Posts Tagged ‘dfmchfhf’
Friday, October 2nd, 2009
Have a pretty healthy list of updates and have been churning on the Survivors’ Quest. If I get far enough ahead this weekend, I might just drop in some of the hacking goodies I’ve been hinting at. No promises, but I’m feeling good about it.
There were enough hacking fixes that I broke them out into their own section (below).
General Stuff
Ghoultouched’s scaling now caps at a more reasonable level compared to other foods.
Your buy offers in OmniMall won’t show up in the sell column. Thanks to PaidPiedPiperPal and dfmchfhf for reporting this one!
The conversation with Dr. Thomas about Hawk bailing on the deal is now only available once. Good suggestion, Wyrd.
Buying an over/under for the Third Eye at the Happy Hour will now consistently take credits and take them at the appropriate time. Thanks, Al!
We also have a nice round of typo catches from Al and Mag. Thanks :)
Hacking Stuff
- There’s now a “Try Again” option when you don’t overcome hacking defenses, but can still access the target. Good suggestion, slyspawn!
- Sites granting the mimetic sheet recipe should work properly now. Good job not panicking, Mag!
- Fixed an issue where hacking targets could have duplicate names. Thanks slyspawn!
- Also corrected an issue where targets tied to a specific location were showing up in the list. Good catch, llamaman!
- You can no longer hack at 0 HP. Good catch, slyspawn.
- Disabled hacking defenses will no longer report back to the main system. Good catch, Argeth.
Cheers!
Kinak
Tags: Al, Argeth, dfmchfhf, Hacking, Interface, Llamaman, Mag, OmniMall, Slyspawn, Vholes Piper, Wyrd
Posted in Updates
Tuesday, September 15th, 2009
OmniMall has gone through some upgrades and will now remember any item that has been listed there for future searches, even if that item isn’t currently listed or in your inventory. The data began recording today, so items not currently in OmniMall should show permanently the next time they are listed.
There are some other updates as well:
- Resolves some issues with today’s new donation item. Many thanks to Al, Zelandoni, and PaidPiedPiperPal for helping me sort this out.
- Corrected some strange issues that occurred when trying to target destroyed hacking defenses. Thanks, Mag!
- Fixed the link back from the donations page. Good catch, Ricket!
- Vigilante encounters in the Sewers shouldn’t refer to Fangs’ setbacks that haven’t occurred. Thanks for keeping me honest, Thrillhouse :)
- Network Scan and Eavesdropping Tools now allow you to see alerts like the Network Interpreter does. Good suggestion, Llamaman and Argeth!
- Also fixed some typos thanks to Dfmchfhf, PaidPiedPiperPal, and particularly Mag.
Cheers!
Kinak
Tags: Al, Argeth, dfmchfhf, Donation Items, Llamaman, Mag, OmniMall, Ricket, Vholes Piper, Zelandoni
Posted in New Features
Wednesday, September 9th, 2009
Been working on the Survivors’ Quest and this month’s donation item, but have slipped in a few fixes.
- Buffed Password Guesser so it can now take down multiple opponents. Good suggestion, Rykar.
- Fixed a bug with that was giving Red Alert on random hacking sites. Thanks to Mag, Argeth, and Llamaman for helping me squash this one.
- Overkilling an enemy in hacking will now show them as “dead” appropriately. Thanks Rykar!
- Petrol Splash should now be working as intended. I promise :) Thanks to Pyren for and everyone else who’s helped with this one.
- Added some new tidbits of information to the MBR Lab. Good idea, Argeth!
- Also fixed up some typos from Mag, Man Mobile, dfmchfhf, Artie Effham,PaidPiedPiperPal, Pyren, and Fr00d! Thanks, everybody :)
Cheers!
Kinak
Tags: Argeth, Artie Effham, dfmchfhf, fr00d, Llamaman, Mag, Man Mobile, Pyren, Rykar, Vholes Piper
Posted in Bug Fixes
Wednesday, September 2nd, 2009
A couple updates today and a touch of new content.
- Expanded and changed the computer system in Midgard Bioresearch (the lab outside the Slags).
- You can now learn the Thorough Decompiler recipe. Thanks for the catch, Borkman.
- And I’ve fixed up some typos thanks to Mag, dfmchfhf, and Polygon.
Cheers!
Kinak
Tags: Borkman, dfmchfhf, Hacking, Mag, Polygon
Posted in Updates
Tuesday, September 1st, 2009
I probably mentioned getting sick after GenCon (because that’s how I roll). I’m almost useful again, just getting back into the swing of things.
- The Omnimall now opens the first time you visit the net after completing the main quest. As far as experiments go, having it open with the Net was interesting, but ultimately not worth pursuing.
- The “Unplug” links should work consistently now, not giving errors about not being connected. Thanks Dfmchfhf.
- Fixed some weirdness with the interaction of multiple file scan programs. Good catch, Rykar!
- The gallery visor should now give a more appropriate message if you are not part of a gang or your gang doesn’t have any target galleries. Thanks for checking that one, Harrakan.
- And thanks to Dfmchfhf, Argeth, Happy Yeti, fr00d, and Sir Cheddar for help ferreting out some typos. :)
Cheers!
Kinak
Tags: Argeth, dfmchfhf, fr00d, Happy Yeti, Harrakan, Mall, Rykar, Sir Cheddar
Posted in Updates
Wednesday, August 19th, 2009
So, between my long weekend and the beginning of this week I fixed a ton of bugs and typos. I apologize in advance if I miss something in the list, but it’s the most thorough accounting I have.
- Fixed a bunch of early bugs within hacking. Thank you Rykar, Thrillhouse, Zelandoni, Nyther, Jick, Man Mobile, Blarghgh, and NX_Phoenix.
- Folks shouldn’t be getting blank spaces in hacking tools anymore. Thanks to Mag and Man Mobile for reporting this one.
- The special decompilers should work. Thank you RazielSonOfKain.
- You can no longer get stuck on the second floor of the Slags tower. Thanks for the bug report, Llamaman.
- Switching for a lower processor computer shouldn’t confuse the installation requirements screen anymore. Good catch, Harrakan!
- The A student no longer decides he needs more Eclipse every time you talk about art. Thanks llamaman!
- Made another stab at fixing Petrol Splash. Thanks Valera and JTN2002 for the testing!
- Added some new dialogue options for Lo. Good call Serenity.
- Dual Armored Vest is now function, thanks to RazielSonOfKain.
- Fixed the grammar for equipping and unequipping items that start with ‘the.’ Thanks Shademaster00 and Rykar.
- Added Data and Programs to the mall. Thanks Rykar!
- Thanks to Cryptodynamic for doublechecking I’m not giving you those trashy drone hounds when you’re supposed to get lean, mean twisted hounds :)
- Your X-Ray vision, although potent, no longer allows you to see Professor Evans through his door. Thanks Wyrd!
- As it turns out, vats of acid are not filled with little dolls and dried fish are not made out of tarnished coins. Who knew? Besides Shademaster00 and Cryptodynamic, that is?
- Also fixed a load of typos courtesy of Artie Effham, Edwahd, Sir Cheddar, Rykar, Thrillhouse, jetalynn, dfmchfhf, Mag, Zelandoni, Man Mobile, Jick, Wyrd, Borkman, and RazielSonOfKain. Thanks everyone!
Cheers!
Kinak
Tags: Artie Effham, Blarghgh, Borkman, Bug Fixes, Cryptodynamic, dfmchfhf, Edwahd, Harrakan, Jetalynn, Jick, JTN2002, Llamaman, Mag, Man Mobile, NX_Phoenix, Nyther, razielsonofkain, Rykar, Serenity, Shademaster00, Sir Cheddar, thrillhouse, Valera, Wyrd
Posted in Bug Fixes