Posts Tagged ‘Argeth’

Smoothing Stuff Out

Saturday, February 14th, 2009

Bunch of changes today. The biggest is that the Third Eye during the University quest have have their difficulty turned up a notch. Their XP awards and boss items have also been bumped up, so this should help smooth progression into the Slags quest.

If they’re too difficult now, could be made more difficult, or are just right, feel free to send feedback in. I’ll actually post a thread on the wiki forums also and see how that goes.

Other Changes:

  • The Sabre encounter (rescuing Dr. Amundsen) has been retooled, thanks in part to some suggestions by Argeth. Should be a bit more interesting.
  • There are new options in the Docks and Docks Medicine quests. Thanks to PaidPiedPiperPal for the suggestions.
  • Hideout information will now be displayed in the Main gang tab for members only. This one is also thanks to PaidPiedPiperPal.

Cheers!
Kinak

Minor Updates

Wednesday, February 4th, 2009

Two little updates today:

  • Energy, Hunger, and Body display their maximums in the character pane. This is partially to reinforce that there is an Energy cap (sorry Twitch) and partially in preparation for cybernetics.
  • The Squatter King will now continue offering his quest even after you’ve found the sewers, if you’re of a mind to help. Thanks Argeth!

Cheers!
Kinak

Bug Fixes

Saturday, January 31st, 2009

Quite a few bug fixes over the last few days, figured I’d report on them. Should have a big feature update later today, as well.

  • Chain of Needles should now work properly in chains. Thanks to Twitch for the bug report.
  • Various PvP reward encounters shouldn’t result in SQL errors anymore. Thanks to Atheos and Amojechr!
  • PvP encounters will no longer drop items even if you are defeated. Thanks to Argeth.
  • Special messages will now be sent out with PvP when you defeat an defender the same round you are defeated. Thanks to Argeth for pointing this out.

And, not really a bug fix, but I slightly changed the behavior of the Quantum Mechanics book.

Cheers!
Kinak

Electronics Revamp

Monday, January 26th, 2009

I just finished a retool of the Electronics system. You will now remember recipes from upgrades as you do with Chemistry experiments. Thanks to Argeth and Twitch for the suggestion.

There is one slightly weird thing about the way this works with Electronics. There will often (and more so when Hacking goes in) be multiple paths to the same final upgrade result. As such, the final results take the basic components (non-electronics items and circuits) rather than the intermediate steps. Some also require more than one Energy (so it matches up with the cost upgrading manually).

The system doesn’t know what recipes you had struck upon previously, so everyone will start out blank. The list should populate as you upgrade items from now forward.

Cheers!
Kinak

Today’s Updates

Friday, January 16th, 2009

A couple of little updates today.

  • You will now gain an equal amount of Hit Points when your base Strength goes up. Thanks to PaidPiedPiperPal for the suggestion!
  • Boris now has an alternate reward for those who complete his quest after getting an ID card. Thank you Argeth for pointing out the opportunity here.
  • David now has some slightly more timely news between finishing the University and Slags quests. Thanks again to Argeth for this one.

Also got some good work done on Gang Warfare today. So all around good.

Cheers!
Kinak

Today’s Updates

Thursday, January 15th, 2009

Here’s the list of mostly bug fixes for today:

  • Sell Multi will now work properly. Thanks Sildra!
  • Trauma Tech will now display properly with other First Aid items. Thank you for the bug report, Argeth.
  • Flying Eyes now carry wings instead of pants. Thanks for noting the weird, MoreUmlaut.
  • Third Eye Poseur shouldn’t be more difficult than the actual Third Eyes now. Because that was a little silly.

Cheers!
Kinak

Today’s Update Rampage

Tuesday, January 13th, 2009

Have a nice string of fixes and updates today.

Here’s the lowdown:

  • The Trauma Tech skills is now working properly (it also has the appropriate description.)
  • You can now view other players’ skills in their profiles. Thanks for the suggestion, PaidPiedPiperPal.
  • Effects (like Fae Blessing and Ocean Song) you receive from noncombat encounters will now begin counting after that encounter. Thanks to Argeth for the bug report.
  • Characters’ names in the messages screen now link to that character’s profile. Good suggestion, MoreUmlaut.
  • Choices should now redisplay their image (along with the introduction when you navigate away. Thanks to Argeth and everyone else who reported this.
  • And, lastly, moving between locations using Metros will now clear the location in your character pane properly. Thank you Twitch, for helping me notice this.

Cheers!
Kinak

Profiles!

Sunday, January 11th, 2009

You can now view other players’ profiles through a link at the bottom of your character sheet. As you can imagine, this is one of the preliminaries for PvP, so you can ‘know thy enemy.’ And, perhaps more importantly, know thy friends.

In a related note, you can now write a description for your character (visible in the profile) by clicking on the creatively named ‘Description’ link on your character sheet. Thanks to PaidPiedPiperPal for the suggestion.

Two other updates:

  • There is now a ‘Reply’ button for messages. Thanks again to PaidPiedPiperPal on this one.
  • David will now display appropriate text after you save him. Thanks to Argeth for the bug report and grats on actually saving David!

Cheers!
Kinak

Today’s Fixes

Tuesday, January 6th, 2009

A few little fixes today.

  • The bad poetry encounter that was broken, then fixed, the rebroken is now fixed again. Thanks Sildra for reporting it the first time and Argeth the second time!
  • The Agar Powder and Biomonitor Circuit recipes are taking the right components now, thanks to Twitch.
  • Dynamite exploding now interacts properly with Techniques that look for being the middle or end of a Chain. Thank you, Sildra, for this one.

Cheers!
Kinak

Caught Up

Saturday, January 3rd, 2009

Okay, I’m officially caught up on the reports from my vacation. The related storm of updates is listed below.

  • As a number of people have requested, avoiding encounters now doesn’t usually cause energy loss. If you see anything weird with this, drop me a bug report.
  • On a related note, running out of Techniques in a fight now drains Energy properly.
  • Masses of Tentacles encountered on the Slags beach now give XP and items like they’re supposed to. Thanks to Twitch for keeping at me about this.
  • Once you’ve bought a drink for the day at the Happy Hour, you can now reenter without buying another drink or expending Energy. Thanks Argeth.
  • Items whose “use” is selling them have been relabeled to make that clearer. Thanks again Argeth!
  • Items that give XP now grant it immediately instead of after your next encounter. Thanks MoreUmlaut!
  • Its no longer possible to complete the Dock Song sidequest multiple times. Thanks to MoreUmlaut for reporting this.
  • Pinatas have experienced a holiday-related growth surge.

And I’m spent. Back to working on PvP for me.

Cheers!
Kinak