Posts Tagged ‘Lord Finisher’

Through the Looking Glass

Saturday, July 23rd, 2011

The Mirror seems to have gone out pretty smoothly, in the grand scheme of things. I think we’ve got most of the bugs hammered out. I apologize if I miss anyone’s contribution, those first few days are always quite hectic.

Mirror Fixes

  • Fixed several bugs with climbing the reflected tower, then rebalanced the difficulty. Thanks for the masochism, Al and Mag!
  • Bonus Choice XP is now displaying properly. Good catch, The Fop!
  • Apple Rotgut is usable properly. Thanks, Mag!
  • The maiden will no longer stonewall questions with “SQL Error.” It’s unladylike, after all. Thanks, Lord Finisher, DoctrZombie, Argeth, GoldS, and DerMagus!

Other Changes

  • New item labels should now appear in their descriptions. For the moment this includes Music, Fishing Lure, Fishing Line, and some others you don’t have to worry about for a while. Before anyone asks, it’s not my intention to include many of these beyond what I already mentioned.
  • High Test Line and the Training Hook effects now interact. Good suggestion, The Fop.

Typos!
We’ve also got a whole swarm of typos from amysaysyes, The Fop, Mag, Sir Cheddar, Lord Finisher, Factitious, Liasi, Al, borkman, Francis Vixen, and Argeth. Thanks, everyone!

Cheers!
Kinak

Bug Fixes

Thursday, October 8th, 2009

It occurs to me it’s been a bit since I posted the bug fixes. Here’s what we’ve got:

  • Fixed a pair of bugs that were allowing descriptions to leak out early. Thanks Al and Cryptodynamic!
  • In the process of fixing that, broke the description system in several novel ways (my favorite being that you couldn’t see your shirt’s description.) Thanks for the bug reports Cristiona, Edwahd, Nyther, Lord Finisher, Blarghgh, and PaidPiedPiperPal.
  • Added some spaces where they were desperately needed. Good call, Ricket.
  • Resolved an issue where the Energy on certain special fights was being charged up front. Good eyes, Lord Finisher.
  • Continuing the theme, broke noncombats while I was in there. Thanks for the bug report, vandamien.
  • Corrected an issue where you could lock yourself out of Mikhail’s reward for the Docks quest if Lo leaves before you take it. Good catch, xKiv!
  • Also fixed an issue where certain hacking sites were giving away Christmas presents. In October! I know, it’s crazy :) Thanks, slyspawn!
  • Thanks to RazielSonofKain and especially Mag for hunting down some typos for me.

Status on what I’m working on is: done with the crafting stuff I was dragging on (about five dozen items, some new buffs/techniques, and a bunch of skills). Next is dialogue for that branch, followed by a break working on other stuff you’ll see sooner to clear my head.

Cheers!
Kinak

Attributes Update

Thursday, September 17th, 2009

Alrighty! It’s been a while coming, but there’s been an overhaul to general attribute usefulness.

  • The way maximum HP is determined has changed. It is now determined by the lower of Strength and Will. In other words, you’ll collapse when either your physical endurance or your force of will gives out.
  • All four attributes now have hard coded uses.
  • The running away system (such that it was a system at all) has been rewritten to give a range of results, stretching to both sides of the current results.

And some other changes to round out the day:

  • Added some new dialogue for Lo if Dr. Amundsen dies before you’ve rescued David. Thanks to Al for the suggestion and Lord Finisher for helping me debug it.
  • Fixed a bug with Chemical Mixture’s delayed damage in gang warfare. Good catch, Rykar!
  • Corrected some weirdness that was causing a second footer (‘Continue On’, etc.) to appear below noncombats in the Slags Maze. Thanks Shirogane!
  • Cable tangles are now appropriately usable, thanks to Mag.
  • And corrected a whole slew of typos from Caradal, Edwahd, and Mag.

Cheers!
Kinak

Updates, Get yer Updates!

Tuesday, July 28th, 2009

It’s time for another round of updates reports. Just a load of small stuff, for the most part.

  • Everyone’s favorite bum now gives more Techniques when you train with him.
  • Changing avatars now works properly in Opera and IE. Thanks for the bug report, fr00d.
  • Sending profits to your smuggler now works properly when hitting enter. Good note, Valera!
  • If you’re using the “Metros in Header” option under account options, it’ll now be hidden while you’re inside the Slags. Good suggestion, Lord Finisher.
  • The classic handgun recipe now displays properly. Good catch, Juntao!
  • The inventory screen will say when you have nothing equipped, rather than skipping straight into the list. Good suggestion, ManMobile.
  • Corrected an issue where multiple puzzle box moves would do the same thing. Thanks PaidPiedPiperPal!
  • The ordering of hideout upgrades on the hideout screen should be consistent across areas, regardless of what order you bought them in. Good call, Olaf.
  • Fixed a bug where area of effect attacks can cause too much damage under special situations. Thanks, Valera!
  • Also, thanks to Mag, PaidPiedPiperPal, and Wyrd for helping me squash some typos.

Status wise: I’m in crunch mode trying to get the first block of Survivors’ Quest content out before Gen Con rolls around. If it ends up being a trade between time and quality, though, I’ll put it off until after the Con.

Cheers!
Kinak

Gang Chat

Saturday, June 13th, 2009

Gang chat is in! It doesn’t really have bells or whistles at the moment, but we’ll burn those bridges when we come to them.

The gang warfare messages will get reworked to fit in a little better with today’s changes (both the Gang Warfare change and this). But for now, they’ll be their old selves.

As a side note, I don’t intend to interfere with gang internal politics, which includes moderating your chat.

Thanks to Mag and Lord Finisher for errors that occurred while chat was rolling out.

Cheers!
Kinak

Putting More “War” in Gang Warfare

Friday, June 12th, 2009

Put in a fairly significant Gang Warfare update today, which I’ll try to explain below. Short version is that defending in Gang Warfare now involves actual fighting and less staring at non-combats.

How It Worked
Once you beat down the previous defenders in an area, you’d gain control through non-combats (which prepare fights for future challengers). Then, after a while, it stops queueing fights and you just get the delicious, delicious benefits.

The Change
Now, when someone is challenging control of your area by defeating your defenders, you need to actually beat them back down instead of just having another non-combat to repair the damage. Assuming you’re successful, you repair the damage just like the old non-combat would.

These new sort of queued fights also can transition over into Control when you take out the old controllers, so you might be able to skip the “gaining control” non-combats entirely.

Why
So defenders in Gang Warfare get to actually fight people rather than hitting a bunch of non-combats. And so that there’s a little more symmetry between attacking and defending. Previously, there was nothing an attacker could do that the defenders couldn’t undo with a non-combat, where now, both sides win or lose in actual PvP.

Other updates for today:

  • There were some SQL connection errors which have apparently been resolved by our hosts, but if you run into any more of those, give me a holler. Thanks to Thrillhouse and JTN2002 for reporting these.
  • Resolved the PHP errors related to last night’s account preferences rollout. Thanks to Borkman, Lord Finisher, and Hastur the Unspeakable for isolating these.
  • Recipes that you cannot complete due to missing components will now have their radio buttons greyed out. Good suggestion, Al and xKiv!
  • And also thanks to Jick and Pyren for taking care of some typos for us.

Cheers!
Kinak

Other Updates

Wednesday, June 3rd, 2009

Along with the donations page, I’ve managed to sneak in some other changes and fixes.

  • There is now a Completed pane of the Quest Log. Thanks to Metro and razielsonofkain for the suggestion.
  • When loading the login page, the username field should get focus automatically. Thanks bonbon for the suggestion.
  • Buffs granted at the end of combat shouldn’t decrement right away. Good catch, Argeth.
  • On the Docks, the two choice encounters with dockhands (for coffee and armwrestling/fishing pole) have been combined into one. Thanks for pointing this out a while back, razielsonofkain.
  • Gangs with quotation marks should now display correctly in player’s profiles. Thanks Olaf!
  • The gang description preview should no long display the BRs to go along with your newlines. Thanks for the bug report, The Kitchen Sink.
  • Also, thanks to Mag, The Kitchen Sink, Argeth, DanBob, and Wyrd for some typo catches! Yay Typos!

Also a couple fixes on the new University update:

  • The quest log for the extended Hawk subquest shouldn’t jump ahead if you’ve calmed down the Quad. Thanks Wyrd!
  • When defeating The Hammer, he will not display debug information, as appropriate as that may be for his character :) Thanks Lord Finisher and Olaf!
  • Hawk will still be available to talk about your friends after the Trouble on the Docks quest. Good catch, Starwed.

Cheers!
Kinak

Today’s Updates

Friday, May 8th, 2009

A couple more updates, actually spread out over the last few days.

  • Requesting a shipment from Dr. Thomas pre-reset won’t be delivered post-reset. Good catch, Lord Finisher.
  • Hitting enter in the multi-use fields will hopefully now work in IE6. Thanks for the bug report, A Naked Jew.
  • The caffeine IV energy gain now has a random component that’ll bring it’s energy/body more in line with other caffeine sources.
  • The Spectral Curse should go away properly at 0 Energy now. Thanks PaidPiedPiperPal.
  • Running and hiding (respectively) from the SD1 in the Midgard Warehouse shouldn’t cause hiding and running now. Thanks Valera.
  • And typos in from Cryptodynamic, A Naked Jew, and another couple batches from Metro. Thanks everyone!

I’ve been letting myself get side-tracked a bit with the PvP update and really fleshing things out. It’s taking a while, but I think the end product will be worth it.

Cheers!
Kinak

Taking Requests!

Sunday, April 26th, 2009

Implimented a whole slew of player suggestions today, including a bunch from the Suggestion Thread on the Forums. Here’s the list of changes:

  • The inventory now has two columns. If this gives anyone problems, be sure to send me a message. Thanks to Nytmare for the suggestion and to ACM for pointing out when I broke inventory trying to get this working.
  • If you’re fighting multiple targets, your current target will say “(Targeted)” when you mouseover their portrait. You may need to clear your cache to see this change. Thanks to MoreUmlaut for the suggestion here.
  • The skill Ghoultouched got a power boost. It now scales as you go through the game. Thanks to Lord Finisher for pointing out it wasn’t really up to snuff.
  • When you go into the Techniques screen for the first time after receiving more Techniques, those Techniques will be bolded. Good suggestion, Nytmare!
  • Larry will now clarify his somewhat cryptic comment about Purification, if you so desire. Argeth pointed out this opportunity.
  • PaidPiedPiperPal suggested so many things they get their own section: Old Pill Bottles have a few new options, you can know bind defeated Twisted Hounds, the containment suit will protect you even falling in Lake Metroplex, Andrea will help you even if you go unconscious in her fight (but not if you run), and fortune cookies now give, ya know, fortunes. Extra thanks to PaidPiedPiperPal for all the good suggestions!
  • Also cleared up a bunch of typos thanks to Argeth, The Kitchen Sink, Nosside, Metro, Mag, A Naked Jew, and ACM. Thanks everyone!

Keep an eye here and on the forum over the next couple days, because I’m going to be looking for input on features and what order people want stuff tackled.

Cheers!
Kinak

Third Eye Bosses and Other Changes

Tuesday, February 24th, 2009

Added a bit of content today and a bunch of little options.

  • Some difficulty balancing on the bosses in the University Quest. Shard is easier, although it may not be readily apparent how at first, and Sabre is more difficult, largely centered around his opening attack. Feel free to keep critiquing things on the forum thread as we get this hammered out.
  • The process for getting the asylum key has also changed. Thanks to PaidPiedPiperPal for some of the inspiration.
  • Two new skills have been added related to the most recent side quest. One of them is a potential choice after the side quest (like the others). The other is a free-for all, although I can’t promise it’ll be easy to find.
  • Killing Trash Golems in the Midgard Warehouse will no longer cause crazy errors. Thanks Lord Finisher!
  • If you have completed the Slags Antidote quest, Boris will offer you his alternate reward as an option when completing his quest. Thank you, PaidPiedPiperPal, for the suggestion.
  • Indirect Fire has new, less rotated, art.
  • There are now quest entries for the ‘Trouble on the Docks’ quest when you’re getting back to everyone for your rewards. Good suggestion from PaidPiedPiperPal over on the forums.

Cheers!
Kinak