamic!
  • In the process of fixing that, broke the description system in several novel ways (my favorite being that you couldn’t see your shirt’s description.) Thanks for the bug reports Cristiona, Edwahd, Nyther, Lord Finisher, Blarghgh, and PaidPiedPiperPal.
  • Added some spaces where they were desperately needed. Good call, Ricket.
  • Resolved an issue where the Energy on certain special fights was being charged up front. Good eyes, Lord Finisher.
  • Continuing the theme, broke noncombats while I was in there. Thanks for the bug report, vandamien.
  • Corrected an issue where you could lock yourself out of Mikhail’s reward for the Docks quest if Lo leaves before you take it. Good catch, xKiv!
  • Also fixed an issue where certain hacking sites were giving away Christmas presents. In October! I know, it’s crazy :) Thanks, slyspawn!
  • Thanks to RazielSonofKain and especially Mag for hunting down some typos for me.

Status on what I’m working on is: done with the crafting stuff I was dragging on (about five dozen items, some new buffs/techniques, and a bunch of skills). Next is dialogue for that branch, followed by a break working on other stuff you’ll see sooner to clear my head.

Cheers!
Kinak

Updates!

Friday, October 2nd, 2009

Have a pretty healthy list of updates and have been churning on the Survivors’ Quest. If I get far enough ahead this weekend, I might just drop in some of the hacking goodies I’ve been hinting at. No promises, but I’m feeling good about it.

There were enough hacking fixes that I broke them out into their own section (below).

General Stuff

  • Ghoultouched’s scaling now caps at a more reasonable level compared to other foods.
  • Your buy offers in OmniMall won’t show up in the sell column. Thanks to PaidPiedPiperPal and dfmchfhf for reporting this one!
  • The conversation with Dr. Thomas about Hawk bailing on the deal is now only available once. Good suggestion, Wyrd.
  • Buying an over/under for the Third Eye at the Happy Hour will now consistently take credits and take them at the appropriate time. Thanks, Al!
  • We also have a nice round of typo catches from Al and Mag. Thanks :)
  • Hacking Stuff

    • There’s now a “Try Again” option when you don’t overcome hacking defenses, but can still access the target. Good suggestion, slyspawn!
    • Sites granting the mimetic sheet recipe should work properly now. Good job not panicking, Mag!
    • Fixed an issue where hacking targets could have duplicate names. Thanks slyspawn!
    • Also corrected an issue where targets tied to a specific location were showing up in the list. Good catch, llamaman!
    • You can no longer hack at 0 HP. Good catch, slyspawn.
    • Disabled hacking defenses will no longer report back to the main system. Good catch, Argeth.

    Cheers!
    Kinak

    This Week’s Updates

    Tuesday, September 29th, 2009

    A fair amount of updates this week. Mostly today, really. I spent most of the week taking a leg of the Survivors’ Quest from “straightforward” to “wee options!”

    Two things from the “accidental petition” mailbag:

    • Hawk and Dr. Thomas now have explicit responses to you bailing on their deal and trying to free your friends directly.
    • There’s now a link to clear all of your hacking targets, if you’re so inclined. I take no responsibility if you regret clicking it later.

    A bunch of bug fixes:

    • Corrected some issues with adding new hacking targets to the list. Thanks Argeth and Al for your help sorting through this one.
    • Fixed a craaaaaaazy bug where end of round damage could take out an entire group of enemies when paired with an earlier area of effect attack. Thanks to Mag for his spading and patience while I figured this one out. It was quite the doozy.
    • The character pane should now refresh after encounters that cost no energy (reflecting new locations, effect changes, attribute increases, and the like). Good catch, PaidPiedPiperPal.
    • Hacking encounters shouldn’t give ironic SQL errors when you defeat the defenders. Thanks, Argeth and RazielSonofKain!

    Let’s see… SDnanos are now salvagable with interesting results. Thanks, Llamaman.

    Also corrected some typos courtesy of RikiTikiTavi, Mag, Caradal, Thrillhouse, Blarghgh, and Al. <3 Cheers! Kinak

    Updates!

    Wednesday, September 23rd, 2009

    Some fixes today, mostly on the targeting end of things and some bugs that folks have noticed because of it. Kind of interesting to see what shakes out when you expose information folks weren’t seeing before.

    • Killing targets shouldn’t screw up the indicator anymore. Thanks to BeerBuddha, Mag, and RazielSonofKain for those bug reports.
    • Hopefully we’ve squashed the sporadic issues where defenders in net combat would hang on an extra round before dying. Give me a holler if you run into this again. Thanks for the bug report, Rykar!
    • Fixed a really neat bug where certain items were displaying “0 in inventory” incorrectly when using the “Display Listings Only” checkbox in the Mall. Excellent catch, bonbon!
    • The Fractal Understanding effect from the new donation item shouldn’t immediately be taxed Energy as you’re gaining it. Thanks, Rykar.
    • Clicking the same target again won’t hide the indicator anymore. Thanks Al!
    • Added mouseover text to avatars so you can see their names. A suggestion from the forums.
    • Corrected some typos courtesy of Edwahd, Mag, and Argeth.

    And that’s it for today. Other than that, I’ve been working on a sweet puzzle in the Survivors’ Quest content. It’s still a while out, so I’ll be dropping in some other interesting stuff whenever I need a break.

    Cheers!
    Kinak

    Updates

    Monday, September 21st, 2009

    Alrighty, a couple updates over the past few days.

    • When you have multiple opponents in combat or net combat, you should have a little arrow indicator showing which you have targeted. Thanks to Al for the little arrow indicator and everyone who’s tried to convince me to do this over the previous months.
    • The drones that Officer Stone brings on are now appropriately replaced when you’re etheric. Thanks Llamaman!
    • Officer Stone now stops appearing when he goes into hiding to figure out his next step, rather than waiting until he’s finally defeated. Good suggestion, Llamaman!
    • Fleeing from a Gang Warfare fight will give the appropriate name for the person you’re fleeing from. Nice catch Llamaman! There seems to be some sort of pattern with this week’s bug reports, but I just can’t put my finger on it.
    • While I was in working on the targeting update, fixed an issue where net combat would go all sorts of crazy if you disabled the defenses on the right first. Good job, self!
    • Also fixed up some typos courtesy of Mag, fr00d, and Rykar. Thanks!

    Cheers!
    Kinak

    Attributes Update

    Thursday, September 17th, 2009

    Alrighty! It’s been a while coming, but there’s been an overhaul to general attribute usefulness.

    • The way maximum HP is determined has changed. It is now determined by the lower of Strength and Will. In other words, you’ll collapse when either your physical endurance or your force of will gives out.
    • All four attributes now have hard coded uses.
    • The running away system (such that it was a system at all) has been rewritten to give a range of results, stretching to both sides of the current results.

    And some other changes to round out the day:

    • Added some new dialogue for Lo if Dr. Amundsen dies before you’ve rescued David. Thanks to Al for the suggestion and Lord Finisher for helping me debug it.
    • Fixed a bug with Chemical Mixture’s delayed damage in gang warfare. Good catch, Rykar!
    • Corrected some weirdness that was causing a second footer (‘Continue On’, etc.) to appear below noncombats in the Slags Maze. Thanks Shirogane!
    • Cable tangles are now appropriately usable, thanks to Mag.
    • And corrected a whole slew of typos from Caradal, Edwahd, and Mag.

    Cheers!
    Kinak

    XP Distribution

    Wednesday, September 16th, 2009

    Added another way that choices matter, which is always awesome, and sorted out a little weirdness today.

    • Experience gained in combat is now weighted based on your Techniques used. You should still get some experience towards all four, just more towards the ones you’re actively using. Thank you, Al, for reminding me about this.
    • Special messages from the unearthly coin shouldn’t fall under the “Continue On” options anymore. Thanks, Pyren!
    • The experimental coat will no longer count the buffs it just removed towards the new buff it hands out. Good catch, Cryptodynamic!
    • Corrected the fused sword description to actually describe the fused sword. :) Thanks Mag!
    • Fixed a serious Metros breakdown. Thanks for the bug report, RazielSonofKain.

    Cheers!
    Kinak