Posts Tagged ‘OmniMall’

OmniMall 0.3

Wednesday, December 2nd, 2009

OmniTech is pleased to announce a special holiday update to OmniMall.

  • OmniMall is now able to handle gift transfers (whether goods or Credits) for a negligible fee. Not only can you do all your holiday shopping on OmniMall, now your recipients can pick them up without either of you leaving the comfort of your Net connection!
  • For those who are already members, OmniMall is now available anytime and anywhere through our new comm site.
  • When placing an order in OmniMall that matches existing orders, you will now be informed of this rather than immediately filling them.
  • A new expert system helper, Malla the Llama, was introduced to suggest how to fill existing orders.
  • When you send a gift to someone who has access to OmniMall, they will receive an automated message.
  • Malla the Llama was removed after three testers destroyed their comms and stormed out of the building.
  • “Lack of Malla the Llama” added to features list.

Thank you for shopping OmniTech.

Updates!

Friday, October 2nd, 2009

Have a pretty healthy list of updates and have been churning on the Survivors’ Quest. If I get far enough ahead this weekend, I might just drop in some of the hacking goodies I’ve been hinting at. No promises, but I’m feeling good about it.

There were enough hacking fixes that I broke them out into their own section (below).

General Stuff

  • Ghoultouched’s scaling now caps at a more reasonable level compared to other foods.
  • Your buy offers in OmniMall won’t show up in the sell column. Thanks to PaidPiedPiperPal and dfmchfhf for reporting this one!
  • The conversation with Dr. Thomas about Hawk bailing on the deal is now only available once. Good suggestion, Wyrd.
  • Buying an over/under for the Third Eye at the Happy Hour will now consistently take credits and take them at the appropriate time. Thanks, Al!
  • We also have a nice round of typo catches from Al and Mag. Thanks :)
  • Hacking Stuff

    • There’s now a “Try Again” option when you don’t overcome hacking defenses, but can still access the target. Good suggestion, slyspawn!
    • Sites granting the mimetic sheet recipe should work properly now. Good job not panicking, Mag!
    • Fixed an issue where hacking targets could have duplicate names. Thanks slyspawn!
    • Also corrected an issue where targets tied to a specific location were showing up in the list. Good catch, llamaman!
    • You can no longer hack at 0 HP. Good catch, slyspawn.
    • Disabled hacking defenses will no longer report back to the main system. Good catch, Argeth.

    Cheers!
    Kinak

    OmniMall Upgrades Servers

    Tuesday, September 15th, 2009

    OmniMall has gone through some upgrades and will now remember any item that has been listed there for future searches, even if that item isn’t currently listed or in your inventory. The data began recording today, so items not currently in OmniMall should show permanently the next time they are listed.

    There are some other updates as well:

    • Resolves some issues with today’s new donation item. Many thanks to Al, Zelandoni, and PaidPiedPiperPal for helping me sort this out.
    • Corrected some strange issues that occurred when trying to target destroyed hacking defenses. Thanks, Mag!
    • Fixed the link back from the donations page. Good catch, Ricket!
    • Vigilante encounters in the Sewers shouldn’t refer to Fangs’ setbacks that haven’t occurred. Thanks for keeping me honest, Thrillhouse :)
    • Network Scan and Eavesdropping Tools now allow you to see alerts like the Network Interpreter does. Good suggestion, Llamaman and Argeth!
    • Also fixed some typos thanks to Dfmchfhf, PaidPiedPiperPal, and particularly Mag.

    Cheers!
    Kinak

    Net and Mall

    Monday, May 25th, 2009

    Hello everyone!

    Shiny new feature today. The Mall is in!

    Now, it won’t sneak up and punch you in the kidneys, you’ll have to track it down, but I don’t think it’ll be terribly hard. The rest of the Net is sparse for now, but if you’re wondering why the unlock is a little weird, it all ties together.

    With the Mall being what it is, please hammer at it and see if you can make anything break off. If there are going to be infinite money/item/whatever bugs, this is a piece of code that’d introduce them.

    Quick Edit: If you reset, your existing orders will still be posted, but the resulting items/credits will be put in storage with the rest of the stuff from your old life.

    Thanks everyone, I appreciate the help :) And now I can get back to handling my backlog of requests and bug reports!

    Cheers!
    Kinak