Posts Tagged ‘Olaf’

Turkey Fixins

Wednesday, December 10th, 2014

It might be a little late for Thanksgiving bugs, but I don’t like to fix Christmas bugs until there’s snow on the ground. (more…)

Updates, Get yer Updates!

Tuesday, July 28th, 2009

It’s time for another round of updates reports. Just a load of small stuff, for the most part.

  • Everyone’s favorite bum now gives more Techniques when you train with him.
  • Changing avatars now works properly in Opera and IE. Thanks for the bug report, fr00d.
  • Sending profits to your smuggler now works properly when hitting enter. Good note, Valera!
  • If you’re using the “Metros in Header” option under account options, it’ll now be hidden while you’re inside the Slags. Good suggestion, Lord Finisher.
  • The classic handgun recipe now displays properly. Good catch, Juntao!
  • The inventory screen will say when you have nothing equipped, rather than skipping straight into the list. Good suggestion, ManMobile.
  • Corrected an issue where multiple puzzle box moves would do the same thing. Thanks PaidPiedPiperPal!
  • The ordering of hideout upgrades on the hideout screen should be consistent across areas, regardless of what order you bought them in. Good call, Olaf.
  • Fixed a bug where area of effect attacks can cause too much damage under special situations. Thanks, Valera!
  • Also, thanks to Mag, PaidPiedPiperPal, and Wyrd for helping me squash some typos.

Status wise: I’m in crunch mode trying to get the first block of Survivors’ Quest content out before Gen Con rolls around. If it ends up being a trade between time and quality, though, I’ll put it off until after the Con.

Cheers!
Kinak

Happy Fourth!

Sunday, July 5th, 2009

Recovering from the festivities yesterday (yay! fireworks!) and working on Metroplexity.

A few updates:

  • If you’re in chat as the daily shutdown approaches, there’ll be notices at the 10 and 1 minute mark. Thanks for the suggestion, Sir Cheddar.
  • There is now an account option to make “Metros” appear as an option in your header. Good suggestion, Artie Effham.
  • Gang Messages now appear in the edit box if you want to make minor changes. Thanks to The Kitchen Sink for poking me on this one.

And some bug fixes:

  • Avatars will be awarded appropriately to those first entering Gang Warfare. Thanks to The Kitchen Sink and Zelandoni for helping me sort this one out.
  • Private gangs will now appropriately be private (they were displaying if you were whitelisted to any gang, not just that one). Thanks, Olaf!
  • Smugglers in the Slags and the University are no longer confused as to who’s where. Thanks for the testing Valera!
  • Petrol Splash should now set the other guy on fire when defending in Gang Warfare. Good catch, Starwed.
  • Mikhail shouldn’t get really confused anymore when you don’t have any Eclipse in your inventory. Wouldn’t have found it without you, Olaf!
  • For some strange reason, PaidPiedPiperPal keeps wanting his Gang Jacket combines to not turn into coffee grounds. Crazy, I know, but I keep fixing them anyway.

Also, a nice batch of typos from DudeAtHome, PaidPiedPiperPal, Argeth, Borkman, Man Mobile, and Al!

Big thanks to everyone for keeping up with bug reporting. I’m plugging away at the Survivors’ Quest. The main quest won’t be ready for a while, but I’ve got some goodies lined up to keep things hopping in the mean time.

Cheers!
Kinak

Updates

Monday, June 22nd, 2009

Handful of updates, but a quick note before we get to those.

I’m heading to Origins for a large part of the week (Wednesday through Sunday) and doing preliminary work on the Survivors Quest until and through then. So my normal speed of responding to bug reports and posting updates may slow a little bit.

  • The $end in award.php errors should hopefully be less common now. I’ve split it up into a whole range of different files, which should make updating it a bit more seemless.
  • Return to Chat properly returns you to chat and the last used chat channel is set to your default when you return. Thanks Olaf and Mag for helping sort this out.
  • TZR Chipdesks should now function properly as chipdecks. Thanks for the bug report, starspiritgeno.
  • There is now a /whois feature in chat by name or player id. Thanks to Man Mobile for the suggestion.
  • I finally put up the About the Devs page. Thanks to Wyrd for reminding me.
  • Also thanks to Mag, Shademaster00, and RazielSonOfKain for reporting some typos

Cheers!
Kinak

Open Chat (and Commands)

Friday, June 19th, 2009

Open chat is in, including both non-gangmembers and chat between gangs. I’ll get to how you use it in a second.

I hate to even go into it, because we do have a good crew here, but there’s basically one rule of chat: don’t make me sort out drama. Any drama I have to sort out comes straight out of development time, which isn’t something I’m going to get involved with lightly or punish lightly if I do have to. In other words, if you know you’re going to start drama or can’t judge, don’t go into open chat.

Sorry about that, but I wanted to get it out there up front.

Here are the shiny new commands:

  • /join channel – Joins a given chat channel. Options right now include open, gang (if you’re in a gang), and gang warfare (the chat notifications you get, can’t be posted to).
  • /leave channel – Leaves a chat channel. Same options as above. You can also use /leave chat to get out of chat entirely.
  • /which or /where – Tells you which channels you’re listening to and posting to.
  • /quit or /exit – Leaves chat.

When you’re in multiple chat channels, a dropdown will appear to select which channel you’re speaking to. Also, messages from other players will be say which channel they’re speaking in.

The Leave Chat link at the bottom has been removed to reclaim a bit of space. So remember the /quit, /exit, and /leave chat commands. You just might need them :)

Other updates:

  • Avatars now appear in your profile when other players are looking at it and don’t need to be reset when you change gangs.
  • Quantum Mechanics and Walk With The Blind now have alternate ways to unlock them. The old ways are still there and probably easier, but the new ways are what intuitively should work.
  • Leaving a gang should now always force you out of gang chat, instead of just not letting you post. Thanks Olaf!
  • Ghoultouched no longer turns off when you gain a new skill. Great catch, dudeathome!
  • Sailors (well, ex-sailors) freed during the Ship of the Damned quest will now show up in your quest log. Good suggestion, RazielSonOfKain!
  • Also, a big thank you to Caradal and Jetalynn for catching some typos.

Cheers!
Kinak

Other Updates

Wednesday, June 3rd, 2009

Along with the donations page, I’ve managed to sneak in some other changes and fixes.

  • There is now a Completed pane of the Quest Log. Thanks to Metro and razielsonofkain for the suggestion.
  • When loading the login page, the username field should get focus automatically. Thanks bonbon for the suggestion.
  • Buffs granted at the end of combat shouldn’t decrement right away. Good catch, Argeth.
  • On the Docks, the two choice encounters with dockhands (for coffee and armwrestling/fishing pole) have been combined into one. Thanks for pointing this out a while back, razielsonofkain.
  • Gangs with quotation marks should now display correctly in player’s profiles. Thanks Olaf!
  • The gang description preview should no long display the BRs to go along with your newlines. Thanks for the bug report, The Kitchen Sink.
  • Also, thanks to Mag, The Kitchen Sink, Argeth, DanBob, and Wyrd for some typo catches! Yay Typos!

Also a couple fixes on the new University update:

  • The quest log for the extended Hawk subquest shouldn’t jump ahead if you’ve calmed down the Quad. Thanks Wyrd!
  • When defeating The Hammer, he will not display debug information, as appropriate as that may be for his character :) Thanks Lord Finisher and Olaf!
  • Hawk will still be available to talk about your friends after the Trouble on the Docks quest. Good catch, Starwed.

Cheers!
Kinak

Today’s Updates

Friday, May 22nd, 2009

Also had a bunch of updates. Just want to get them posted before the list swallows my soul.

  • Your own name should be bold in the gang log, although this might be applied a bit inconsistently to old entries. If it’s still missing anywhere in 24 hours, be sure to tell me. Thanks to The Kitchen Sink for the suggestion.
  • The equipment titles in your inventory (where it says ‘Hat:’ then has your hat, the ‘Hat:’) now link down to the appropriate sections. Also, the section titles link back up to the top of the inventory. Thanks to Valliant for the suggestion.
  • For all you Gang Leaders out there, the Gang’s current description should now populate in the field you use to change it, making minor changes easier. Good suggestion Olaf!
  • The Arms Dealer’s personal stash now shouldn’t duplicate items you brought in from another reset or give you his favorite book if you’ve already read it. He’s awesome like that. Thanks to PaidPiedPiperPal for bringing this up.
  • As much as I love time capsules, you now can’t send mail to player ids that don’t exist yet. Good catch, Mr. Green.
  • The links in the header pane should load in the correct frame in Firefox 3. Thanks for the bug report, Lambchop.
  • On a related note, I think we got login working with Javascript enabled on the new Firefox build. No promises, though. Thanks to xKiv for bringing this up.
  • The constrict attack that Masses of Tentacles use is now a melee attack, so Shotgun Blast away. Unlike Valliant, I would never have noticed that. Thank you.
  • Added a bunch of form validation that wasn’t there before. Big thank you to Olaf for poking around.
  • Enemies now heal to full overnight just like you. Thanks to The 3 for making “three day marathon” not the optimal combat type.
  • Also a hearty round of applause to The Kitchen Sink, Pyren, Mag, and CanadaMan for reporting typos. Hip hip huzzah!

Cheers!
Kinak