Posts Tagged ‘Factitious’
Wednesday, April 3rd, 2013
Novos continues to be our big source of bugs. It’s probably not irony, but meta-bugs do amuse me.
- Fixed some Novos crash bugs thanks to Factitious and Happy Yeti.
- Also corrected the case of the disappearing pointer in Novos. Thanks for the bug report, xKiv.
- Gang warfare messages should report victory or failure regardless of why the battle ended. Good eyes, PenguinPyro.
- Various results of designer vine crafting are now properly usable thanks to Al, GoldS, and Valmo. Thanks!
Also, thanks to Dennis, Mag, Happy Yeti, Factitious, Al, Arkaim, Cryptodynamic, GoldS, and DoctrZombie for some help fixing typos.
Cheers!
Kinak
Tags: Al, Arkaim, Cryptodynamic, Dennis, DoctrZombie, Factitious, GoldS, Happy Yeti, Mag, PenguinPyro, Valmo, Xkiv
Posted in Bug Fixes
Tuesday, November 13th, 2012
I’d like to take a second to thank everyone who helped corral bugs during Halloween and the aftermath. There was a lot of content and, as you will, a lot of bugs.
GoldS, Mag, Vholes Piper, Dennis, Al, Cryptodynamic, Xerf, Thrillhouse, Happy Yeti, Factitious, Barton26, and Heriodule helped out with typo reports. You rule!
We also had GoldS, Happy Yeti, Cryptodynamic, Argeth, Garbal, Heriodule, and Al with full-on bugs. Thank you!
Along with everyone here, thank you to everyone who participated and just enjoyed the content.
Cheers!
Kinak
Tags: Al, Argeth, Barton26, Bug Fixes, Cryptodynamic, Dennis, Factitious, Garbal, GoldS, Happy Yeti, Heriodule, Mag, thrillhouse, Vholes Piper, Xerf
Posted in Bug Fixes
Friday, April 6th, 2012
As always, with lovely spring weather, we get swarms of bugs. What do you mean, not that kind of bugs?
- Fixed some problems with the Midgard Special Officer fight not finishing properly. Thanks Arkaim!
- Resolved a group of issues with the new control display. Thanks to PenguinPyro, xKiv, and Mag for reporting those.
- Also fixed up some bad gang log messages. Good catch, Vholes!
- The integrated injector’s tools should be working properly now, thanks to Xerf.
- Exiled some blank encounters related to the mining helmet. Thanks for reporting those, Argeth and Mag.
- Eye of the Earth Serpent now requires Body like other cybereyes. Good catch, Valmo!
- And the new special reward from the rail serpent fight won’t keep displaying when it’s no longer needed. Thanks PenguinPyro.
On a non-bug note, Piercing is now slightly more effective in Net Combat.
Also a special thanks to PenguinPyro, Nyther, GoldS, Arkaim, Factitious, Cryptodynamic, Argeth, Valmo, Nyther, and Vholes Piper for helping us kill some typos.
Cheers!
Kinak
Tags: Argeth, Arkaim, Bug Fixes, Cryptodynamic, Factitious, GoldS, Nyther, PenguinPyro, Valmo, Vholes Piper, Xkiv
Posted in Bug Fixes
Saturday, January 28th, 2012
Fixes! Get yer fixes!
We’ve actually got a bit of a bumper crop. It’s been a good month for bug squishing. Squish, squish, squish.
- Multiseason runs are now properly searchable. Thanks for the bug reports, Al and Vholes Piper!
- Sorted out a variety of weirdness with the serpentine chase scene in the Fractured Reflection. Lots of good spading and good reports from DoctrZombie and Arkaim.
- Long Lost Nostalgia shouldn’t show up as a non-donation skill for resets any more. Good catch, Mag!
- Corrected some CSS compatibility issues with Firefox. Thanks Barton26!
- Brick figures can now be removed properly from apartments. Thanks for the bug report, Cryptodynamic!
- Sorted out a funny issue where replaced buffs weren’t always calculating their bonuses properly. Excellent catch here from xKiv.
- And, perhaps most importantly, sparklers now deal damage appropriately if you have negative fire defense. Whew, dodged a bullet on that one. Thanks Vholes!
Also thanks to GoldS, Factitious, Mag, Borkman, Sir Cheddar, Al, and Argeth for typo fixes.
Cheers!
Kinak
Tags: Al, Argeth, Arkaim, Barton26, Borkman, Bug Fixes, Cryptodynamic, DoctrZombie, Factitious, GoldS, Mag, Sir Cheddar, Vholes Piper, Xkiv
Posted in Bug Fixes
Sunday, December 4th, 2011
Sometime around Halloween, minor bug fixes stopped getting reported in the shuffle. Sorry if you helped me fix something and I didn’t manage to thank you.
A few fixes I have notes for:
- Fixed an error clicking on your current avatar. Good catch, Al!
- Corrected some issues with the Halloween candy grab bag. Thanks, Dennis and Heriodule!
- I stopped reporting minor bug fixes. Thanks for pointing that out, Mag!
Also thanks to (at least) Vholes Piper, BigBellyJarelli, Dan, Cryptodynamic, Borkman, Factitious, Mag, Isladar, pete, suuljin, Thrillhouse, Happy Yeti, and Thrillhouse for reporting typos.
Cheers!
Kinak
Tags: BigBellyJarelli, Borkman, Bug Fixes, Cryptodynamic, Dan, Factitious, Happy Yeti, Isladar, Mag, Pete, Suuljin, thrillhouse, Vholes Piper
Posted in Bug Fixes
Monday, September 5th, 2011
Bug fixes and little updates ahoy!
- Returning to the Fang’s hideout after killing all the guards should now display the appropriate options. Good catch, BigBellyJarelli.
- Salvaged items now immediately appear in the list to resalvage. Good eyes, Pete!
- There are now a “Newest” and a “First” link the profile list. Good suggestion, Vholes.
- Offhand items are now properly unequipped when you have a cyberdoc remove your cyberarms. Thanks, Sir Cheddar!
- Corrected an issue where credits you received in your mail wouldn’t update your character pane properly. Thanks for the bug report, Cank!
- Logging in to a lab computer then immediately back out now counts as walking away and, when appropriate, loitering. Good eyes, DoctrZombie.
And special thanks to Factitious, Mag, Borkman, DoctrZombie, Cryptodynamic, Thrillhouse, and Vholes Piper for some typo finding.
Cheers!
Kinak
Tags: BigBellyJarelli, Borkman, Bug Fixes, Cank, Cryptodynamic, DoctrZombie, Factitious, Mag, Pete, thrillhouse, Vholes Piper
Posted in Bug Fixes
Friday, August 12th, 2011
Most of these bugs weren’t actually with cybernetics, which had a shockingly smooth launch one the lab opens its doors *pats back*
I just really wanted to say “cyberbugs.” Like who wouldn’t want a beetle with cyberlegs? If nothing else, so you could say “What sort of maniac would put cyberlegs on a beetle?”
- Fixed a bug making cybernetics grant their bonuses properly. Good (cyber)eyes, Viscerator!
- Your white list status (or lack thereof) is mentioned in the Leave Gang section of your Gang screen. Good suggestion, Sir Cheddar.
- Marked some items as equippable properly, thanks to GoldS.
- You can now redirect shipments if you’re hacking while looking at a mirror or reading a book. Good catch, Mag.
- Watching ice freeze now properly results in frozen ice. Thanks, Francis Vixen!
- And some typo fixes from Cryptodynamic, Mag, Factitious, Liasi, Cank, Sir Cheddar, Vholes Piper, and Thrillhouse. Wooo! Go team!
Note that this update is completely unrelated to Metroplex Day, which is tomorrow. You can’t combine the metaphorical cyberbug with a firework to make some sort of giant beetle firework.
Although if you find a way to enter metaphors in the crafting system, you should probably let me know.
Cheers!
Kinak
Tags: Cank, Cryptodynamic, Factitious, Francis Vixen, GoldS, Liasi, Mag, Sir Cheddar, thrillhouse, Vholes Piper, Viscerator
Posted in Updates
Saturday, July 23rd, 2011
The Mirror seems to have gone out pretty smoothly, in the grand scheme of things. I think we’ve got most of the bugs hammered out. I apologize if I miss anyone’s contribution, those first few days are always quite hectic.
Mirror Fixes
- Fixed several bugs with climbing the reflected tower, then rebalanced the difficulty. Thanks for the masochism, Al and Mag!
- Bonus Choice XP is now displaying properly. Good catch, The Fop!
- Apple Rotgut is usable properly. Thanks, Mag!
- The maiden will no longer stonewall questions with “SQL Error.” It’s unladylike, after all. Thanks, Lord Finisher, DoctrZombie, Argeth, GoldS, and DerMagus!
Other Changes
- New item labels should now appear in their descriptions. For the moment this includes Music, Fishing Lure, Fishing Line, and some others you don’t have to worry about for a while. Before anyone asks, it’s not my intention to include many of these beyond what I already mentioned.
- High Test Line and the Training Hook effects now interact. Good suggestion, The Fop.
Typos!
We’ve also got a whole swarm of typos from amysaysyes, The Fop, Mag, Sir Cheddar, Lord Finisher, Factitious, Liasi, Al, borkman, Francis Vixen, and Argeth. Thanks, everyone!
Cheers!
Kinak
Tags: Al, amysaysyes, Argeth, Borkman, Factitious, Francis Vixen, Liasi, Lord Finisher, Mag, Sir Cheddar, The Fop
Posted in Updates
Saturday, May 14th, 2011
So, here’s the list of bugs from slightly before I left through now. I should be caught up now, so if there’s anything you sent in that dropped through the cracks, let me know. Also sorry if I missed anyone that reporting a bug, my records are a bit scattered.
- Cleaned up some issues with 05Cleaner and killing sites at the end of the virus event. Thanks to Al, GoldS, Cryptodynamic, Thrillhouse, Dead_Eye, and Francis Vixen for the bug reports.
- Corrected a pair of bugs allowing free access node searches, thanks to Factitious and Cryptodynamic.
- Sorted out a serious bug related to multi-using items. Thanks GoldS!
- Then fixed multi-selling blackmail material, which I broke there. Good catch, Dennis!
- Made the personal comm dish properly craftable thanks to Liasi.
- Also made the Crystallized Octopus Eye craftable under normal circumstances. Thanks for the dark magic, GoldS.
- Removed a few more hanging Docks references. Good eyes, Heriodule.
And a couple changes:
- I might be opening a can of worms here, but the Gang Boss now responds to ties, driving home a bit more of your character’s nature. Thanks to Liasi for this one.
- The Jitters are now a touch more controllable. Thanks to Francis Vixen for the suggestion.
Also fixed up some typos thanks to Cryptodynamic, Al, Francis Vixen, and Mag.
Cheers!
Kinak
Tags: Al, Cryptodynamic, Dead_Eye, Dennis, Factitious, Francis Vixen, GoldS, Heriodule, Mag, thrillhouse
Posted in Bug Fixes
Thursday, March 31st, 2011
It occurs to me that I haven’t done a master bugfix post in a while. How do I know? Because I have a giant pile of them to post. Enjoy!
- Corrected an infinite items bug, thanks to GoldS. If GoldS was a country, I’d be waving a little GoldS flag right now.
- Fixed a bug that made Gang Warfare unavailable. Thanks for catching that, cudgelist and DerMagus!
- Undestroyed the Metroplex University Computer Lab. Thanks for the bug reports Argeth, Liasi, and Mosquito.
- Fixed a funny issue where the links on the Golden Chip leaderboard were going to random gangs. Good eyes Mag and Francis Vixen.
- Corrected a bug preventing the Signal Tracker from being sold, back when it was sellable… which it isn’t anymore… Thanks for unbreaking the event, Happy Yeti and DoctrZombie.
- The mouseover for the Waterfront now appropriately says The Waterfront rather than The Docks. Thanks for the new eyes on that Heriodule!
- I have a note here that says “Broke the news to 05Cleaner (Argeth)” Not sure time I meant, but Argeth’s reported a lot of issue’s with 05Cleaner’s dialogue. Thanks!
Also thanks to Mag, BigBellyJarelli, Thrillhouse, Cank, Factitious, Elliotbay, OgremanSam, Cryptodynamic, Al, Sir Cheddar, and GoldS for catching some typos. That… is a lot of typos. Seriously, thanks :)
Cheers!
Kinak
Tags: Al, Argeth, BigBellyJarelli, Cank, Cryptodynamic, cudgelist, DerMagus, elliotbay, Factitious, Francis Vixen, GoldS, Heriodule, Liasi, Mag, Mosquito, OgremanSam, Sir Cheddar, thrillhouse
Posted in Updates