They’re not quite as spooky as late October bug fixes, but they still gotta get fixed. (more…)
Posts Tagged ‘Dead_Eye’
Early October Bug Fixes
Sunday, October 11th, 2015Frosty Fixes
Friday, January 16th, 2015It’s that time again: time to huddle under a blanket with a cup of cocoa and a list of bug fixes. (more…)
Intercontinental Bugfixes
Saturday, May 14th, 2011So, here’s the list of bugs from slightly before I left through now. I should be caught up now, so if there’s anything you sent in that dropped through the cracks, let me know. Also sorry if I missed anyone that reporting a bug, my records are a bit scattered.
- Cleaned up some issues with 05Cleaner and killing sites at the end of the virus event. Thanks to Al, GoldS, Cryptodynamic, Thrillhouse, Dead_Eye, and Francis Vixen for the bug reports.
- Corrected a pair of bugs allowing free access node searches, thanks to Factitious and Cryptodynamic.
- Sorted out a serious bug related to multi-using items. Thanks GoldS!
- Then fixed multi-selling blackmail material, which I broke there. Good catch, Dennis!
- Made the personal comm dish properly craftable thanks to Liasi.
- Also made the Crystallized Octopus Eye craftable under normal circumstances. Thanks for the dark magic, GoldS.
- Removed a few more hanging Docks references. Good eyes, Heriodule.
And a couple changes:
- I might be opening a can of worms here, but the Gang Boss now responds to ties, driving home a bit more of your character’s nature. Thanks to Liasi for this one.
- The Jitters are now a touch more controllable. Thanks to Francis Vixen for the suggestion.
Also fixed up some typos thanks to Cryptodynamic, Al, Francis Vixen, and Mag.
Cheers!
Kinak