Posts Tagged ‘Side Quest’

Metroplex University Student Still Missing

Sunday, May 9th, 2010

In an update to our report this Friday, the missing student has still not been found. Sergeant Blader with Midgard Security Forces personnel reiterated his earlier statements that the disappearance is “a stupid kid’s publicity stunt.”

Maxwell Newman, a fellow art student, had more to offer when asked about his missing friend. “I know that when he disappeared to the Docks, a stranger helped him. I don’t know that stranger’s name, but if you can help, please meet me on Metroplex U’s Quad as soon as you can.”

Once again, Metroplex’s citizens turn to vigilantes when rebuffed by Midgard Security Forces. No word whether this mysterious vigilante may be connected to The Vigilante or what that might mean for the renewal of MSF’s contract with Metroplex University.

MSF central offices refused to comment on the rising tide of vigilantism, but commended Sergeant Blader as “a model member of the Midgard Security Forces family, with a proven record of getting results.”

This has been your University news report, brought to you by the Happy Hour. It’s always happy hour at the Happy Hour.

Next Up, Eclipse Maulings: Urban Legend or Serial Killer?

Gang Warfare Revamp

Sunday, May 17th, 2009

The big Gang Warfare revamp went in today. Lots of neat stuff, let’s see what I can remember off the top of my head.

  • There’s a Hideout link in the top pane now, where appropriate. Among other things, several new gang enhancements are manually used from that screen.
  • There are new gang enhancements. Two will pop out right away, with others (five more) unlockable through various means.
  • There are a bunch of new Techniques. Not all of these will stay Gang-only, but there are a whole slew of them, including some popular demand ones and some that think are awesome.
  • Vigilante has grown into what I was originally picturing. There are some more options now that I’m pretty excited about.
  • There are new crafting components for every craft. I didn’t really plan it that way, but there are a lot of crafting components.
  • An entirely new type of consumable has hit the streets, courtesy of the Third Eye. These won’t stay gang-only forever, but I think they’re pretty interesting either way.
  • There’s a bit of a side quest, although the eventual reward isn’t a Skill.
  • There’s also a new Skill, giving a new option to an old side quest, but it’s so hidden it’s almost an Easter Egg.
  • There’s now another market for your old coins, if you’re so inclined.
  • The game now tracks lifetime gang warfare records. They’re displayed in parentheses behind the current number where appropriate. Thanks to Pyren for the suggestion.
  • Medicine Cabinets indicate when they’ve been raided in both the Gang and Hideout screens. Thanks for the suggestion Magnifico.
  • You should receive additional feedback when your Gang Warfare attempts move your gang to Total Control or Iron Grip. Good suggestion, The Kitchen Sink!
  • Thanks to Man Mobile and Justin for reporting issues I caused while getting the code ready for these upgrades.

I’m probably missing stuff, honestly. There’s a whole lot going on. There’s even a new paper mache ‘recipe’ for crying out loud. It’s like a madhouse in there.

With an upgrade like this, especially in the PvP system, I expect for some problems to slip through. So please keep your bug reporting ready to go.

Cheers!
KinakG