Posts Tagged ‘Suuljin’
Sunday, December 4th, 2011
Sometime around Halloween, minor bug fixes stopped getting reported in the shuffle. Sorry if you helped me fix something and I didn’t manage to thank you.
A few fixes I have notes for:
- Fixed an error clicking on your current avatar. Good catch, Al!
- Corrected some issues with the Halloween candy grab bag. Thanks, Dennis and Heriodule!
- I stopped reporting minor bug fixes. Thanks for pointing that out, Mag!
Also thanks to (at least) Vholes Piper, BigBellyJarelli, Dan, Cryptodynamic, Borkman, Factitious, Mag, Isladar, pete, suuljin, Thrillhouse, Happy Yeti, and Thrillhouse for reporting typos.
Cheers!
Kinak
Tags: BigBellyJarelli, Borkman, Bug Fixes, Cryptodynamic, Dan, Factitious, Happy Yeti, Isladar, Mag, Pete, Suuljin, thrillhouse, Vholes Piper
Posted in Bug Fixes
Saturday, December 11th, 2010
Between resting and working on Christmas, I’ve squeezed in a few updates.
- You can now retrieve items from Zack multiple times a run (for example, if it spans seasons). Thanks for pointing that out, Al.
- Added conversation options to Zack regarding the seasonal reset rewards. Good call, Mag.
- The OmniMall now sends messages to gift receivers explaining how to get their gifts if they don’t already have OmniMall access. Thanks for the suggestion, Sir Cheddar.
- Fixed a few bugs preventing seasonal reset rewards from being handed out in a timely fashion. Thanks Mag and Factitious!
- Corrected a bug where stuns weren’t consistently disrupting Techniques that depend on their predecessors (like Swordplay). Thanks Xerf!
Also thanks to Xerf, Suuljin, Cryptodynamic, Mag, Factitious, and GoldS for their continued effort typo-slaying.
*wanders off humming “Blessed is the OmniMall”*
Cheers!
Kinak
Tags: Al, Cryptodynamic, Factitious, GoldS, Mag, Sir Cheddar, Suuljin, Xerf
Posted in Bug Fixes
Sunday, November 28th, 2010
Added a couple of heavily requested features today and fixed up a pile of bugs.
Features first!
- Touched up the Techniques page. Lots of little changes, but the big one now is being able to delete the Default deck.
- Simple recipes are now remembered between resets.
- Added a ‘lieutenant’ rank within gangs that can modify the gang warfare agendas.
- In a related note, the gang ranks now have clicky definitions like attributes do.
- New resets now include a date when the reset completed and are sortable by time of completion.
And bugs!
- Zack stopped giving out complimentary copies of the Emerald Gift scrapbook when you reset. Thanks for the bug report and the honest, Factitious!
- Sewer Hideout encounters should react properly now if you kill half the guards, then sneak the rest of the way. Thanks Al!
- Location is now properly included in gang warfare messages when you lose control. Thanks for the bug report, Cank!
- Corrected an issue where the game thought all runs were completed on January 1st, 1970. Go Team Unix! Thanks for the bug report, Factitious.
- Hopefully fixed an issue where Techniques based on your hit points weren’t updating midround. Good catch, Llamaman!
And typos!
Thanks to Elliotbay, Cryptodynamic, xKiv, Suuljin, Borkman, and Mag for helping make the game a little more legible for everyone :)
Cheers!
Kinak
Tags: Al, Borkman, Cank, Cryptodynamic, elliotbay, Factitious, Llamaman, Mag, Suuljin, Xkiv
Posted in New Features
Wednesday, November 17th, 2010
Fair number of fixes and tweaks, but nothing that really jumps out and bites me. Maybe you’ll find something that excites you, though.
- There are now warnings in combat when your deck is running down (or out and you’re on your last legs). Also, you can mouseover ‘Techniques’ there and get an exact count. Good suggestion, Llamaman.
- Times in the Gang Log now display a date if you mouseover them. Thanks for the suggestion, Ganymed!
- The Hoop Jump technique is now properly letting you weave closer and further from enemies. Thanks Mag!
- Corrected some issues with the Storm Hawk’s and Masked Owl’s techniques. Good catches, Al!
- There’s now an illuminating error when you try to craft without selecting a recipe. Thanks for the bug report, ne0x.
- Optical needler now counts as a needler. Thanks for helping me keep things tautological, Razunar.
- Using a chain with solely ‘Do Nothing’ now refreshes your hand like entering an empty chain. Thanks Al for pointing this out, although I know you won’t be excited to see this is the fix.
Also special thanks to Vholes Piper, Mag, ne0x, Al, suuljin, Llamaman, xKiv, Cryptodynamic, and Thrillhouse for rounding up some typos. We will see them driven before us!
Cheers!
Kinak
Tags: Al, Cryptodynamic, ganymed, Llamaman, Mag, ne0x, Razunar, Suuljin, thrillhouse, Vholes Piper, Xkiv
Posted in Updates
Saturday, October 23rd, 2010
Added a couple new tricks to the Tome of Binding. On a totally unrelated note, some of you may have a spooooooky present waiting out there.
Fixed some pretty noticeable bugs:
- Fixed an SQL Injection (read: very bad) security flaw, thanks to Elias. You rule!
- Fixed a bug where earthly runs weren’t being recorded for season resets. Thanks for the bug report, Happy Yeti. And for, you know, not killing me :)
- Corrected some issues with simple recipes. Thanks to Vholes Piper, Al, and DerMagus.
Also corrected some typos thanks to Kranodor, Suuljin, Mag, and Factitious. Go team!
Cheers!
Kinak
Tags: Al, DerMagus, Elias, Factitious, Happy Yeti, Kranodor, Mag, Suuljin, Tome of Binding, Vholes Piper
Posted in Bug Fixes