Posts Tagged ‘DoctrZombie’

This Was Halloween

Thursday, November 9th, 2017

Following Halloween and other madness, we’ve fixed a whole swarm of bugs. Let’s thank the ones who helped us get there! (more…)

May Type-O

Friday, May 22nd, 2015

We have a little batch of typos and bug fixes for May. Let’s take a look! (more…)

End of Summer Fixes

Monday, September 8th, 2014

Summer is winding to a close and, with it, we see the end of some bugs. (more…)

Flash Frozen Fixes

Tuesday, January 7th, 2014

They say that, if it gets cold enough, bugs you fix will freeze before they hit the ground. (more…)

April Bugs Bring May Flowers

Wednesday, April 3rd, 2013

Novos continues to be our big source of bugs. It’s probably not irony, but meta-bugs do amuse me.

  • Fixed some Novos crash bugs thanks to Factitious and Happy Yeti.
  • Also corrected the case of the disappearing pointer in Novos. Thanks for the bug report, xKiv.
  • Gang warfare messages should report victory or failure regardless of why the battle ended. Good eyes, PenguinPyro.
  • Various results of designer vine crafting are now properly usable thanks to Al, GoldS, and Valmo. Thanks!

Also, thanks to Dennis, Mag, Happy Yeti, Factitious, Al, Arkaim, Cryptodynamic, GoldS, and DoctrZombie for some help fixing typos.

Cheers!
Kinak

Tiny Autumn Fixes

Friday, October 19th, 2012

Autumn hasn’t been the best season for bugs, but I figured I’d get these posted before the spookiness gets into full swing.

I fixed some issues with JoyTime Products, thanks to Arkaim for keeping at me on those. That should be working much more consistently now.

Also, the math behind sewer collapses wasn’t fully reflecting the idea, so I reworked those. Thanks to Barton26 for bringing that to my attention.

And some typo fixes courtesy of Al, DoctrZombie, Barton26, Thrillhouse, Cryptodynamic, and Vholes Piper.

Cheers!
Kinak

February Fixes

Sunday, February 19th, 2012

Hello! We’ve got another round of bug fixes here. Should be exciting :)

  • I’ve been adding a lot to PvP and breaking just as much in my wake. Thanks to Mag, PenguinPyro, and Heriodule for helping keep things straight.
  • Inject Relay should now be working properly. Thanks, Al!
  • Zach’s question about the Grapple Gauntlets won’t go to a completely weird place now. Thanks for the bug report, xKiv and Heriodule.
  • And frag grenades will now work in the Abandoned Building if you don’t have any gas grenades handy. Good catch, Arkaim.

Also thanks to Mag, Barton26, DoctrZombie, Vholes Piper, Arkaim, GoldS, and Al for some typo fixes.

Cheers!
Kinak

Late January Bug Fixes

Saturday, January 28th, 2012

Fixes! Get yer fixes!

We’ve actually got a bit of a bumper crop. It’s been a good month for bug squishing. Squish, squish, squish.

  • Multiseason runs are now properly searchable. Thanks for the bug reports, Al and Vholes Piper!
  • Sorted out a variety of weirdness with the serpentine chase scene in the Fractured Reflection. Lots of good spading and good reports from DoctrZombie and Arkaim.
  • Long Lost Nostalgia shouldn’t show up as a non-donation skill for resets any more. Good catch, Mag!
  • Corrected some CSS compatibility issues with Firefox. Thanks Barton26!
  • Brick figures can now be removed properly from apartments. Thanks for the bug report, Cryptodynamic!
  • Sorted out a funny issue where replaced buffs weren’t always calculating their bonuses properly. Excellent catch here from xKiv.
  • And, perhaps most importantly, sparklers now deal damage appropriately if you have negative fire defense. Whew, dodged a bullet on that one. Thanks Vholes!

Also thanks to GoldS, Factitious, Mag, Borkman, Sir Cheddar, Al, and Argeth for typo fixes.

Cheers!
Kinak

Labor Day Labor

Monday, September 5th, 2011

Bug fixes and little updates ahoy!

  • Returning to the Fang’s hideout after killing all the guards should now display the appropriate options. Good catch, BigBellyJarelli.
  • Salvaged items now immediately appear in the list to resalvage. Good eyes, Pete!
  • There are now a “Newest” and a “First” link the profile list. Good suggestion, Vholes.
  • Offhand items are now properly unequipped when you have a cyberdoc remove your cyberarms. Thanks, Sir Cheddar!
  • Corrected an issue where credits you received in your mail wouldn’t update your character pane properly. Thanks for the bug report, Cank!
  • Logging in to a lab computer then immediately back out now counts as walking away and, when appropriate, loitering. Good eyes, DoctrZombie.

And special thanks to Factitious, Mag, Borkman, DoctrZombie, Cryptodynamic, Thrillhouse, and Vholes Piper for some typo finding.

Cheers!
Kinak

Quick Fixes

Monday, July 11th, 2011

A few updates and fixes consolidated from the last few weeks.

First, Updates!

  • Defenders in gang warfare should now receive a blow-by-blow description of the battle in their notification message. Wooo!
  • Icons for all Conducts you’ve followed in Seasonal Reset runs now appear in your Profile.
  • Added some shield-related content.

Then, Fixes!

  • Corrected an issue where the Gang Warfare messages said you were fighting yourself. Thanks to Liasi, Viscerator, and The Fop for reporting that.
  • Fixed an issue with Jab not properly taking Strength into account for damage. Good eyes, Al! Good eyes!
  • Eclipse Purist should now be showing up in Profiles properly. Thanks, Mag!
  • And resolved an issue where the HKGames Helmet was interfering with sleeping. No fixes yet for the issue of Metroplexity interfering with sleeping. Good catch, The Fop.

Also resolved some typos thanks to DoctrZombie, Dennis, Mag, and Cryptodynamic. Thanks!

For those keeping track (and not reading this from the future, I’m aiming to release the next unearthly item the week of the 15th. So, the 15th to 22nd, sometime in there, hopefully.

As always, take my schedules with the daily recommended allowance of salt.

Cheers!
Kinak