I just rewrote a lot of the code on the back end for how Contacts work. So, from a testing perspective, just make sure they’re not doing anything weird.
If you’re curious what I did, I added another level of control so it also dynamically decides which choices are displayed (in addition to choosing which conversation you get and how it responds to your choices). I could do it before, but it was a gigantic pain, so this’ll make it way easier for me to put in relevant dialog options.
I’ll probably be going through over the weekend and creating some new dialog in places I wanted to before. And probably also apply similar code to the choice adventures.
Just as a general status update, after I’m done with fiddly stuff, I’ll be doing all the content that I wanted to do before the Survivors quest. Two side quests (one small, one big), some crafting and related things, some PvP additions, and the groundwork for Net access (including a trading system). I’ll keep everyone posted as we’re ready to roll each bit out.
Cheers!
Kinak