From the “things that have been bothering me for quite a while” department, there have been some changes to how avoiding choice encounters works.
The Change: Every five choices you avoid in one day cost an Energy.
Why this was bugging me: A bunch of reasons, actually. For which I shall bust out that time honored tradition: the bulleted list.
- For a game that’s largely about having to deal with the consequences of your own actions, being able to ignore most choices at no cost is pretty lame.
- In many areas, it allowed you to basically choose which encounter you want at no cost. Which is completely not the point, made an entire class of effects less useful than they’re supposed to be, and rewards an irritating, clicky playstyle.
- It didn’t really follow to me from an in-world perspective. Obviously, this isn’t a huge deal, but there’s only so much time you can spend wandering around somewhere, even if nothing you’re interested in happens.
- It made creating new content a much larger amount of work and encourages lazy design on my end. This is why it happened now, actually, because I’ll be launching into the meat of the Survivors’ Quest after GenCon and that includes a ton of content I’d rather spend time making awesome than compensating for skipping.
I’m making cookies pretty much all day today (long story), but will hopefully have some exciting content-related news this weekend.
Cheers!
Kinak