Posts Tagged ‘Ricket’
Tuesday, May 18th, 2010
Hey everybody! We’ve got a nice round of updates and bug fixes here that I figured I’d mention.
- Added some mushroom related goodies. Thanks for the inspiration RazielSonofKain!
- Gang messages now have a ‘Send to All’ feature from the gang screen. Good suggestion, Glass!
- Made fishing start working again after the update. Thanks to Sir Cheddar and Cryptodynamic!
- High Test line encounters should properly grant XP and give continue on options. Thanks Sir Cheddar!
- The Ghoul King should now correctly report the number of favors he owes you. Thanks, Neongrey!
- Corrected a bug where certain sushi wasn’t working properly. Thanks Al and GoldS for the bug report!
- Also corrected a load of typos thanks to GoldS, Glass, Ricket, RazielSonofKain, Sir Cheddar, and Mag. Especially Mag.
Cheers!
Kinak
Tags: Al, Cryptodynamic, Fishing, Glass, GoldS, Mag, NeonGrey, razielsonofkain, Ricket, Sir Cheddar
Posted in Updates
Thursday, May 13th, 2010
Recipes are now remembered over resets. The way this works is very specific, so I’m going to explain it so there isn’t any confusion.
Any recipe that can be learned through experimentation is saved when you reset. Those recipes are then restored when you gain the ability to perform that type of experimentation (so, when you get your electrical kit or learn experimental chemistry).
So recipes that are only learned through other sources (like items or NPCs) are not remembered. And you don’t get chemistry recipes back just because you got a chemistry kit. I included these exceptions to allow crafting to create game-defining items and play a role in the main quest line, so they’re not bugs or oversights.
Other Stuff
- On a related note, recipes you don’t meet the requirements for are now disabled. This mostly comes up with coding, but who can say where its tentacles extend?
- Resolved an issue where multiple recipes for the same end result weren’t displaying. Thanks for the bug report, Ricket!
- Revamped the Undying Heart skill from the new quest. In addition to it’s previous hidden stuff it has some neat new hidden stuff and slightly less obvious stuff. Thanks for the suggestion, Argeth!
- Went through and added some meat to Ghoultouched, including some very old suggestions about it interacting with drones. Also thanks to Cryptodynamic for helping me debug it in PvP.
- Gift messages can now extend to 240 characters. Happy Welcome Backing Vholes! And this should be the last time I extend those. It’s like two whole tweets :P
- We also have some typos from xKiv, Argeth, and Mag. Thanks!
Cheers!
Kinak
Tags: Argeth, Beta Reset, Cannibalism, Crafting, Cryptodynamic, Mag, Recipes, Ricket, Updates, Vholes Piper, Xkiv
Posted in New Features
Thursday, October 8th, 2009
It occurs to me it’s been a bit since I posted the bug fixes. Here’s what we’ve got:
- Fixed a pair of bugs that were allowing descriptions to leak out early. Thanks Al and Cryptodynamic!
- In the process of fixing that, broke the description system in several novel ways (my favorite being that you couldn’t see your shirt’s description.) Thanks for the bug reports Cristiona, Edwahd, Nyther, Lord Finisher, Blarghgh, and PaidPiedPiperPal.
- Added some spaces where they were desperately needed. Good call, Ricket.
- Resolved an issue where the Energy on certain special fights was being charged up front. Good eyes, Lord Finisher.
- Continuing the theme, broke noncombats while I was in there. Thanks for the bug report, vandamien.
- Corrected an issue where you could lock yourself out of Mikhail’s reward for the Docks quest if Lo leaves before you take it. Good catch, xKiv!
- Also fixed an issue where certain hacking sites were giving away Christmas presents. In October! I know, it’s crazy :) Thanks, slyspawn!
- Thanks to RazielSonofKain and especially Mag for hunting down some typos for me.
Status on what I’m working on is: done with the crafting stuff I was dragging on (about five dozen items, some new buffs/techniques, and a bunch of skills). Next is dialogue for that branch, followed by a break working on other stuff you’ll see sooner to clear my head.
Cheers!
Kinak
Tags: Al, Blarghgh, Bug Fixes, Cristiona, Cryptodynamic, Edwahd, Lord Finisher, Mag, Nyther, razielsonofkain, Ricket, Slyspawn, Vandamien, Vholes Piper, Xkiv
Posted in Bug Fixes
Tuesday, September 15th, 2009
OmniMall has gone through some upgrades and will now remember any item that has been listed there for future searches, even if that item isn’t currently listed or in your inventory. The data began recording today, so items not currently in OmniMall should show permanently the next time they are listed.
There are some other updates as well:
- Resolves some issues with today’s new donation item. Many thanks to Al, Zelandoni, and PaidPiedPiperPal for helping me sort this out.
- Corrected some strange issues that occurred when trying to target destroyed hacking defenses. Thanks, Mag!
- Fixed the link back from the donations page. Good catch, Ricket!
- Vigilante encounters in the Sewers shouldn’t refer to Fangs’ setbacks that haven’t occurred. Thanks for keeping me honest, Thrillhouse :)
- Network Scan and Eavesdropping Tools now allow you to see alerts like the Network Interpreter does. Good suggestion, Llamaman and Argeth!
- Also fixed some typos thanks to Dfmchfhf, PaidPiedPiperPal, and particularly Mag.
Cheers!
Kinak
Tags: Al, Argeth, dfmchfhf, Donation Items, Llamaman, Mag, OmniMall, Ricket, Vholes Piper, Zelandoni
Posted in New Features